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| -rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -19,8 +19,7 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any * Exact same HLSL shaders run on all platforms and all backends * Modular design * Components are clearly separated logically and physically and can be used as needed - * Do not want to keep samples and tutorials in your codebase - simply remove Samples submodule - * Only need core functionality - use only Core submodule + * Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule) * No 15000 lines-of-code files * Clear object-based interface * No global states |
