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-rw-r--r--README.md3
1 files changed, 1 insertions, 2 deletions
diff --git a/README.md b/README.md
index 427401e..52b4ff7 100644
--- a/README.md
+++ b/README.md
@@ -19,8 +19,7 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any
* Exact same HLSL shaders run on all platforms and all backends
* Modular design
* Components are clearly separated logically and physically and can be used as needed
- * Do not want to keep samples and tutorials in your codebase - simply remove Samples submodule
- * Only need core functionality - use only Core submodule
+ * Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule)
* No 15000 lines-of-code files
* Clear object-based interface
* No global states