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-rw-r--r--Common/NativeApp/Android/.gitignore4
-rw-r--r--Common/NativeApp/Android/CMakeLists.txt8
-rw-r--r--Common/NativeApp/Android/android_common.gradle12
-rw-r--r--Common/NativeApp/Android/build.gradle43
-rw-r--r--Common/NativeApp/Android/ndk_helper/CMakeLists.txt42
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/GLContext.h115
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/JNIHelper.h330
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/NDKHelper.h43
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/gestureDetector.h144
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/gl3stub.h661
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/interpolator.h80
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/perfMonitor.h59
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/sensorManager.h64
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/shader.h120
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/tapCamera.h110
-rw-r--r--Common/NativeApp/Android/ndk_helper/include/vecmath.h965
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/GLContext.cpp269
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/JNIHelper.cpp770
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/gestureDetector.cpp301
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/gl3stub.c421
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/gl3stub.cpp421
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/interpolator.cpp153
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java360
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/perfMonitor.cpp61
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/sensorManager.cpp106
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/shader.cpp166
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/tapCamera.cpp324
-rw-r--r--Common/NativeApp/Android/ndk_helper/src/vecmath.cpp406
-rw-r--r--Common/NativeApp/Android/src/main/AndroidManifest.xml2
-rw-r--r--Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java40
-rw-r--r--Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java156
-rw-r--r--Common/NativeApp/Android/src/main/res/layout/widgets.xml17
-rw-r--r--Common/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.pngbin6332 -> 0 bytes
-rw-r--r--Common/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.pngbin3611 -> 0 bytes
-rw-r--r--Common/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.pngbin9400 -> 0 bytes
-rw-r--r--Common/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.pngbin16510 -> 0 bytes
-rw-r--r--Common/NativeApp/Android/src/main/res/values-v11/styles.xml11
-rw-r--r--Common/NativeApp/Android/src/main/res/values-v14/styles.xml12
-rw-r--r--Common/NativeApp/Android/src/main/res/values/strings.xml5
-rw-r--r--Common/NativeApp/Android/src/main/res/values/styles.xml20
40 files changed, 0 insertions, 6821 deletions
diff --git a/Common/NativeApp/Android/.gitignore b/Common/NativeApp/Android/.gitignore
deleted file mode 100644
index 8e7c6d9..0000000
--- a/Common/NativeApp/Android/.gitignore
+++ /dev/null
@@ -1,4 +0,0 @@
-/build
-/.externalNativeBuild
-*.iml
-.cxx
diff --git a/Common/NativeApp/Android/CMakeLists.txt b/Common/NativeApp/Android/CMakeLists.txt
deleted file mode 100644
index 87d8f3c..0000000
--- a/Common/NativeApp/Android/CMakeLists.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-cmake_minimum_required (VERSION 3.6)
-
-add_library(native_app_glue ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
-target_link_libraries(native_app_glue log)
-target_include_directories(native_app_glue INTERFACE ${ANDROID_NDK}/sources/android/native_app_glue)
-set_common_target_properties(native_app_glue)
-
-add_subdirectory(ndk_helper)
diff --git a/Common/NativeApp/Android/android_common.gradle b/Common/NativeApp/Android/android_common.gradle
deleted file mode 100644
index 5be7b80..0000000
--- a/Common/NativeApp/Android/android_common.gradle
+++ /dev/null
@@ -1,12 +0,0 @@
-android {
- compileSdkVersion=28
-
- defaultConfig {
- minSdkVersion 21
- targetSdkVersion 28
- versionCode 1
- versionName "1.0"
-
- testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
- }
-}
diff --git a/Common/NativeApp/Android/build.gradle b/Common/NativeApp/Android/build.gradle
deleted file mode 100644
index ac62940..0000000
--- a/Common/NativeApp/Android/build.gradle
+++ /dev/null
@@ -1,43 +0,0 @@
-apply plugin: 'com.android.library'
-apply from: "android_common.gradle"
-
-android {
- defaultConfig {
-
- ndk {
- abiFilters 'armeabi-v7a'//, 'armeabi', 'arm64-v8a','x86', 'x86_64'
- }
- externalNativeBuild {
- cmake {
- arguments '-DANDROID_TOOLCHAIN=clang', '-DANDROID_STL=c++_static', '-DENABLE_TESTS=TRUE'
- }
- }
- }
-
- externalNativeBuild {
- cmake {
- version '3.10.2'
- path '../../../CMakeLists.txt'
- }
- }
-
- sourceSets {
- main {
- java.srcDirs = ['src/main/java', 'ndk_helper/src/java']
- }
- }
-
- buildTypes {
- release {
- minifyEnabled false
- proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
- }
- }
-}
-
-buildDir './build'
-
-dependencies {
- implementation fileTree(dir: 'libs', include: ['*.jar'])
- implementation 'com.android.support:appcompat-v7:28.0.0'
-}
diff --git a/Common/NativeApp/Android/ndk_helper/CMakeLists.txt b/Common/NativeApp/Android/ndk_helper/CMakeLists.txt
deleted file mode 100644
index 653847d..0000000
--- a/Common/NativeApp/Android/ndk_helper/CMakeLists.txt
+++ /dev/null
@@ -1,42 +0,0 @@
-cmake_minimum_required (VERSION 3.6)
-
-project(NDKHelper CXX)
-
-set(SOURCE
- src/gestureDetector.cpp
- src/JNIHelper.cpp
- src/perfMonitor.cpp
- src/sensorManager.cpp
- src/tapCamera.cpp
- src/vecmath.cpp
-)
-
-set(INCLUDE
- include/gestureDetector.h
- include/JNIHelper.h
- include/perfMonitor.h
- include/sensorManager.h
- include/tapCamera.h
-)
-
-add_library(NDKHelper STATIC ${SOURCE} ${INCLUDE})
-set_common_target_properties(NDKHelper)
-
-target_include_directories(NDKHelper
-PUBLIC
- include
-)
-
-target_link_libraries(NDKHelper
-PRIVATE
- Diligent-BuildSettings
-PUBLIC
- native_app_glue
-)
-
-source_group("src" FILES ${SOURCE})
-source_group("include" FILES ${INCLUDE})
-
-set_target_properties(NDKHelper PROPERTIES
- FOLDER Core/External
-)
diff --git a/Common/NativeApp/Android/ndk_helper/include/GLContext.h b/Common/NativeApp/Android/ndk_helper/include/GLContext.h
deleted file mode 100644
index 551794f..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/GLContext.h
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// GLContext.h
-//--------------------------------------------------------------------------------
-#ifndef GLCONTEXT_H_
-#define GLCONTEXT_H_
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-#include <android/log.h>
-
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-
-//--------------------------------------------------------------------------------
-// Constants
-//--------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------
-// Class
-//--------------------------------------------------------------------------------
-
-/******************************************************************
- * OpenGL context handler
- * The class handles OpenGL and EGL context based on Android activity life cycle
- * The caller needs to call corresponding methods for each activity life cycle
- *events as it's done in sample codes.
- *
- * Also the class initializes OpenGL ES3 when the compatible driver is installed
- *in the device.
- * getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
- *
- * Thread safety: OpenGL context is expecting used within dedicated single
- *thread,
- * thus GLContext class is not designed as a thread-safe
- */
-class GLContext {
- private:
- // EGL configurations
- ANativeWindow* window_;
- EGLDisplay display_;
- EGLSurface surface_;
- EGLContext context_;
- EGLConfig config_;
-
- // Screen parameters
- int32_t screen_width_;
- int32_t screen_height_;
- int32_t color_size_;
- int32_t depth_size_;
-
- // Flags
- bool gles_initialized_;
- bool egl_context_initialized_;
- bool es3_supported_;
- float gl_version_;
- bool context_valid_;
-
- void InitGLES();
- void Terminate();
- bool InitEGLSurface();
- bool InitEGLContext();
-
- GLContext(GLContext const&);
- void operator=(GLContext const&);
- GLContext();
- virtual ~GLContext();
-
- public:
- static GLContext* GetInstance() {
- // Singleton
- static GLContext instance;
-
- return &instance;
- }
-
- bool Init(ANativeWindow* window);
- EGLint Swap();
- bool Invalidate();
-
- void Suspend();
- EGLint Resume(ANativeWindow* window);
-
- ANativeWindow* GetANativeWindow(void) const { return window_; };
- int32_t GetScreenWidth() const { return screen_width_; }
- int32_t GetScreenHeight() const { return screen_height_; }
-
- int32_t GetBufferColorSize() const { return color_size_; }
- int32_t GetBufferDepthSize() const { return depth_size_; }
- float GetGLVersion() const { return gl_version_; }
- bool CheckExtension(const char* extension);
-
- EGLDisplay GetDisplay() const { return display_; }
- EGLSurface GetSurface() const { return surface_; }
-};
-
-} // namespace ndkHelper
-
-#endif /* GLCONTEXT_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/JNIHelper.h b/Common/NativeApp/Android/ndk_helper/include/JNIHelper.h
deleted file mode 100644
index 0e69905..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/JNIHelper.h
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <jni.h>
-#include <vector>
-#include <string>
-#include <functional>
-#include <assert.h>
-#include <mutex>
-#include <pthread.h>
-
-#include <android/log.h>
-#include <android_native_app_glue.h>
-
-#define LOGI(...) \
- ((void)__android_log_print( \
- ANDROID_LOG_INFO, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
- __VA_ARGS__))
-#define LOGW(...) \
- ((void)__android_log_print( \
- ANDROID_LOG_WARN, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
- __VA_ARGS__))
-#define LOGE(...) \
- ((void)__android_log_print( \
- ANDROID_LOG_ERROR, ndk_helper::JNIHelper::GetInstance()->GetAppName(), \
- __VA_ARGS__))
-
-namespace ndk_helper {
-
-class JUIView;
-
-/******************************************************************
- * Helper functions for JNI calls
- * This class wraps JNI calls and provides handy interface calling commonly used
- *features
- * in Java SDK.
- * Such as
- * - loading graphics files (e.g. PNG, JPG)
- * - character code conversion
- * - retrieving system properties which only supported in Java SDK
- *
- * NOTE: To use this class, add NDKHelper.java as a corresponding helpers in
- *Java code
- */
-class JNIHelper {
- private:
- std::string app_name_;
-
- ANativeActivity* activity_;
- jobject jni_helper_java_ref_;
- jclass jni_helper_java_class_;
-
- jstring GetExternalFilesDirJString(JNIEnv* env);
- jclass RetrieveClass(JNIEnv* jni, const char* class_name);
-
- JNIHelper();
- ~JNIHelper();
- JNIHelper(const JNIHelper& rhs);
- JNIHelper& operator=(const JNIHelper& rhs);
-
- std::string app_label_;
-
- // mutex for synchronization
- // This class uses singleton pattern and can be invoked from multiple threads,
- // each methods locks the mutex for a thread safety
- mutable std::mutex mutex_;
-
- /*
- * Call method in JNIHelper class
- */
- jobject CallObjectMethod(const char* strMethodName, const char* strSignature,
- ...);
- void CallVoidMethod(const char* strMethodName, const char* strSignature, ...);
-
- /*
- * Unregister this thread from the VM
- */
- static void DetachCurrentThreadDtor(void* p) {
- LOGI("detached current thread");
- ANativeActivity* activity = (ANativeActivity*)p;
- activity->vm->DetachCurrentThread();
- }
-
- public:
- /*
- * To load your own Java classes, JNIHelper requires to be initialized with a
- *ANativeActivity handle.
- * This methods need to be called before any call to the helper class.
- * Static member of the class
- *
- * arguments:
- * in: activity, pointer to ANativeActivity. Used internally to set up JNI
- *environment
- * in: helper_class_name, pointer to Java side helper class name. (e.g.
- *"com/sample/helper/NDKHelper" in samples )
- */
- static void Init(ANativeActivity* activity, const char* helper_class_name);
-
- /*
- * Init() that accept so name.
- * When using a JUI helper class, Java side requires SO name to initialize JNI
- * calls to invoke native callbacks.
- * Use this version when using JUI helper.
- *
- * arguments:
- * in: activity, pointer to ANativeActivity. Used internally to set up JNI
- * environment
- * in: helper_class_name, pointer to Java side helper class name. (e.g.
- * "com/sample/helper/NDKHelper" in samples )
- * in: native_soname, pointer to soname of native library. (e.g.
- * "NativeActivity" for "libNativeActivity.so" )
- */
- static void Init(ANativeActivity* activity, const char* helper_class_name,
- const char* native_soname);
-
- /*
- * Retrieve the singleton object of the helper.
- * Static member of the class
-
- * Methods in the class are designed as thread safe.
- */
- static JNIHelper* GetInstance();
-
- /*
- * Read a file from a strorage.
- * First, the method tries to read the file from an external storage.
- * If it fails to read, it falls back to use assset manager and try to read
- * the file from APK asset.
- *
- * arguments:
- * in: file_name, file name to read
- * out: buffer_ref, pointer to a vector buffer to read a file.
- * when the call succeeded, the buffer includes contents of specified
- *file
- * when the call failed, contents of the buffer remains same
- * return:
- * true when file read succeeded
- * false when it failed to read the file
- */
- bool ReadFile(const char* file_name, std::vector<uint8_t>* buffer_ref);
-
- /*
- * Load and create OpenGL texture from given file name.
- * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
- * files
- *
- * The methods creates mip-map and set texture parameters like this,
- * glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- * GL_LINEAR_MIPMAP_NEAREST );
- * glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- * glGenerateMipmap( GL_TEXTURE_2D );
- *
- * arguments:
- * in: file_name, file name to read, PNG&JPG is supported
- * outWidth(Optional) pointer to retrieve original bitmap width
- * outHeight(Optional) pointer to retrieve original bitmap height
- * return:
- * OpenGL texture name when the call succeeded
- * When it failed to load the texture, it returns -1
- */
- uint32_t LoadTexture(const char* file_name, int32_t* outWidth = nullptr,
- int32_t* outHeight = nullptr, bool* hasAlpha = nullptr);
-
- /*
- * Load and create OpenGL cubemap texture from given file name
- * into specified cubemap face & miplevel
- * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
- * files
- *
- * arguments:
- * in: file_name, file name to read, PNG&JPG is supported
- * outWidth(Optional) pointer to retrieve original bitmap width
- * outHeight(Optional) pointer to retrieve original bitmap height
- * return:
- * OpenGL texture name when the call succeeded
- * When it failed to load the texture, it returns -1
- */
- uint32_t LoadCubemapTexture(const char* file_name, const int32_t face,
- const int32_t miplevel, const bool sRGB,
- int32_t* outWidth = nullptr,
- int32_t* outHeight = nullptr,
- bool* hasAlpha = nullptr);
-
- /*
- * Load and create image and return it as a byte array.
- * The method invokes BitmapFactory in Java so it can read jpeg/png formatted
- * files
- *
- * arguments:
- * in: file_name, file name to read, PNG&JPG is supported
- * outWidth(Optional) pointer to retrieve original bitmap width
- * outHeight(Optional) pointer to retrieve original bitmap height
- * return:
- * Java ByteBuffer object containing image data converted to RGBA values.
- */
- jobject LoadImage(const char* file_name, int32_t* outWidth = nullptr,
- int32_t* outHeight = nullptr, bool* hasAlpha = nullptr);
-
- /*
- * Convert string from character code other than UTF-8
- *
- * arguments:
- * in: str, pointer to a string which is encoded other than UTF-8
- * in: encoding, pointer to a character encoding string.
- * The encoding string can be any valid java.nio.charset.Charset name
- * e.g. "UTF-16", "Shift_JIS"
- * return: converted input string as an UTF-8 std::string
- */
- std::string ConvertString(const char* str, const char* encode);
- /*
- * Retrieve external file directory through JNI call
- *
- * return: std::string containing external file diretory
- */
- std::string GetExternalFilesDir();
-
- /*
- * Retrieve string resource with a given name
- * arguments:
- * in: resourceName, name of string resource to retrieve
- * return: string resource value, returns "" when there is no string resource
- * with given name
- */
- std::string GetStringResource(const std::string& resourceName);
-
- /*
- * Audio helper
- * Retrieves native audio buffer size which is required to achieve low latency
- * audio
- *
- * return: Native audio buffer size which is a hint to achieve low latency
- * audio
- * If the API is not supported (API level < 17), it returns 0
- */
- int32_t GetNativeAudioBufferSize();
-
- /*
- * Audio helper
- * Retrieves native audio sample rate which is required to achieve low latency
- * audio
- *
- * return: Native audio sample rate which is a hint to achieve low latency
- * audio
- */
- int32_t GetNativeAudioSampleRate();
-
- /*
- * Retrieves application bundle name
- *
- * return: pointer to an app name string
- *
- */
- const char* GetAppName() const { return app_name_.c_str(); }
-
- /*
- * Retrieves application label
- *
- * return: pointer to an app label string
- *
- */
- const char* GetAppLabel() const { return app_label_.c_str(); }
-
- /*
- * Execute given function in Java UIThread.
- *
- * arguments:
- * in: pFunction, a pointer to a function to be executed in Java UI Thread.
- * Note that the helper function returns immediately without synchronizing a
- * function completion.
- */
- void RunOnUiThread(std::function<void()> callback);
-
- /*
- * Attach current thread
- * In Android, the thread doesn't have to be 'Detach' current thread
- * as application process is only killed and VM does not shut down
- */
- JNIEnv* AttachCurrentThread() {
- JNIEnv* env;
- if (activity_->vm->GetEnv((void**)&env, JNI_VERSION_1_4) == JNI_OK)
- return env;
- activity_->vm->AttachCurrentThread(&env, NULL);
- pthread_key_create((int32_t*)activity_, DetachCurrentThreadDtor);
- return env;
- }
-
- void DetachCurrentThread() {
- activity_->vm->DetachCurrentThread();
- return;
- }
-
- /*
- * Decrement a global reference to the object
- * arguments:
- * in: obj, obj to decrement a global reference
- */
- void DeleteObject(jobject obj);
-
- /*
- * Helper methods to call a method in given object
- */
- jobject CreateObject(const char* class_name);
- jobject CallObjectMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...);
- void CallVoidMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...);
- float CallFloatMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...);
- int32_t CallIntMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...);
- bool CallBooleanMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...);
-};
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/include/NDKHelper.h b/Common/NativeApp/Android/ndk_helper/include/NDKHelper.h
deleted file mode 100644
index 4c979e6..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/NDKHelper.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef _NDKSUPPORT_H
-#define _NDKSUPPORT_H
-
-#define NDK_HELPER_VERSION "0.90"
-
-/******************************************************************
- * NDK support helpers
- * Utility module to provide misc functionalities that is used widely in native
- * applications,
- * such as gesture detection, jni bridge, openGL context etc.
- *
- * The purpose of this module is,
- * - Provide best practices using NDK
- * - Provide handy utility functions for NDK development
- * - Make NDK samples more simpler and readable
- */
-#include "gl3stub.h" // GLES3 stubs
-#include "GLContext.h" // EGL & OpenGL manager
-#include "shader.h" // Shader compiler support
-#include "vecmath.h" // Vector math support, C++ implementation n current version
-#include "tapCamera.h" // Tap/Pinch camera control
-#include "JNIHelper.h" // JNI support
-#include "gestureDetector.h" // Tap/Doubletap/Pinch detector
-#include "perfMonitor.h" // FPS counter
-#include "sensorManager.h" // SensorManager
-#include "interpolator.h" // Interpolator
-#endif
diff --git a/Common/NativeApp/Android/ndk_helper/include/gestureDetector.h b/Common/NativeApp/Android/ndk_helper/include/gestureDetector.h
deleted file mode 100644
index 87849ff..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/gestureDetector.h
+++ /dev/null
@@ -1,144 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// gestureDetector.h
-//--------------------------------------------------------------------------------
-#ifndef GESTUREDETECTOR_H_
-#define GESTUREDETECTOR_H_
-
-#include <vector>
-
-#include <android/sensor.h>
-#include <android/log.h>
-#include <android_native_app_glue.h>
-#include <android/native_window_jni.h>
-#include "JNIHelper.h"
-#include "vecmath.h"
-
-namespace ndk_helper {
-//--------------------------------------------------------------------------------
-// Constants
-//--------------------------------------------------------------------------------
-const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
-const int32_t TAP_TIMEOUT = 180 * 1000000;
-const int32_t DOUBLE_TAP_SLOP = 100;
-const int32_t TOUCH_SLOP = 8;
-
-enum {
- GESTURE_STATE_NONE = 0,
- GESTURE_STATE_START = 1,
- GESTURE_STATE_MOVE = 2,
- GESTURE_STATE_END = 4,
- GESTURE_STATE_ACTION = (GESTURE_STATE_START | GESTURE_STATE_END),
-};
-typedef int32_t GESTURE_STATE;
-
-/******************************************************************
- * Base class of Gesture Detectors
- * GestureDetectors handles input events and detect gestures
- * Note that different detectors may detect gestures with an event at
- * same time. The caller needs to manage gesture priority accordingly
- *
- */
-class GestureDetector {
- protected:
- float dp_factor_;
-
- public:
- GestureDetector();
- virtual ~GestureDetector() {}
- virtual void SetConfiguration(AConfiguration* config);
-
- virtual GESTURE_STATE Detect(const AInputEvent* motion_event) = 0;
-};
-
-/******************************************************************
- * Tap gesture detector
- * Returns GESTURE_STATE_ACTION when a tap gesture is detected
- *
- */
-class TapDetector : public GestureDetector {
- private:
- int32_t down_pointer_id_;
- float down_x_;
- float down_y_;
-
- public:
- TapDetector();
- virtual ~TapDetector() {}
- virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
-};
-
-/******************************************************************
- * Pinch gesture detector
- * Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
- *
- */
-class DoubletapDetector : public GestureDetector {
- private:
- TapDetector tap_detector_;
- int64_t last_tap_time_;
- float last_tap_x_;
- float last_tap_y_;
-
- public:
- DoubletapDetector();
- virtual ~DoubletapDetector() {}
- virtual GESTURE_STATE Detect(const AInputEvent* motion_event);
- virtual void SetConfiguration(AConfiguration* config);
-};
-
-/******************************************************************
- * Double gesture detector
- * Returns pinch gesture state when a pinch gesture is detected
- * The class handles multiple touches more than 2
- * When the finger 1,2,3 are tapped and then finger 1 is released,
- * the detector start new pinch gesture with finger 2 & 3.
- */
-class PinchDetector : public GestureDetector {
- private:
- int32_t FindIndex(const AInputEvent* event, int32_t id);
- const AInputEvent* event_;
- std::vector<int32_t> vec_pointers_;
-
- public:
- PinchDetector() {}
- virtual ~PinchDetector() {}
- virtual GESTURE_STATE Detect(const AInputEvent* event);
- bool GetPointers(Vec2& v1, Vec2& v2);
-};
-
-/******************************************************************
- * Drag gesture detector
- * Returns drag gesture state when a drag-tap gesture is detected
- *
- */
-class DragDetector : public GestureDetector {
- private:
- int32_t FindIndex(const AInputEvent* event, int32_t id);
- const AInputEvent* event_;
- std::vector<int32_t> vec_pointers_;
-
- public:
- DragDetector() : event_(nullptr) {}
- virtual ~DragDetector() {}
- virtual GESTURE_STATE Detect(const AInputEvent* event);
- bool GetPointer(Vec2& v);
-};
-
-} // namespace ndkHelper
-#endif /* GESTUREDETECTOR_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/gl3stub.h b/Common/NativeApp/Android/ndk_helper/include/gl3stub.h
deleted file mode 100644
index 4d28853..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/gl3stub.h
+++ /dev/null
@@ -1,661 +0,0 @@
-#ifndef __gl3_h_
-#define __gl3_h_
-
-/*
- * stub gl3.h for dynamic loading, based on:
- * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
- *
- * Changes:
- * - Added #include <GLES2/gl2.h>
- * - Removed duplicate OpenGL ES 2.0 declarations
- * - Converted OpenGL ES 3.0 function prototypes to function pointer
- * declarations
- * - Added gl3stubInit() declaration
- */
-
-#include <GLES2/gl2.h>
-#include <android/api-level.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- ** Copyright (c) 2007-2013 The Khronos Group Inc.
- **
- ** Permission is hereby granted, free of charge, to any person obtaining a
- ** copy of this software and/or associated documentation files (the
- ** "Materials"), to deal in the Materials without restriction, including
- ** without limitation the rights to use, copy, modify, merge, publish,
- ** distribute, sublicense, and/or sell copies of the Materials, and to
- ** permit persons to whom the Materials are furnished to do so, subject to
- ** the following conditions:
- **
- ** The above copyright notice and this permission notice shall be included
- ** in all copies or substantial portions of the Materials.
- **
- ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
- */
-
-/*
- * This files is for apps that want to use ES3 if present,
- * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
- *since
- * that library doesn't exist on pre-API-18 devices.
- * The function dynamically check if OpenGLES3.0 APIs are present and fill in if
- *there are.
- * Also the header defines some extra variables for OpenGLES3.0.
- *
- */
-
-/* Call this function before calling any OpenGL ES 3.0 functions. It will
- * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
- * otherwise. */
-GLboolean gl3stubInit();
-
-/*-------------------------------------------------------------------------
- * Data type definitions
- *-----------------------------------------------------------------------*/
-
-/* OpenGL ES 3.0 */
-
-typedef unsigned short GLhalf;
-#if __ANDROID_API__ <= 19
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef struct __GLsync* GLsync;
-#endif
-
-/*-------------------------------------------------------------------------
- * Token definitions
- *-----------------------------------------------------------------------*/
-
-/* OpenGL ES core versions */
-#define GL_ES_VERSION_3_0 1
-
-/* OpenGL ES 3.0 */
-
-#define GL_READ_BUFFER 0x0C02
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_RED 0x1903
-#define GL_RGB8 0x8051
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_RG8 0x822B
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
-#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-
-/*-------------------------------------------------------------------------
- * Entrypoint definitions
- *-----------------------------------------------------------------------*/
-
-/* OpenGL ES 3.0 */
-
-extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
-extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
- GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
- const GLvoid* indices);
-extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
- GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
- const GLvoid* pixels);
-extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
- const GLvoid* pixels);
-extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
- const GLvoid* data);
-extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid* data);
-extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
-extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
- const GLuint* ids);
-extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
-extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
-extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
-extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
- GLint* params);
-extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
- GLenum pname,
- GLuint* params);
-extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
-extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
- GLenum pname,
- GLvoid** params);
-extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
- const GLenum* bufs);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height);
-extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
- GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
- GLenum target, GLintptr offset, GLsizeiptr length);
-extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
-extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
- GLsizei n, const GLuint* arrays);
-extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
- GLuint* arrays);
-extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
-extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
- GLuint index,
- GLint* data);
-extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
- GLenum primitiveMode);
-extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
-extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
- GLuint index,
- GLuint buffer,
- GLintptr offset,
- GLsizeiptr size);
-extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
- GLuint index,
- GLuint buffer);
-extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
- GLuint program, GLsizei count, const GLchar* const* varyings,
- GLenum bufferMode);
-extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
- GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
- GLsizei* size, GLenum* type, GLchar* name);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
- GLuint index, GLint size, GLenum type, GLsizei stride,
- const GLvoid* pointer);
-extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
- GLenum pname,
- GLint* params);
-extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
- GLenum pname,
- GLuint* params);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
- GLint y, GLint z,
- GLint w);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
- GLuint y, GLuint z,
- GLuint w);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
- const GLint* v);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
- const GLuint* v);
-extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
- GLint location,
- GLuint* params);
-extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
- GLuint program, const GLchar* name);
-extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
-extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
- GLuint v1);
-extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2);
-extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2,
- GLuint v3);
-extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
- GLsizei count,
- const GLuint* value);
-extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
- GLsizei count,
- const GLuint* value);
-extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
- GLsizei count,
- const GLuint* value);
-extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
- GLsizei count,
- const GLuint* value);
-extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
- GLint drawbuffer,
- const GLint* value);
-extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
- GLint drawbuffer,
- const GLuint* value);
-extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
- GLint drawbuffer,
- const GLfloat* value);
-extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
- GLint drawbuffer,
- GLfloat depth,
- GLint stencil);
-extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
- GLuint index);
-extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
- GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
- GLuint* uniformIndices);
-extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
- GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
- GLenum pname, GLint* params);
-extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
- GLuint program, const GLchar* uniformBlockName);
-extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
- GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
- GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
- GLchar* uniformBlockName);
-extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
- GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
- GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
- GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
- GLsizei instanceCount);
-extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
- GLbitfield flags);
-extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
-extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
-extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
- GLbitfield flags,
- GLuint64 timeout);
-extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
-extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
- GLint64* params);
-extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
- GLsizei bufSize,
- GLsizei* length,
- GLint* values);
-extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
- GLuint index,
- GLint64* data);
-extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
- GLenum pname,
- GLint64* params);
-extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
- GLuint* samplers);
-extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
- const GLuint* samplers);
-extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
-extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
- GLuint sampler);
-extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
- GLenum pname,
- GLint param);
-extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- const GLint* param);
-extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
- GLenum pname,
- GLfloat param);
-extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
- GLuint sampler, GLenum pname, const GLfloat* param);
-extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- GLint* params);
-extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- GLfloat* params);
-extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
- GLuint divisor);
-extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
- GLuint id);
-extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
- GLsizei n, const GLuint* ids);
-extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
- GLuint* ids);
-extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
-extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
-extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
-extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary);
-extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length);
-extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
- GLenum pname,
- GLint value);
-extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments);
-extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
- GLint y, GLsizei width, GLsizei height);
-extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
- GLsizei levels,
- GLenum internalformat,
- GLsizei width,
- GLsizei height);
-extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
- GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth);
-extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
- GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
- GLint* params);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/Common/NativeApp/Android/ndk_helper/include/interpolator.h b/Common/NativeApp/Android/ndk_helper/include/interpolator.h
deleted file mode 100644
index c198bc8..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/interpolator.h
+++ /dev/null
@@ -1,80 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef INTERPOLATOR_H_
-#define INTERPOLATOR_H_
-
-#include <jni.h>
-#include <errno.h>
-#include <time.h>
-#include "JNIHelper.h"
-#include "perfMonitor.h"
-#include <list>
-
-namespace ndk_helper {
-
-enum INTERPOLATOR_TYPE {
- INTERPOLATOR_TYPE_LINEAR,
- INTERPOLATOR_TYPE_EASEINQUAD,
- INTERPOLATOR_TYPE_EASEOUTQUAD,
- INTERPOLATOR_TYPE_EASEINOUTQUAD,
- INTERPOLATOR_TYPE_EASEINCUBIC,
- INTERPOLATOR_TYPE_EASEOUTCUBIC,
- INTERPOLATOR_TYPE_EASEINOUTCUBIC,
- INTERPOLATOR_TYPE_EASEINQUART,
- INTERPOLATOR_TYPE_EASEINEXPO,
- INTERPOLATOR_TYPE_EASEOUTEXPO,
-};
-
-struct InterpolatorParams {
- float dest_value_;
- INTERPOLATOR_TYPE type_;
- double duration_;
-};
-
-/******************************************************************
- * Interpolates values with several interpolation methods
- */
-class Interpolator {
- private:
- double start_time_;
- double dest_time_;
- INTERPOLATOR_TYPE type_;
-
- float start_value_;
- float dest_value_;
- std::list<InterpolatorParams> list_params_;
-
- float GetFormula(const INTERPOLATOR_TYPE type, const float t, const float b,
- const float d, const float c);
-
- public:
- Interpolator();
- ~Interpolator();
-
- Interpolator& Set(const float start, const float dest,
- const INTERPOLATOR_TYPE type, double duration);
-
- Interpolator& Add(const float dest, const INTERPOLATOR_TYPE type,
- const double duration);
-
- bool Update(const double currentTime, float& p);
-
- void Clear();
-};
-
-} // namespace ndkHelper
-#endif /* INTERPOLATOR_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/perfMonitor.h b/Common/NativeApp/Android/ndk_helper/include/perfMonitor.h
deleted file mode 100644
index 432569a..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/perfMonitor.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef PERFMONITOR_H_
-#define PERFMONITOR_H_
-
-#include <jni.h>
-#include <errno.h>
-#include <time.h>
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-
-const int32_t kNumSamples = 100;
-
-/******************************************************************
- * Helper class for a performance monitoring and get current tick time
- */
-class PerfMonitor {
- private:
- float current_FPS_;
- time_t tv_last_sec_;
-
- double last_tick_;
- int32_t tickindex_;
- double ticksum_;
- double ticklist_[kNumSamples];
-
- double UpdateTick(double current_tick);
-
- public:
- PerfMonitor();
- virtual ~PerfMonitor();
-
- bool Update(float &fFPS);
-
- static double GetCurrentTime() {
- struct timeval time;
- gettimeofday(&time, NULL);
- double ret = time.tv_sec + time.tv_usec * 1.0 / 1000000.0;
- return ret;
- }
-};
-
-} // namespace ndkHelper
-#endif /* PERFMONITOR_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/sensorManager.h b/Common/NativeApp/Android/ndk_helper/include/sensorManager.h
deleted file mode 100644
index d0b77f8..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/sensorManager.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// sensorManager.h
-//--------------------------------------------------------------------------------
-#ifndef SENSORMANAGER_H_
-#define SENSORMANAGER_H_
-
-#include <android/sensor.h>
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-//--------------------------------------------------------------------------------
-// Constants
-//--------------------------------------------------------------------------------
-enum ORIENTATION {
- ORIENTATION_UNKNOWN = -1,
- ORIENTATION_PORTRAIT = 0,
- ORIENTATION_LANDSCAPE = 1,
- ORIENTATION_REVERSE_PORTRAIT = 2,
- ORIENTATION_REVERSE_LANDSCAPE = 3,
-};
-
-/*
- * Helper to handle sensor inputs such as accelerometer.
- * The helper also check for screen rotation
- *
- */
-class SensorManager {
- ASensorManager *sensorManager_;
- const ASensor *accelerometerSensor_;
- ASensorEventQueue *sensorEventQueue_;
-
- protected:
- public:
- SensorManager();
- ~SensorManager();
- void Init(android_app *state);
- void Suspend();
- void Resume();
-};
-
-/*
- * AcquireASensorManagerInstance(android_app* app)
- * Workaround ASensorManager_getInstance() deprecation false alarm
- * for Android-N and before, when compiling with NDK-r15
- */
-ASensorManager* AcquireASensorManagerInstance(android_app* app);
-} // namespace ndkHelper
-#endif /* SENSORMANAGER_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/shader.h b/Common/NativeApp/Android/ndk_helper/include/shader.h
deleted file mode 100644
index 39a2ec9..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/shader.h
+++ /dev/null
@@ -1,120 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SHADER_H_
-#define SHADER_H_
-
-#include <jni.h>
-
-#include <vector>
-#include <map>
-#include <string>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#include <android/log.h>
-
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-
-namespace shader {
-
-/******************************************************************
- * Shader compiler helper
- * namespace: ndkHelper::shader
- *
- */
-
-/******************************************************************
- * CompileShader() with vector
- *
- * arguments:
- * out: shader, shader variable
- * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
- * in: data, source vector
- * return: true if a shader compilation succeeded, false if it failed
- *
- */
-bool CompileShader(GLuint *shader, const GLenum type,
- std::vector<uint8_t> &data);
-
-/******************************************************************
- * CompileShader() with buffer
- *
- * arguments:
- * out: shader, shader variable
- * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
- * in: source, source buffer
- * in: iSize, buffer size
- * return: true if a shader compilation succeeded, false if it failed
- *
- */
-bool CompileShader(GLuint *shader, const GLenum type, const GLchar *source,
- const int32_t iSize);
-
-/******************************************************************
- * CompileShader() with filename
- *
- * arguments:
- * out: shader, shader variable
- * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
- * in: strFilename, filename
- * return: true if a shader compilation succeeded, false if it failed
- *
- */
-bool CompileShader(GLuint *shader, const GLenum type, const char *strFileName);
-
-/******************************************************************
- * CompileShader() with std::map helps patching on a shader on the fly.
- *
- * arguments:
- * out: shader, shader variable
- * in: type, shader type (i.e. GL_VERTEX_SHADER/GL_FRAGMENT_SHADER)
- * in: mapParameters
- * For a example,
- * map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader
- *code to %VALUE"
- * return: true if a shader compilation succeeded, false if it failed
- *
- */
-bool CompileShader(GLuint *shader, const GLenum type, const char *str_file_name,
- const std::map<std::string, std::string> &map_parameters);
-
-/******************************************************************
- * LinkProgram()
- *
- * arguments:
- * in: program, program
- * return: true if a shader linkage succeeded, false if it failed
- *
- */
-bool LinkProgram(const GLuint prog);
-
-/******************************************************************
- * validateProgram()
- *
- * arguments:
- * in: program, program
- * return: true if a shader validation succeeded, false if it failed
- *
- */
-bool ValidateProgram(const GLuint prog);
-} // namespace shader
-
-} // namespace ndkHelper
-#endif /* SHADER_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/include/tapCamera.h b/Common/NativeApp/Android/ndk_helper/include/tapCamera.h
deleted file mode 100644
index ea6266f..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/tapCamera.h
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-#include <vector>
-#include <string>
-#include <GLES2/gl2.h>
-
-#include "JNIHelper.h"
-#include "vecmath.h"
-#include "interpolator.h"
-
-namespace ndk_helper {
-
-/******************************************************************
- * Camera control helper class with a tap gesture
- * This class is mainly used for 3D space camera control in samples.
- *
- */
-class TapCamera {
- private:
- // Trackball
- Vec2 vec_ball_center_;
- float ball_radius_;
- Quaternion quat_ball_now_;
- Quaternion quat_ball_down_;
- Vec2 vec_ball_now_;
- Vec2 vec_ball_down_;
- Quaternion quat_ball_rot_;
-
- bool dragging_;
- bool pinching_;
-
- // Pinch related info
- Vec2 vec_pinch_start_;
- Vec2 vec_pinch_start_center_;
- float pinch_start_distance_SQ_;
-
- // Camera shift
- Vec3 vec_offset_;
- Vec3 vec_offset_now_;
-
- // Camera Rotation
- float camera_rotation_;
- float camera_rotation_start_;
- float camera_rotation_now_;
-
- // Momentum support
- bool momentum_;
- double time_stamp_;
- Vec2 vec_drag_delta_;
- Vec2 vec_last_input_;
- Vec3 vec_offset_last_;
- Vec3 vec_offset_delta_;
- float momemtum_steps_;
-
- Vec2 vec_flip_;
- float flip_z_;
-
- Mat4 mat_rotation_;
- Mat4 mat_transform_;
-
- Vec3 vec_pinch_transform_factor_;
-
- Vec3 PointOnSphere(Vec2& point);
- void BallUpdate();
- void InitParameters();
-
- public:
- TapCamera();
- virtual ~TapCamera();
- void BeginDrag(const Vec2& vec);
- void EndDrag();
- void Drag(const Vec2& vec);
- void Update();
- void Update(const double time);
-
- Mat4& GetRotationMatrix();
- Mat4& GetTransformMatrix();
-
- void BeginPinch(const Vec2& v1, const Vec2& v2);
- void EndPinch();
- void Pinch(const Vec2& v1, const Vec2& v2);
-
- void SetFlip(const float x, const float y, const float z) {
- vec_flip_ = Vec2(x, y);
- flip_z_ = z;
- }
-
- void SetPinchTransformFactor(const float x, const float y, const float z) {
- vec_pinch_transform_factor_ = Vec3(x, y, z);
- }
-
- void Reset(const bool bAnimate);
-};
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/include/vecmath.h b/Common/NativeApp/Android/ndk_helper/include/vecmath.h
deleted file mode 100644
index a4ba481..0000000
--- a/Common/NativeApp/Android/ndk_helper/include/vecmath.h
+++ /dev/null
@@ -1,965 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef VECMATH_H_
-#define VECMATH_H_
-
-#include <cmath>
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-
-/******************************************************************
- * Helper class for vector math operations
- * Currently all implementations are in pure C++.
- * Each class is an opaque class so caller does not have a direct access
- * to each element. This is for an ease of future optimization to use vector
- *operations.
- *
- */
-
-class Vec2;
-class Vec3;
-class Vec4;
-class Mat4;
-
-/******************************************************************
- * 2 elements vector class
- *
- */
-class Vec2 {
- private:
- float x_;
- float y_;
-
- public:
- friend class Vec3;
- friend class Vec4;
- friend class Mat4;
- friend class Quaternion;
-
- Vec2() { x_ = y_ = 0.f; }
-
- Vec2(const float fX, const float fY) {
- x_ = fX;
- y_ = fY;
- }
-
- Vec2(const Vec2& vec) {
- x_ = vec.x_;
- y_ = vec.y_;
- }
-
- Vec2(const float* pVec) {
- x_ = (*pVec++);
- y_ = (*pVec++);
- }
-
- // Operators
- Vec2 operator*(const Vec2& rhs) const {
- Vec2 ret;
- ret.x_ = x_ * rhs.x_;
- ret.y_ = y_ * rhs.y_;
- return ret;
- }
-
- Vec2 operator/(const Vec2& rhs) const {
- Vec2 ret;
- ret.x_ = x_ / rhs.x_;
- ret.y_ = y_ / rhs.y_;
- return ret;
- }
-
- Vec2 operator+(const Vec2& rhs) const {
- Vec2 ret;
- ret.x_ = x_ + rhs.x_;
- ret.y_ = y_ + rhs.y_;
- return ret;
- }
-
- Vec2 operator-(const Vec2& rhs) const {
- Vec2 ret;
- ret.x_ = x_ - rhs.x_;
- ret.y_ = y_ - rhs.y_;
- return ret;
- }
-
- Vec2& operator+=(const Vec2& rhs) {
- x_ += rhs.x_;
- y_ += rhs.y_;
- return *this;
- }
-
- Vec2& operator-=(const Vec2& rhs) {
- x_ -= rhs.x_;
- y_ -= rhs.y_;
- return *this;
- }
-
- Vec2& operator*=(const Vec2& rhs) {
- x_ *= rhs.x_;
- y_ *= rhs.y_;
- return *this;
- }
-
- Vec2& operator/=(const Vec2& rhs) {
- x_ /= rhs.x_;
- y_ /= rhs.y_;
- return *this;
- }
-
- // External operators
- friend Vec2 operator-(const Vec2& rhs) { return Vec2(rhs) *= -1; }
-
- friend Vec2 operator*(const float lhs, const Vec2& rhs) {
- Vec2 ret;
- ret.x_ = lhs * rhs.x_;
- ret.y_ = lhs * rhs.y_;
- return ret;
- }
-
- friend Vec2 operator/(const float lhs, const Vec2& rhs) {
- Vec2 ret;
- ret.x_ = lhs / rhs.x_;
- ret.y_ = lhs / rhs.y_;
- return ret;
- }
-
- // Operators with float
- Vec2 operator*(const float& rhs) const {
- Vec2 ret;
- ret.x_ = x_ * rhs;
- ret.y_ = y_ * rhs;
- return ret;
- }
-
- Vec2& operator*=(const float& rhs) {
- x_ = x_ * rhs;
- y_ = y_ * rhs;
- return *this;
- }
-
- Vec2 operator/(const float& rhs) const {
- Vec2 ret;
- ret.x_ = x_ / rhs;
- ret.y_ = y_ / rhs;
- return ret;
- }
-
- Vec2& operator/=(const float& rhs) {
- x_ = x_ / rhs;
- y_ = y_ / rhs;
- return *this;
- }
-
- // Compare
- bool operator==(const Vec2& rhs) const {
- if (x_ != rhs.x_ || y_ != rhs.y_) return false;
- return true;
- }
-
- bool operator!=(const Vec2& rhs) const {
- if (x_ == rhs.x_) return false;
-
- return true;
- }
-
- float Length() const { return sqrtf(x_ * x_ + y_ * y_); }
-
- Vec2 Normalize() {
- float len = Length();
- x_ = x_ / len;
- y_ = y_ / len;
- return *this;
- }
-
- float Dot(const Vec2& rhs) { return x_ * rhs.x_ + y_ * rhs.y_; }
-
- bool Validate() {
- if (std::isnan(x_) || std::isnan(y_)) return false;
- return true;
- }
-
- void Value(float& fX, float& fY) {
- fX = x_;
- fY = y_;
- }
-
- void Dump() { LOGI("Vec2 %f %f", x_, y_); }
-};
-
-/******************************************************************
- * 3 elements vector class
- *
- */
-class Vec3 {
- private:
- float x_, y_, z_;
-
- public:
- friend class Vec4;
- friend class Mat4;
- friend class Quaternion;
-
- Vec3() { x_ = y_ = z_ = 0.f; }
-
- Vec3(const float fX, const float fY, const float fZ) {
- x_ = fX;
- y_ = fY;
- z_ = fZ;
- }
-
- Vec3(const Vec3& vec) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = vec.z_;
- }
-
- Vec3(const float* pVec) {
- x_ = (*pVec++);
- y_ = (*pVec++);
- z_ = *pVec;
- }
-
- Vec3(const Vec2& vec, float f) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = f;
- }
-
- Vec3(const Vec4& vec);
-
- // Operators
- Vec3 operator*(const Vec3& rhs) const {
- Vec3 ret;
- ret.x_ = x_ * rhs.x_;
- ret.y_ = y_ * rhs.y_;
- ret.z_ = z_ * rhs.z_;
- return ret;
- }
-
- Vec3 operator/(const Vec3& rhs) const {
- Vec3 ret;
- ret.x_ = x_ / rhs.x_;
- ret.y_ = y_ / rhs.y_;
- ret.z_ = z_ / rhs.z_;
- return ret;
- }
-
- Vec3 operator+(const Vec3& rhs) const {
- Vec3 ret;
- ret.x_ = x_ + rhs.x_;
- ret.y_ = y_ + rhs.y_;
- ret.z_ = z_ + rhs.z_;
- return ret;
- }
-
- Vec3 operator-(const Vec3& rhs) const {
- Vec3 ret;
- ret.x_ = x_ - rhs.x_;
- ret.y_ = y_ - rhs.y_;
- ret.z_ = z_ - rhs.z_;
- return ret;
- }
-
- Vec3& operator+=(const Vec3& rhs) {
- x_ += rhs.x_;
- y_ += rhs.y_;
- z_ += rhs.z_;
- return *this;
- }
-
- Vec3& operator-=(const Vec3& rhs) {
- x_ -= rhs.x_;
- y_ -= rhs.y_;
- z_ -= rhs.z_;
- return *this;
- }
-
- Vec3& operator*=(const Vec3& rhs) {
- x_ *= rhs.x_;
- y_ *= rhs.y_;
- z_ *= rhs.z_;
- return *this;
- }
-
- Vec3& operator/=(const Vec3& rhs) {
- x_ /= rhs.x_;
- y_ /= rhs.y_;
- z_ /= rhs.z_;
- return *this;
- }
-
- // External operators
- friend Vec3 operator-(const Vec3& rhs) { return Vec3(rhs) *= -1; }
-
- friend Vec3 operator*(const float lhs, const Vec3& rhs) {
- Vec3 ret;
- ret.x_ = lhs * rhs.x_;
- ret.y_ = lhs * rhs.y_;
- ret.z_ = lhs * rhs.z_;
- return ret;
- }
-
- friend Vec3 operator/(const float lhs, const Vec3& rhs) {
- Vec3 ret;
- ret.x_ = lhs / rhs.x_;
- ret.y_ = lhs / rhs.y_;
- ret.z_ = lhs / rhs.z_;
- return ret;
- }
-
- // Operators with float
- Vec3 operator*(const float& rhs) const {
- Vec3 ret;
- ret.x_ = x_ * rhs;
- ret.y_ = y_ * rhs;
- ret.z_ = z_ * rhs;
- return ret;
- }
-
- Vec3& operator*=(const float& rhs) {
- x_ = x_ * rhs;
- y_ = y_ * rhs;
- z_ = z_ * rhs;
- return *this;
- }
-
- Vec3 operator/(const float& rhs) const {
- Vec3 ret;
- ret.x_ = x_ / rhs;
- ret.y_ = y_ / rhs;
- ret.z_ = z_ / rhs;
- return ret;
- }
-
- Vec3& operator/=(const float& rhs) {
- x_ = x_ / rhs;
- y_ = y_ / rhs;
- z_ = z_ / rhs;
- return *this;
- }
-
- // Compare
- bool operator==(const Vec3& rhs) const {
- if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_) return false;
- return true;
- }
-
- bool operator!=(const Vec3& rhs) const {
- if (x_ == rhs.x_) return false;
-
- return true;
- }
-
- float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_); }
-
- Vec3 Normalize() {
- float len = Length();
- x_ = x_ / len;
- y_ = y_ / len;
- z_ = z_ / len;
- return *this;
- }
-
- float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
-
- Vec3 Cross(const Vec3& rhs) {
- Vec3 ret;
- ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
- ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
- ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
- return ret;
- }
-
- bool Validate() {
- if (std::isnan(x_) || std::isnan(y_) || std::isnan(z_)) return false;
- return true;
- }
-
- void Value(float& fX, float& fY, float& fZ) {
- fX = x_;
- fY = y_;
- fZ = z_;
- }
-
- void Dump() { LOGI("Vec3 %f %f %f", x_, y_, z_); }
-};
-
-/******************************************************************
- * 4 elements vector class
- *
- */
-class Vec4 {
- private:
- float x_, y_, z_, w_;
-
- public:
- friend class Vec3;
- friend class Mat4;
- friend class Quaternion;
-
- Vec4() { x_ = y_ = z_ = w_ = 0.f; }
-
- Vec4(const float fX, const float fY, const float fZ, const float fW) {
- x_ = fX;
- y_ = fY;
- z_ = fZ;
- w_ = fW;
- }
-
- Vec4(const Vec4& vec) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = vec.z_;
- w_ = vec.w_;
- }
-
- Vec4(const Vec3& vec, const float fW) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = vec.z_;
- w_ = fW;
- }
-
- Vec4(const float* pVec) {
- x_ = (*pVec++);
- y_ = (*pVec++);
- z_ = *pVec;
- w_ = *pVec;
- }
-
- // Operators
- Vec4 operator*(const Vec4& rhs) const {
- Vec4 ret;
- ret.x_ = x_ * rhs.x_;
- ret.y_ = y_ * rhs.y_;
- ret.z_ = z_ * rhs.z_;
- ret.w_ = z_ * rhs.w_;
- return ret;
- }
-
- Vec4 operator/(const Vec4& rhs) const {
- Vec4 ret;
- ret.x_ = x_ / rhs.x_;
- ret.y_ = y_ / rhs.y_;
- ret.z_ = z_ / rhs.z_;
- ret.w_ = z_ / rhs.w_;
- return ret;
- }
-
- Vec4 operator+(const Vec4& rhs) const {
- Vec4 ret;
- ret.x_ = x_ + rhs.x_;
- ret.y_ = y_ + rhs.y_;
- ret.z_ = z_ + rhs.z_;
- ret.w_ = z_ + rhs.w_;
- return ret;
- }
-
- Vec4 operator-(const Vec4& rhs) const {
- Vec4 ret;
- ret.x_ = x_ - rhs.x_;
- ret.y_ = y_ - rhs.y_;
- ret.z_ = z_ - rhs.z_;
- ret.w_ = z_ - rhs.w_;
- return ret;
- }
-
- Vec4& operator+=(const Vec4& rhs) {
- x_ += rhs.x_;
- y_ += rhs.y_;
- z_ += rhs.z_;
- w_ += rhs.w_;
- return *this;
- }
-
- Vec4& operator-=(const Vec4& rhs) {
- x_ -= rhs.x_;
- y_ -= rhs.y_;
- z_ -= rhs.z_;
- w_ -= rhs.w_;
- return *this;
- }
-
- Vec4& operator*=(const Vec4& rhs) {
- x_ *= rhs.x_;
- y_ *= rhs.y_;
- z_ *= rhs.z_;
- w_ *= rhs.w_;
- return *this;
- }
-
- Vec4& operator/=(const Vec4& rhs) {
- x_ /= rhs.x_;
- y_ /= rhs.y_;
- z_ /= rhs.z_;
- w_ /= rhs.w_;
- return *this;
- }
-
- // External operators
- friend Vec4 operator-(const Vec4& rhs) { return Vec4(rhs) *= -1; }
-
- friend Vec4 operator*(const float lhs, const Vec4& rhs) {
- Vec4 ret;
- ret.x_ = lhs * rhs.x_;
- ret.y_ = lhs * rhs.y_;
- ret.z_ = lhs * rhs.z_;
- ret.w_ = lhs * rhs.w_;
- return ret;
- }
-
- friend Vec4 operator/(const float lhs, const Vec4& rhs) {
- Vec4 ret;
- ret.x_ = lhs / rhs.x_;
- ret.y_ = lhs / rhs.y_;
- ret.z_ = lhs / rhs.z_;
- ret.w_ = lhs / rhs.w_;
- return ret;
- }
-
- // Operators with float
- Vec4 operator*(const float& rhs) const {
- Vec4 ret;
- ret.x_ = x_ * rhs;
- ret.y_ = y_ * rhs;
- ret.z_ = z_ * rhs;
- ret.w_ = w_ * rhs;
- return ret;
- }
-
- Vec4& operator*=(const float& rhs) {
- x_ = x_ * rhs;
- y_ = y_ * rhs;
- z_ = z_ * rhs;
- w_ = w_ * rhs;
- return *this;
- }
-
- Vec4 operator/(const float& rhs) const {
- Vec4 ret;
- ret.x_ = x_ / rhs;
- ret.y_ = y_ / rhs;
- ret.z_ = z_ / rhs;
- ret.w_ = w_ / rhs;
- return ret;
- }
-
- Vec4& operator/=(const float& rhs) {
- x_ = x_ / rhs;
- y_ = y_ / rhs;
- z_ = z_ / rhs;
- w_ = w_ / rhs;
- return *this;
- }
-
- // Compare
- bool operator==(const Vec4& rhs) const {
- if (x_ != rhs.x_ || y_ != rhs.y_ || z_ != rhs.z_ || w_ != rhs.w_)
- return false;
- return true;
- }
-
- bool operator!=(const Vec4& rhs) const {
- if (x_ == rhs.x_) return false;
-
- return true;
- }
-
- Vec4 operator*(const Mat4& rhs) const;
-
- float Length() const { return sqrtf(x_ * x_ + y_ * y_ + z_ * z_ + w_ * w_); }
-
- Vec4 Normalize() {
- float len = Length();
- x_ = x_ / len;
- y_ = y_ / len;
- z_ = z_ / len;
- w_ = w_ / len;
- return *this;
- }
-
- float Dot(const Vec3& rhs) { return x_ * rhs.x_ + y_ * rhs.y_ + z_ * rhs.z_; }
-
- Vec3 Cross(const Vec3& rhs) {
- Vec3 ret;
- ret.x_ = y_ * rhs.z_ - z_ * rhs.y_;
- ret.y_ = z_ * rhs.x_ - x_ * rhs.z_;
- ret.z_ = x_ * rhs.y_ - y_ * rhs.x_;
- return ret;
- }
-
- bool Validate() {
- if (std::isnan(x_) || std::isnan(y_) ||
- std::isnan(z_) || std::isnan(w_))
- return false;
-
- return true;
- }
-
- void Value(float& fX, float& fY, float& fZ, float& fW) {
- fX = x_;
- fY = y_;
- fZ = z_;
- fW = w_;
- }
-};
-
-/******************************************************************
- * 4x4 matrix
- *
- */
-class Mat4 {
- private:
- float f_[16];
-
- public:
- friend class Vec3;
- friend class Vec4;
- friend class Quaternion;
-
- Mat4();
- Mat4(const float*);
-
- Mat4 operator*(const Mat4& rhs) const;
- Vec4 operator*(const Vec4& rhs) const;
-
- Mat4 operator+(const Mat4& rhs) const {
- Mat4 ret;
- for (int32_t i = 0; i < 16; ++i) {
- ret.f_[i] = f_[i] + rhs.f_[i];
- }
- return ret;
- }
-
- Mat4 operator-(const Mat4& rhs) const {
- Mat4 ret;
- for (int32_t i = 0; i < 16; ++i) {
- ret.f_[i] = f_[i] - rhs.f_[i];
- }
- return ret;
- }
-
- Mat4& operator+=(const Mat4& rhs) {
- for (int32_t i = 0; i < 16; ++i) {
- f_[i] += rhs.f_[i];
- }
- return *this;
- }
-
- Mat4& operator-=(const Mat4& rhs) {
- for (int32_t i = 0; i < 16; ++i) {
- f_[i] -= rhs.f_[i];
- }
- return *this;
- }
-
- Mat4& operator*=(const Mat4& rhs) {
- Mat4 ret;
- ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
- f_[12] * rhs.f_[3];
- ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
- f_[13] * rhs.f_[3];
- ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
- f_[14] * rhs.f_[3];
- ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
- f_[15] * rhs.f_[3];
-
- ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
- f_[12] * rhs.f_[7];
- ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
- f_[13] * rhs.f_[7];
- ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
- f_[14] * rhs.f_[7];
- ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
- f_[15] * rhs.f_[7];
-
- ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
- f_[12] * rhs.f_[11];
- ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
- f_[13] * rhs.f_[11];
- ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
- f_[14] * rhs.f_[11];
- ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
- f_[15] * rhs.f_[11];
-
- ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
- f_[12] * rhs.f_[15];
- ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
- f_[13] * rhs.f_[15];
- ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
- f_[14] * rhs.f_[15];
- ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
- f_[15] * rhs.f_[15];
-
- *this = ret;
- return *this;
- }
-
- Mat4 operator*(const float rhs) {
- Mat4 ret;
- for (int32_t i = 0; i < 16; ++i) {
- ret.f_[i] = f_[i] * rhs;
- }
- return ret;
- }
-
- Mat4& operator*=(const float rhs) {
- for (int32_t i = 0; i < 16; ++i) {
- f_[i] *= rhs;
- }
- return *this;
- }
-
- Mat4& operator=(const Mat4& rhs) {
- for (int32_t i = 0; i < 16; ++i) {
- f_[i] = rhs.f_[i];
- }
- return *this;
- }
-
- Mat4 Inverse();
-
- Mat4 Transpose() {
- Mat4 ret;
- ret.f_[0] = f_[0];
- ret.f_[1] = f_[4];
- ret.f_[2] = f_[8];
- ret.f_[3] = f_[12];
- ret.f_[4] = f_[1];
- ret.f_[5] = f_[5];
- ret.f_[6] = f_[9];
- ret.f_[7] = f_[13];
- ret.f_[8] = f_[2];
- ret.f_[9] = f_[6];
- ret.f_[10] = f_[10];
- ret.f_[11] = f_[14];
- ret.f_[12] = f_[3];
- ret.f_[13] = f_[7];
- ret.f_[14] = f_[11];
- ret.f_[15] = f_[15];
- *this = ret;
- return *this;
- }
-
- Mat4& PostTranslate(float tx, float ty, float tz) {
- f_[12] += (tx * f_[0]) + (ty * f_[4]) + (tz * f_[8]);
- f_[13] += (tx * f_[1]) + (ty * f_[5]) + (tz * f_[9]);
- f_[14] += (tx * f_[2]) + (ty * f_[6]) + (tz * f_[10]);
- f_[15] += (tx * f_[3]) + (ty * f_[7]) + (tz * f_[11]);
- return *this;
- }
-
- float* Ptr() { return f_; }
-
- //--------------------------------------------------------------------------------
- // Misc
- //--------------------------------------------------------------------------------
- static Mat4 Perspective(float width, float height, float nearPlane,
- float farPlane);
- static Mat4 Ortho2D(float left, float top, float right, float bottom);
-
- static Mat4 LookAt(const Vec3& vEye, const Vec3& vAt, const Vec3& vUp);
-
- static Mat4 Translation(const float fX, const float fY, const float fZ);
- static Mat4 Translation(const Vec3 vec);
-
- static Mat4 RotationX(const float angle);
-
- static Mat4 RotationY(const float angle);
-
- static Mat4 RotationZ(const float angle);
-
- static Mat4 Scale(const float scaleX, const float scaleY, const float scaleZ);
-
- static Mat4 Identity() {
- Mat4 ret;
- ret.f_[0] = 1.f;
- ret.f_[1] = 0;
- ret.f_[2] = 0;
- ret.f_[3] = 0;
- ret.f_[4] = 0;
- ret.f_[5] = 1.f;
- ret.f_[6] = 0;
- ret.f_[7] = 0;
- ret.f_[8] = 0;
- ret.f_[9] = 0;
- ret.f_[10] = 1.f;
- ret.f_[11] = 0;
- ret.f_[12] = 0;
- ret.f_[13] = 0;
- ret.f_[14] = 0;
- ret.f_[15] = 1.f;
- return ret;
- }
-
- void Dump() {
- LOGI("%f %f %f %f", f_[0], f_[1], f_[2], f_[3]);
- LOGI("%f %f %f %f", f_[4], f_[5], f_[6], f_[7]);
- LOGI("%f %f %f %f", f_[8], f_[9], f_[10], f_[11]);
- LOGI("%f %f %f %f", f_[12], f_[13], f_[14], f_[15]);
- }
-};
-
-/******************************************************************
- * Quaternion class
- *
- */
-class Quaternion {
- private:
- float x_, y_, z_, w_;
-
- public:
- friend class Vec3;
- friend class Vec4;
- friend class Mat4;
-
- Quaternion() {
- x_ = 0.f;
- y_ = 0.f;
- z_ = 0.f;
- w_ = 1.f;
- }
-
- Quaternion(const float fX, const float fY, const float fZ, const float fW) {
- x_ = fX;
- y_ = fY;
- z_ = fZ;
- w_ = fW;
- }
-
- Quaternion(const Vec3 vec, const float fW) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = vec.z_;
- w_ = fW;
- }
-
- Quaternion(const float* p) {
- x_ = *p++;
- y_ = *p++;
- z_ = *p++;
- w_ = *p++;
- }
-
- Quaternion operator*(const Quaternion rhs) {
- Quaternion ret;
- ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
- ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
- ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
- ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
- return ret;
- }
-
- Quaternion& operator*=(const Quaternion rhs) {
- Quaternion ret;
- ret.x_ = x_ * rhs.w_ + y_ * rhs.z_ - z_ * rhs.y_ + w_ * rhs.x_;
- ret.y_ = -x_ * rhs.z_ + y_ * rhs.w_ + z_ * rhs.x_ + w_ * rhs.y_;
- ret.z_ = x_ * rhs.y_ - y_ * rhs.x_ + z_ * rhs.w_ + w_ * rhs.z_;
- ret.w_ = -x_ * rhs.x_ - y_ * rhs.y_ - z_ * rhs.z_ + w_ * rhs.w_;
- *this = ret;
- return *this;
- }
-
- Quaternion Conjugate() {
- x_ = -x_;
- y_ = -y_;
- z_ = -z_;
- return *this;
- }
-
- // Non destuctive version
- Quaternion Conjugated() {
- Quaternion ret;
- ret.x_ = -x_;
- ret.y_ = -y_;
- ret.z_ = -z_;
- ret.w_ = w_;
- return ret;
- }
-
- void ToMatrix(Mat4& mat) {
- float x2 = x_ * x_ * 2.0f;
- float y2 = y_ * y_ * 2.0f;
- float z2 = z_ * z_ * 2.0f;
- float xy = x_ * y_ * 2.0f;
- float yz = y_ * z_ * 2.0f;
- float zx = z_ * x_ * 2.0f;
- float xw = x_ * w_ * 2.0f;
- float yw = y_ * w_ * 2.0f;
- float zw = z_ * w_ * 2.0f;
-
- mat.f_[0] = 1.0f - y2 - z2;
- mat.f_[1] = xy + zw;
- mat.f_[2] = zx - yw;
- mat.f_[4] = xy - zw;
- mat.f_[5] = 1.0f - z2 - x2;
- mat.f_[6] = yz + xw;
- mat.f_[8] = zx + yw;
- mat.f_[9] = yz - xw;
- mat.f_[10] = 1.0f - x2 - y2;
-
- mat.f_[3] = mat.f_[7] = mat.f_[11] = mat.f_[12] = mat.f_[13] = mat.f_[14] =
- 0.0f;
- mat.f_[15] = 1.0f;
- }
-
- void ToMatrixPreserveTranslate(Mat4& mat) {
- float x2 = x_ * x_ * 2.0f;
- float y2 = y_ * y_ * 2.0f;
- float z2 = z_ * z_ * 2.0f;
- float xy = x_ * y_ * 2.0f;
- float yz = y_ * z_ * 2.0f;
- float zx = z_ * x_ * 2.0f;
- float xw = x_ * w_ * 2.0f;
- float yw = y_ * w_ * 2.0f;
- float zw = z_ * w_ * 2.0f;
-
- mat.f_[0] = 1.0f - y2 - z2;
- mat.f_[1] = xy + zw;
- mat.f_[2] = zx - yw;
- mat.f_[4] = xy - zw;
- mat.f_[5] = 1.0f - z2 - x2;
- mat.f_[6] = yz + xw;
- mat.f_[8] = zx + yw;
- mat.f_[9] = yz - xw;
- mat.f_[10] = 1.0f - x2 - y2;
-
- mat.f_[3] = mat.f_[7] = mat.f_[11] = 0.0f;
- mat.f_[15] = 1.0f;
- }
-
- static Quaternion RotationAxis(const Vec3 axis, const float angle) {
- Quaternion ret;
- float s = sinf(angle / 2);
- ret.x_ = s * axis.x_;
- ret.y_ = s * axis.y_;
- ret.z_ = s * axis.z_;
- ret.w_ = cosf(angle / 2);
- return ret;
- }
-
- void Value(float& fX, float& fY, float& fZ, float& fW) {
- fX = x_;
- fY = y_;
- fZ = z_;
- fW = w_;
- }
-};
-
-} // namespace ndk_helper
-#endif /* VECMATH_H_ */
diff --git a/Common/NativeApp/Android/ndk_helper/src/GLContext.cpp b/Common/NativeApp/Android/ndk_helper/src/GLContext.cpp
deleted file mode 100644
index 53f16ff..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/GLContext.cpp
+++ /dev/null
@@ -1,269 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// GLContext.cpp
-//--------------------------------------------------------------------------------
-//--------------------------------------------------------------------------------
-// includes
-//--------------------------------------------------------------------------------
-#include "GLContext.h"
-
-#include <string.h>
-#include <unistd.h>
-
-#include "gl3stub.h"
-
-namespace ndk_helper {
-
-//--------------------------------------------------------------------------------
-// eGLContext
-//--------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------
-// Ctor
-//--------------------------------------------------------------------------------
-GLContext::GLContext()
- : window_(nullptr),
- display_(EGL_NO_DISPLAY),
- surface_(EGL_NO_SURFACE),
- context_(EGL_NO_CONTEXT),
- screen_width_(0),
- screen_height_(0),
- gles_initialized_(false),
- egl_context_initialized_(false),
- es3_supported_(false) {}
-
-void GLContext::InitGLES() {
- if (gles_initialized_) return;
- //
- // Initialize OpenGL ES 3 if available
- //
- const char* versionStr = (const char*)glGetString(GL_VERSION);
- if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
- es3_supported_ = true;
- gl_version_ = 3.0f;
- } else {
- gl_version_ = 2.0f;
- }
-
- gles_initialized_ = true;
-}
-
-//--------------------------------------------------------------------------------
-// Dtor
-//--------------------------------------------------------------------------------
-GLContext::~GLContext() { Terminate(); }
-
-bool GLContext::Init(ANativeWindow* window) {
- if (egl_context_initialized_) return true;
-
- //
- // Initialize EGL
- //
- window_ = window;
- InitEGLSurface();
- InitEGLContext();
- InitGLES();
-
- egl_context_initialized_ = true;
-
- return true;
-}
-
-bool GLContext::InitEGLSurface() {
- display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglInitialize(display_, 0, 0);
-
- /*
- * Here specify the attributes of the desired configuration.
- * Below, we select an EGLConfig with at least 8 bits per color
- * component compatible with on-screen windows
- */
- const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
- EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
- EGL_SURFACE_TYPE,
- EGL_WINDOW_BIT,
- EGL_BLUE_SIZE,
- 8,
- EGL_GREEN_SIZE,
- 8,
- EGL_RED_SIZE,
- 8,
- EGL_DEPTH_SIZE,
- 24,
- EGL_NONE};
- color_size_ = 8;
- depth_size_ = 24;
-
- EGLint num_configs;
- eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
-
- if (!num_configs) {
- // Fall back to 16bit depth buffer
- const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
- EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
- EGL_SURFACE_TYPE,
- EGL_WINDOW_BIT,
- EGL_BLUE_SIZE,
- 8,
- EGL_GREEN_SIZE,
- 8,
- EGL_RED_SIZE,
- 8,
- EGL_DEPTH_SIZE,
- 16,
- EGL_NONE};
- eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
- depth_size_ = 16;
- }
-
- if (!num_configs) {
- LOGW("Unable to retrieve EGL config");
- return false;
- }
-
- surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
- eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
- eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
-
- return true;
-}
-
-bool GLContext::InitEGLContext() {
- const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
- 2, // Request opengl ES2.0
- EGL_NONE};
- context_ = eglCreateContext(display_, config_, NULL, context_attribs);
-
- if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
- LOGW("Unable to eglMakeCurrent");
- return false;
- }
-
- context_valid_ = true;
- return true;
-}
-
-EGLint GLContext::Swap() {
- bool b = eglSwapBuffers(display_, surface_);
- if (!b) {
- EGLint err = eglGetError();
- if (err == EGL_BAD_SURFACE) {
- // Recreate surface
- InitEGLSurface();
- return EGL_SUCCESS; // Still consider glContext is valid
- } else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
- // Context has been lost!!
- context_valid_ = false;
- Terminate();
- InitEGLContext();
- }
- return err;
- }
- return EGL_SUCCESS;
-}
-
-void GLContext::Terminate() {
- if (display_ != EGL_NO_DISPLAY) {
- eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- if (context_ != EGL_NO_CONTEXT) {
- eglDestroyContext(display_, context_);
- }
-
- if (surface_ != EGL_NO_SURFACE) {
- eglDestroySurface(display_, surface_);
- }
- eglTerminate(display_);
- }
-
- display_ = EGL_NO_DISPLAY;
- context_ = EGL_NO_CONTEXT;
- surface_ = EGL_NO_SURFACE;
- window_ = nullptr;
- context_valid_ = false;
-}
-
-EGLint GLContext::Resume(ANativeWindow* window) {
- if (egl_context_initialized_ == false) {
- Init(window);
- return EGL_SUCCESS;
- }
-
- int32_t original_widhth = screen_width_;
- int32_t original_height = screen_height_;
-
- // Create surface
- window_ = window;
- surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
- eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
- eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
-
- if (screen_width_ != original_widhth || screen_height_ != original_height) {
- // Screen resized
- LOGI("Screen resized");
- }
-
- if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
- return EGL_SUCCESS;
-
- EGLint err = eglGetError();
- LOGW("Unable to eglMakeCurrent %d", err);
-
- if (err == EGL_CONTEXT_LOST) {
- // Recreate context
- LOGI("Re-creating egl context");
- InitEGLContext();
- } else {
- // Recreate surface
- Terminate();
- InitEGLSurface();
- InitEGLContext();
- }
-
- return err;
-}
-
-void GLContext::Suspend() {
- if (surface_ != EGL_NO_SURFACE) {
- eglDestroySurface(display_, surface_);
- surface_ = EGL_NO_SURFACE;
- }
-}
-
-bool GLContext::Invalidate() {
- Terminate();
-
- egl_context_initialized_ = false;
- return true;
-}
-
-bool GLContext::CheckExtension(const char* extension) {
- if (extension == NULL) return false;
-
- std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
- std::string str = std::string(extension);
- str.append(" ");
-
- size_t pos = 0;
- if (extensions.find(extension, pos) != std::string::npos) {
- return true;
- }
-
- return false;
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/JNIHelper.cpp b/Common/NativeApp/Android/ndk_helper/src/JNIHelper.cpp
deleted file mode 100644
index dfaa0bf..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/JNIHelper.cpp
+++ /dev/null
@@ -1,770 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "JNIHelper.h"
-
-#include <string.h>
-
-#include <fstream>
-#include <iostream>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
-namespace ndk_helper {
-
-#define NATIVEACTIVITY_CLASS_NAME "android/app/NativeActivity"
-
-//---------------------------------------------------------------------------
-// JNI Helper functions
-//---------------------------------------------------------------------------
-
-//---------------------------------------------------------------------------
-// Singleton
-//---------------------------------------------------------------------------
-JNIHelper* JNIHelper::GetInstance() {
- static JNIHelper helper;
- return &helper;
-}
-
-//---------------------------------------------------------------------------
-// Ctor
-//---------------------------------------------------------------------------
-JNIHelper::JNIHelper() : activity_(NULL) {}
-
-//---------------------------------------------------------------------------
-// Dtor
-//---------------------------------------------------------------------------
-JNIHelper::~JNIHelper() {
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- env->DeleteGlobalRef(jni_helper_java_ref_);
- env->DeleteGlobalRef(jni_helper_java_class_);
-
- DetachCurrentThread();
-}
-
-//---------------------------------------------------------------------------
-// Init
-//---------------------------------------------------------------------------
-void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name) {
- JNIHelper& helper = *GetInstance();
-
- helper.activity_ = activity;
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(helper.mutex_);
-
- JNIEnv* env = helper.AttachCurrentThread();
-
- // Retrieve app bundle id
- jclass android_content_Context = env->GetObjectClass(helper.activity_->clazz);
- jmethodID midGetPackageName = env->GetMethodID(
- android_content_Context, "getPackageName", "()Ljava/lang/String;");
-
- jstring packageName = (jstring)env->CallObjectMethod(helper.activity_->clazz,
- midGetPackageName);
- const char* appname = env->GetStringUTFChars(packageName, NULL);
- helper.app_name_ = std::string(appname);
-
- jclass cls = helper.RetrieveClass(env, helper_class_name);
- helper.jni_helper_java_class_ = (jclass)env->NewGlobalRef(cls);
-
- jmethodID constructor =
- env->GetMethodID(helper.jni_helper_java_class_, "<init>",
- "(Landroid/app/NativeActivity;)V");
-
- helper.jni_helper_java_ref_ = env->NewObject(helper.jni_helper_java_class_,
- constructor, activity->clazz);
- helper.jni_helper_java_ref_ = env->NewGlobalRef(helper.jni_helper_java_ref_);
-
- // Get app label
- jstring labelName = (jstring)helper.CallObjectMethod("getApplicationName",
- "()Ljava/lang/String;");
- const char* label = env->GetStringUTFChars(labelName, NULL);
- helper.app_label_ = std::string(label);
-
- env->ReleaseStringUTFChars(packageName, appname);
- env->ReleaseStringUTFChars(labelName, label);
- env->DeleteLocalRef(packageName);
- env->DeleteLocalRef(labelName);
- env->DeleteLocalRef(cls);
-}
-
-void JNIHelper::Init(ANativeActivity* activity, const char* helper_class_name,
- const char* native_soname) {
- Init(activity, helper_class_name);
- if (native_soname) {
- JNIHelper& helper = *GetInstance();
- // Lock mutex
- std::lock_guard<std::mutex> lock(helper.mutex_);
-
- JNIEnv* env = helper.AttachCurrentThread();
-
- // Setup soname
- jstring soname = env->NewStringUTF(native_soname);
-
- jmethodID mid = env->GetMethodID(helper.jni_helper_java_class_,
- "loadLibrary", "(Ljava/lang/String;)V");
- env->CallVoidMethod(helper.jni_helper_java_ref_, mid, soname);
-
- env->DeleteLocalRef(soname);
- }
-}
-
-//---------------------------------------------------------------------------
-// readFile
-//---------------------------------------------------------------------------
-bool JNIHelper::ReadFile(const char* fileName,
- std::vector<uint8_t>* buffer_ref) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized.Call init() to initialize the "
- "helper");
- return false;
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- // First, try reading from externalFileDir;
- JNIEnv* env = AttachCurrentThread();
- jstring str_path = GetExternalFilesDirJString(env);
-
- std::string s;
- if(str_path) {
- const char* path = env->GetStringUTFChars(str_path, NULL);
- s = std::string(path);
- if (fileName[0] != '/') {
- s.append("/");
- }
- s.append(fileName);
- env->ReleaseStringUTFChars(str_path, path);
- env->DeleteLocalRef(str_path);
- }
- std::ifstream f(s.c_str(), std::ios::binary);
- activity_->vm->DetachCurrentThread();
- if (f) {
- LOGI("reading:%s", s.c_str());
- f.seekg(0, std::ifstream::end);
- int32_t fileSize = f.tellg();
- f.seekg(0, std::ifstream::beg);
- buffer_ref->reserve(fileSize);
- buffer_ref->assign(std::istreambuf_iterator<char>(f),
- std::istreambuf_iterator<char>());
- f.close();
- return true;
- } else {
- // Fallback to assetManager
- AAssetManager* assetManager = activity_->assetManager;
- AAsset* assetFile =
- AAssetManager_open(assetManager, fileName, AASSET_MODE_BUFFER);
- if (!assetFile) {
- return false;
- }
- uint8_t* data = (uint8_t*)AAsset_getBuffer(assetFile);
- int32_t size = AAsset_getLength(assetFile);
- if (data == NULL) {
- AAsset_close(assetFile);
-
- LOGI("Failed to load:%s", fileName);
- return false;
- }
-
- buffer_ref->reserve(size);
- buffer_ref->assign(data, data + size);
-
- AAsset_close(assetFile);
- return true;
- }
-}
-
-std::string JNIHelper::GetExternalFilesDir() {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return std::string("");
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- // First, try reading from externalFileDir;
- JNIEnv* env = AttachCurrentThread();
-
- jstring strPath = GetExternalFilesDirJString(env);
- const char* path = env->GetStringUTFChars(strPath, NULL);
- std::string s(path);
-
- env->ReleaseStringUTFChars(strPath, path);
- env->DeleteLocalRef(strPath);
- return s;
-}
-
-uint32_t JNIHelper::LoadTexture(const char* file_name, int32_t* outWidth,
- int32_t* outHeight, bool* hasAlpha) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return 0;
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- jstring name = env->NewStringUTF(file_name);
-
- GLuint tex;
- glGenTextures(1, &tex);
- glBindTexture(GL_TEXTURE_2D, tex);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadTexture",
- "(Ljava/lang/String;)Ljava/lang/Object;");
-
- jobject out = env->CallObjectMethod(jni_helper_java_ref_, mid, name);
-
- jclass javaCls =
- RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
- jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
- jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
- jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
- jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
- bool ret = env->GetBooleanField(out, fidRet);
- bool alpha = env->GetBooleanField(out, fidHasAlpha);
- int32_t width = env->GetIntField(out, fidWidth);
- int32_t height = env->GetIntField(out, fidHeight);
- if (!ret) {
- glDeleteTextures(1, &tex);
- tex = -1;
- LOGI("Texture load failed %s", file_name);
- }
- LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
- (int32_t)alpha);
- if (outWidth != NULL) {
- *outWidth = width;
- }
- if (outHeight != NULL) {
- *outHeight = height;
- }
- if (hasAlpha != NULL) {
- *hasAlpha = alpha;
- }
-
- // Generate mipmap
- glGenerateMipmap(GL_TEXTURE_2D);
-
- env->DeleteLocalRef(name);
- DetachCurrentThread();
-
- return tex;
-}
-
-uint32_t JNIHelper::LoadCubemapTexture(const char* file_name,
- const int32_t face,
- const int32_t miplevel, const bool sRGB,
- int32_t* outWidth, int32_t* outHeight,
- bool* hasAlpha) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return 0;
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- jstring name = env->NewStringUTF(file_name);
-
- jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadCubemapTexture",
- "(Ljava/lang/String;IIZ)Ljava/lang/Object;");
-
- jobject out =
- env->CallObjectMethod(jni_helper_java_ref_, mid, name, face, miplevel);
-
- jclass javaCls =
- RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
- jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
- jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
- jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
- jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
- bool ret = env->GetBooleanField(out, fidRet);
- bool alpha = env->GetBooleanField(out, fidHasAlpha);
- int32_t width = env->GetIntField(out, fidWidth);
- int32_t height = env->GetIntField(out, fidHeight);
- if (!ret) {
- LOGI("Texture load failed %s", file_name);
- }
- LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
- (int32_t)alpha);
- if (outWidth != NULL) {
- *outWidth = width;
- }
- if (outHeight != NULL) {
- *outHeight = height;
- }
- if (hasAlpha != NULL) {
- *hasAlpha = alpha;
- }
-
- env->DeleteLocalRef(name);
- env->DeleteLocalRef(javaCls);
-
- return 0;
-}
-
-jobject JNIHelper::LoadImage(const char* file_name, int32_t* outWidth,
- int32_t* outHeight, bool* hasAlpha) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return 0;
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- jstring name = env->NewStringUTF(file_name);
-
- jmethodID mid = env->GetMethodID(jni_helper_java_class_, "loadImage",
- "(Ljava/lang/String;)Ljava/lang/Object;");
-
- jobject out = env->CallObjectMethod(jni_helper_java_ref_, mid, name);
-
- jclass javaCls =
- RetrieveClass(env, "com/sample/helper/NDKHelper$TextureInformation");
- jfieldID fidRet = env->GetFieldID(javaCls, "ret", "Z");
- jfieldID fidHasAlpha = env->GetFieldID(javaCls, "alphaChannel", "Z");
- jfieldID fidWidth = env->GetFieldID(javaCls, "originalWidth", "I");
- jfieldID fidHeight = env->GetFieldID(javaCls, "originalHeight", "I");
- bool ret = env->GetBooleanField(out, fidRet);
- bool alpha = env->GetBooleanField(out, fidHasAlpha);
- int32_t width = env->GetIntField(out, fidWidth);
- int32_t height = env->GetIntField(out, fidHeight);
- if (!ret) {
- LOGI("Texture load failed %s", file_name);
- }
- LOGI("Loaded texture original size:%dx%d alpha:%d", width, height,
- (int32_t)alpha);
- if (outWidth != NULL) {
- *outWidth = width;
- }
- if (outHeight != NULL) {
- *outHeight = height;
- }
- if (hasAlpha != NULL) {
- *hasAlpha = alpha;
- }
-
- jfieldID fidImage = env->GetFieldID(javaCls, "image", "Ljava/lang/Object;");
- jobject array = env->GetObjectField(out, fidImage);
- jobject objGlobal = env->NewGlobalRef(array);
-
- env->DeleteLocalRef(name);
- env->DeleteLocalRef(javaCls);
-
- return objGlobal;
-}
-
-std::string JNIHelper::ConvertString(const char* str, const char* encode) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return std::string("");
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- env->PushLocalFrame(16);
-
- int32_t iLength = strlen((const char*)str);
-
- jbyteArray array = env->NewByteArray(iLength);
- env->SetByteArrayRegion(array, 0, iLength, (const signed char*)str);
-
- jstring strEncode = env->NewStringUTF(encode);
-
- jclass cls = env->FindClass("java/lang/String");
- jmethodID ctor = env->GetMethodID(cls, "<init>", "([BLjava/lang/String;)V");
- jstring object = (jstring)env->NewObject(cls, ctor, array, strEncode);
-
- const char* cparam = env->GetStringUTFChars(object, NULL);
-
- std::string s = std::string(cparam);
-
- env->ReleaseStringUTFChars(object, cparam);
- env->DeleteLocalRef(array);
- env->DeleteLocalRef(strEncode);
- env->DeleteLocalRef(object);
- env->DeleteLocalRef(cls);
-
- env->PopLocalFrame(NULL);
-
- return s;
-}
-/*
- * Retrieve string resource with a given name
- * arguments:
- * in: resourceName, name of string resource to retrieve
- * return: string resource value, returns "" when there is no string resource
- * with given name
- */
-std::string JNIHelper::GetStringResource(const std::string& resourceName) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return std::string("");
- }
-
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- jstring name = env->NewStringUTF(resourceName.c_str());
-
- jstring ret = (jstring)CallObjectMethod(
- "getStringResource", "(Ljava/lang/String;)Ljava/lang/String;", name);
-
- const char* resource = env->GetStringUTFChars(ret, NULL);
- std::string s = std::string(resource);
-
- env->ReleaseStringUTFChars(ret, resource);
- env->DeleteLocalRef(ret);
- env->DeleteLocalRef(name);
-
- return s;
-}
-/*
- * Audio helpers
- */
-int32_t JNIHelper::GetNativeAudioBufferSize() {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return 0;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jmethodID mid = env->GetMethodID(jni_helper_java_class_,
- "getNativeAudioBufferSize", "()I");
- int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
- return i;
-}
-
-int32_t JNIHelper::GetNativeAudioSampleRate() {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return 0;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jmethodID mid = env->GetMethodID(jni_helper_java_class_,
- "getNativeAudioSampleRate", "()I");
- int32_t i = env->CallIntMethod(jni_helper_java_ref_, mid);
- return i;
-}
-
-//---------------------------------------------------------------------------
-// Misc implementations
-//---------------------------------------------------------------------------
-jclass JNIHelper::RetrieveClass(JNIEnv* jni, const char* class_name) {
- jclass activity_class = jni->FindClass(NATIVEACTIVITY_CLASS_NAME);
- jmethodID get_class_loader = jni->GetMethodID(
- activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
- jobject cls = jni->CallObjectMethod(activity_->clazz, get_class_loader);
- jclass class_loader = jni->FindClass("java/lang/ClassLoader");
- jmethodID find_class = jni->GetMethodID(
- class_loader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
-
- jstring str_class_name = jni->NewStringUTF(class_name);
- jclass class_retrieved =
- (jclass)jni->CallObjectMethod(cls, find_class, str_class_name);
- jni->DeleteLocalRef(str_class_name);
- jni->DeleteLocalRef(activity_class);
- jni->DeleteLocalRef(class_loader);
- return class_retrieved;
-}
-
-jstring JNIHelper::GetExternalFilesDirJString(JNIEnv* env) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return NULL;
- }
-
- jstring obj_Path = nullptr;
- // Invoking getExternalFilesDir() java API
- jclass cls_Env = env->FindClass(NATIVEACTIVITY_CLASS_NAME);
- jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
- "(Ljava/lang/String;)Ljava/io/File;");
- jobject obj_File = env->CallObjectMethod(activity_->clazz, mid, NULL);
- if (obj_File) {
- jclass cls_File = env->FindClass("java/io/File");
- jmethodID mid_getPath =
- env->GetMethodID(cls_File, "getPath", "()Ljava/lang/String;");
- obj_Path = (jstring)env->CallObjectMethod(obj_File, mid_getPath);
- }
- return obj_Path;
-}
-
-void JNIHelper::DeleteObject(jobject obj) {
- if (obj == NULL) {
- LOGI("obj can not be NULL");
- return;
- }
-
- JNIEnv* env = AttachCurrentThread();
- env->DeleteGlobalRef(obj);
-}
-
-jobject JNIHelper::CallObjectMethod(const char* strMethodName,
- const char* strSignature, ...) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return NULL;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jmethodID mid =
- env->GetMethodID(jni_helper_java_class_, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return NULL;
- }
-
- va_list args;
- va_start(args, strSignature);
- jobject obj = env->CallObjectMethodV(jni_helper_java_ref_, mid, args);
- va_end(args);
-
- return obj;
-}
-
-void JNIHelper::CallVoidMethod(const char* strMethodName,
- const char* strSignature, ...) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jmethodID mid =
- env->GetMethodID(jni_helper_java_class_, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return;
- }
- va_list args;
- va_start(args, strSignature);
- env->CallVoidMethodV(jni_helper_java_ref_, mid, args);
- va_end(args);
-
- return;
-}
-
-jobject JNIHelper::CallObjectMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return NULL;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jclass cls = env->GetObjectClass(object);
- jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return NULL;
- }
-
- va_list args;
- va_start(args, strSignature);
- jobject obj = env->CallObjectMethodV(object, mid, args);
- va_end(args);
-
- env->DeleteLocalRef(cls);
- return obj;
-}
-
-void JNIHelper::CallVoidMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...) {
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jclass cls = env->GetObjectClass(object);
- jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return;
- }
-
- va_list args;
- va_start(args, strSignature);
- env->CallVoidMethodV(object, mid, args);
- va_end(args);
-
- env->DeleteLocalRef(cls);
- return;
-}
-
-float JNIHelper::CallFloatMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...) {
- float f = 0.f;
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return f;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jclass cls = env->GetObjectClass(object);
- jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return f;
- }
- va_list args;
- va_start(args, strSignature);
- f = env->CallFloatMethodV(object, mid, args);
- va_end(args);
-
- env->DeleteLocalRef(cls);
- return f;
-}
-
-int32_t JNIHelper::CallIntMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...) {
- int32_t i = 0;
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return i;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jclass cls = env->GetObjectClass(object);
- jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return i;
- }
- va_list args;
- va_start(args, strSignature);
- i = env->CallIntMethodV(object, mid, args);
- va_end(args);
-
- env->DeleteLocalRef(cls);
- return i;
-}
-
-bool JNIHelper::CallBooleanMethod(jobject object, const char* strMethodName,
- const char* strSignature, ...) {
- bool b;
- if (activity_ == NULL) {
- LOGI(
- "JNIHelper has not been initialized. Call init() to initialize the "
- "helper");
- return false;
- }
-
- JNIEnv* env = AttachCurrentThread();
- jclass cls = env->GetObjectClass(object);
- jmethodID mid = env->GetMethodID(cls, strMethodName, strSignature);
- if (mid == NULL) {
- LOGI("method ID %s, '%s' not found", strMethodName, strSignature);
- return false;
- }
- va_list args;
- va_start(args, strSignature);
- b = env->CallBooleanMethodV(object, mid, args);
- va_end(args);
-
- env->DeleteLocalRef(cls);
- return b;
-}
-
-jobject JNIHelper::CreateObject(const char* class_name) {
- JNIEnv* env = AttachCurrentThread();
-
- jclass cls = env->FindClass(class_name);
- jmethodID constructor = env->GetMethodID(cls, "<init>", "()V");
-
- jobject obj = env->NewObject(cls, constructor);
- jobject objGlobal = env->NewGlobalRef(obj);
- env->DeleteLocalRef(obj);
- env->DeleteLocalRef(cls);
- return objGlobal;
-}
-
-void JNIHelper::RunOnUiThread(std::function<void()> callback) {
- // Lock mutex
- std::lock_guard<std::mutex> lock(mutex_);
-
- JNIEnv* env = AttachCurrentThread();
- static jmethodID mid = NULL;
- if (mid == NULL)
- mid = env->GetMethodID(jni_helper_java_class_, "runOnUIThread", "(J)V");
-
- // Allocate temporary function object to be passed around
- std::function<void()>* pCallback = new std::function<void()>(callback);
- env->CallVoidMethod(jni_helper_java_ref_, mid, (int64_t)pCallback);
-}
-
-// This JNI function is invoked from UIThread asynchronously
-extern "C" {
-JNIEXPORT void Java_com_sample_helper_NDKHelper_RunOnUiThreadHandler(
- JNIEnv* env, jobject thiz, int64_t pointer) {
- std::function<void()>* pCallback = (std::function<void()>*)pointer;
- (*pCallback)();
-
- // Deleting temporary object
- delete pCallback;
-}
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/gestureDetector.cpp b/Common/NativeApp/Android/ndk_helper/src/gestureDetector.cpp
deleted file mode 100644
index 74e5411..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/gestureDetector.cpp
+++ /dev/null
@@ -1,301 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "gestureDetector.h"
-
-//--------------------------------------------------------------------------------
-// gestureDetector.cpp
-//--------------------------------------------------------------------------------
-namespace ndk_helper {
-
-//--------------------------------------------------------------------------------
-// includes
-//--------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------
-// GestureDetector
-//--------------------------------------------------------------------------------
-GestureDetector::GestureDetector() { dp_factor_ = 1.f; }
-
-void GestureDetector::SetConfiguration(AConfiguration* config) {
- dp_factor_ = 160.f / AConfiguration_getDensity(config);
-}
-
-//--------------------------------------------------------------------------------
-// TapDetector
-//--------------------------------------------------------------------------------
-TapDetector::TapDetector() : down_x_(0), down_y_(0) {}
-
-GESTURE_STATE TapDetector::Detect(const AInputEvent* motion_event) {
- if (AMotionEvent_getPointerCount(motion_event) > 1) {
- // Only support single touch
- return false;
- }
-
- int32_t action = AMotionEvent_getAction(motion_event);
- unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
- switch (flags) {
- case AMOTION_EVENT_ACTION_DOWN:
- down_pointer_id_ = AMotionEvent_getPointerId(motion_event, 0);
- down_x_ = AMotionEvent_getX(motion_event, 0);
- down_y_ = AMotionEvent_getY(motion_event, 0);
- break;
- case AMOTION_EVENT_ACTION_UP: {
- int64_t eventTime = AMotionEvent_getEventTime(motion_event);
- int64_t downTime = AMotionEvent_getDownTime(motion_event);
- if (eventTime - downTime <= TAP_TIMEOUT) {
- if (down_pointer_id_ == AMotionEvent_getPointerId(motion_event, 0)) {
- float x = AMotionEvent_getX(motion_event, 0) - down_x_;
- float y = AMotionEvent_getY(motion_event, 0) - down_y_;
- if (x * x + y * y < TOUCH_SLOP * TOUCH_SLOP * dp_factor_) {
- LOGI("TapDetector: Tap detected");
- return GESTURE_STATE_ACTION;
- }
- }
- }
- break;
- }
- }
- return GESTURE_STATE_NONE;
-}
-
-//--------------------------------------------------------------------------------
-// DoubletapDetector
-//--------------------------------------------------------------------------------
-DoubletapDetector::DoubletapDetector()
- : last_tap_time_(0), last_tap_x_(0), last_tap_y_(0) {}
-
-GESTURE_STATE DoubletapDetector::Detect(const AInputEvent* motion_event) {
- if (AMotionEvent_getPointerCount(motion_event) > 1) {
- // Only support single double tap
- return false;
- }
-
- bool tap_detected = tap_detector_.Detect(motion_event);
-
- int32_t action = AMotionEvent_getAction(motion_event);
- unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
- switch (flags) {
- case AMOTION_EVENT_ACTION_DOWN: {
- int64_t eventTime = AMotionEvent_getEventTime(motion_event);
- if (eventTime - last_tap_time_ <= DOUBLE_TAP_TIMEOUT) {
- float x = AMotionEvent_getX(motion_event, 0) - last_tap_x_;
- float y = AMotionEvent_getY(motion_event, 0) - last_tap_y_;
- if (x * x + y * y < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * dp_factor_) {
- LOGI("DoubletapDetector: Doubletap detected");
- return GESTURE_STATE_ACTION;
- }
- }
- break;
- }
- case AMOTION_EVENT_ACTION_UP:
- if (tap_detected) {
- last_tap_time_ = AMotionEvent_getEventTime(motion_event);
- last_tap_x_ = AMotionEvent_getX(motion_event, 0);
- last_tap_y_ = AMotionEvent_getY(motion_event, 0);
- }
- break;
- }
- return GESTURE_STATE_NONE;
-}
-
-void DoubletapDetector::SetConfiguration(AConfiguration* config) {
- dp_factor_ = 160.f / AConfiguration_getDensity(config);
- tap_detector_.SetConfiguration(config);
-}
-
-//--------------------------------------------------------------------------------
-// PinchDetector
-//--------------------------------------------------------------------------------
-
-int32_t PinchDetector::FindIndex(const AInputEvent* event, int32_t id) {
- int32_t count = AMotionEvent_getPointerCount(event);
- for (auto i = 0; i < count; ++i) {
- if (id == AMotionEvent_getPointerId(event, i)) return i;
- }
- return -1;
-}
-
-GESTURE_STATE PinchDetector::Detect(const AInputEvent* event) {
- GESTURE_STATE ret = GESTURE_STATE_NONE;
- int32_t action = AMotionEvent_getAction(event);
- uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
- event_ = event;
-
- int32_t count = AMotionEvent_getPointerCount(event);
- switch (flags) {
- case AMOTION_EVENT_ACTION_DOWN:
- vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
- break;
- case AMOTION_EVENT_ACTION_POINTER_DOWN: {
- int32_t iIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
- AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- vec_pointers_.push_back(AMotionEvent_getPointerId(event, iIndex));
- if (count == 2) {
- // Start new pinch
- ret = GESTURE_STATE_START;
- }
- } break;
- case AMOTION_EVENT_ACTION_UP:
- vec_pointers_.pop_back();
- break;
- case AMOTION_EVENT_ACTION_POINTER_UP: {
- int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
- AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
-
- std::vector<int32_t>::iterator it = vec_pointers_.begin();
- std::vector<int32_t>::iterator it_end = vec_pointers_.end();
- int32_t i = 0;
- for (; it != it_end; ++it, ++i) {
- if (*it == released_pointer_id) {
- vec_pointers_.erase(it);
- break;
- }
- }
-
- if (i <= 1) {
- // Reset pinch or drag
- if (count != 2) {
- // Start new pinch
- ret = GESTURE_STATE_START | GESTURE_STATE_END;
- }
- }
- } break;
- case AMOTION_EVENT_ACTION_MOVE:
- switch (count) {
- case 1:
- break;
- default:
- // Multi touch
- ret = GESTURE_STATE_MOVE;
- break;
- }
- break;
- case AMOTION_EVENT_ACTION_CANCEL:
- break;
- }
-
- return ret;
-}
-
-bool PinchDetector::GetPointers(Vec2& v1, Vec2& v2) {
- if (vec_pointers_.size() < 2) return false;
-
- int32_t index = FindIndex(event_, vec_pointers_[0]);
- if (index == -1) return false;
-
- float x = AMotionEvent_getX(event_, index);
- float y = AMotionEvent_getY(event_, index);
-
- index = FindIndex(event_, vec_pointers_[1]);
- if (index == -1) return false;
-
- float x2 = AMotionEvent_getX(event_, index);
- float y2 = AMotionEvent_getY(event_, index);
-
- v1 = Vec2(x, y);
- v2 = Vec2(x2, y2);
-
- return true;
-}
-
-//--------------------------------------------------------------------------------
-// DragDetector
-//--------------------------------------------------------------------------------
-
-int32_t DragDetector::FindIndex(const AInputEvent* event, int32_t id) {
- int32_t count = AMotionEvent_getPointerCount(event);
- for (auto i = 0; i < count; ++i) {
- if (id == AMotionEvent_getPointerId(event, i)) return i;
- }
- return -1;
-}
-
-GESTURE_STATE DragDetector::Detect(const AInputEvent* event) {
- GESTURE_STATE ret = GESTURE_STATE_NONE;
- int32_t action = AMotionEvent_getAction(event);
- int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
- AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
- event_ = event;
-
- int32_t count = AMotionEvent_getPointerCount(event);
- switch (flags) {
- case AMOTION_EVENT_ACTION_DOWN:
- vec_pointers_.push_back(AMotionEvent_getPointerId(event, 0));
- ret = GESTURE_STATE_START;
- break;
- case AMOTION_EVENT_ACTION_POINTER_DOWN:
- vec_pointers_.push_back(AMotionEvent_getPointerId(event, index));
- break;
- case AMOTION_EVENT_ACTION_UP:
- vec_pointers_.pop_back();
- ret = GESTURE_STATE_END;
- break;
- case AMOTION_EVENT_ACTION_POINTER_UP: {
- int32_t released_pointer_id = AMotionEvent_getPointerId(event, index);
-
- auto it = vec_pointers_.begin();
- auto it_end = vec_pointers_.end();
- int32_t i = 0;
- for (; it != it_end; ++it, ++i) {
- if (*it == released_pointer_id) {
- vec_pointers_.erase(it);
- break;
- }
- }
-
- if (i <= 1) {
- // Reset pinch or drag
- if (count == 2) {
- ret = GESTURE_STATE_START;
- }
- }
- break;
- }
- case AMOTION_EVENT_ACTION_MOVE:
- switch (count) {
- case 1:
- // Drag
- ret = GESTURE_STATE_MOVE;
- break;
- default:
- break;
- }
- break;
- case AMOTION_EVENT_ACTION_CANCEL:
- break;
- }
-
- return ret;
-}
-
-bool DragDetector::GetPointer(Vec2& v) {
- if (vec_pointers_.size() < 1) return false;
-
- int32_t iIndex = FindIndex(event_, vec_pointers_[0]);
- if (iIndex == -1) return false;
-
- float x = AMotionEvent_getX(event_, iIndex);
- float y = AMotionEvent_getY(event_, iIndex);
-
- v = Vec2(x, y);
-
- return true;
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/gl3stub.c b/Common/NativeApp/Android/ndk_helper/src/gl3stub.c
deleted file mode 100644
index d918b2c..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/gl3stub.c
+++ /dev/null
@@ -1,421 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <EGL/egl.h>
-#include "gl3stub.h"
-
-GLboolean gl3stubInit() {
-#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
- FIND_PROC(glReadBuffer);
- FIND_PROC(glDrawRangeElements);
- FIND_PROC(glTexImage3D);
- FIND_PROC(glTexSubImage3D);
- FIND_PROC(glCopyTexSubImage3D);
- FIND_PROC(glCompressedTexImage3D);
- FIND_PROC(glCompressedTexSubImage3D);
- FIND_PROC(glGenQueries);
- FIND_PROC(glDeleteQueries);
- FIND_PROC(glIsQuery);
- FIND_PROC(glBeginQuery);
- FIND_PROC(glEndQuery);
- FIND_PROC(glGetQueryiv);
- FIND_PROC(glGetQueryObjectuiv);
- FIND_PROC(glUnmapBuffer);
- FIND_PROC(glGetBufferPointerv);
- FIND_PROC(glDrawBuffers);
- FIND_PROC(glUniformMatrix2x3fv);
- FIND_PROC(glUniformMatrix3x2fv);
- FIND_PROC(glUniformMatrix2x4fv);
- FIND_PROC(glUniformMatrix4x2fv);
- FIND_PROC(glUniformMatrix3x4fv);
- FIND_PROC(glUniformMatrix4x3fv);
- FIND_PROC(glBlitFramebuffer);
- FIND_PROC(glRenderbufferStorageMultisample);
- FIND_PROC(glFramebufferTextureLayer);
- FIND_PROC(glMapBufferRange);
- FIND_PROC(glFlushMappedBufferRange);
- FIND_PROC(glBindVertexArray);
- FIND_PROC(glDeleteVertexArrays);
- FIND_PROC(glGenVertexArrays);
- FIND_PROC(glIsVertexArray);
- FIND_PROC(glGetIntegeri_v);
- FIND_PROC(glBeginTransformFeedback);
- FIND_PROC(glEndTransformFeedback);
- FIND_PROC(glBindBufferRange);
- FIND_PROC(glBindBufferBase);
- FIND_PROC(glTransformFeedbackVaryings);
- FIND_PROC(glGetTransformFeedbackVarying);
- FIND_PROC(glVertexAttribIPointer);
- FIND_PROC(glGetVertexAttribIiv);
- FIND_PROC(glGetVertexAttribIuiv);
- FIND_PROC(glVertexAttribI4i);
- FIND_PROC(glVertexAttribI4ui);
- FIND_PROC(glVertexAttribI4iv);
- FIND_PROC(glVertexAttribI4uiv);
- FIND_PROC(glGetUniformuiv);
- FIND_PROC(glGetFragDataLocation);
- FIND_PROC(glUniform1ui);
- FIND_PROC(glUniform2ui);
- FIND_PROC(glUniform3ui);
- FIND_PROC(glUniform4ui);
- FIND_PROC(glUniform1uiv);
- FIND_PROC(glUniform2uiv);
- FIND_PROC(glUniform3uiv);
- FIND_PROC(glUniform4uiv);
- FIND_PROC(glClearBufferiv);
- FIND_PROC(glClearBufferuiv);
- FIND_PROC(glClearBufferfv);
- FIND_PROC(glClearBufferfi);
- FIND_PROC(glGetStringi);
- FIND_PROC(glCopyBufferSubData);
- FIND_PROC(glGetUniformIndices);
- FIND_PROC(glGetActiveUniformsiv);
- FIND_PROC(glGetUniformBlockIndex);
- FIND_PROC(glGetActiveUniformBlockiv);
- FIND_PROC(glGetActiveUniformBlockName);
- FIND_PROC(glUniformBlockBinding);
- FIND_PROC(glDrawArraysInstanced);
- FIND_PROC(glDrawElementsInstanced);
- FIND_PROC(glFenceSync);
- FIND_PROC(glIsSync);
- FIND_PROC(glDeleteSync);
- FIND_PROC(glClientWaitSync);
- FIND_PROC(glWaitSync);
- FIND_PROC(glGetInteger64v);
- FIND_PROC(glGetSynciv);
- FIND_PROC(glGetInteger64i_v);
- FIND_PROC(glGetBufferParameteri64v);
- FIND_PROC(glGenSamplers);
- FIND_PROC(glDeleteSamplers);
- FIND_PROC(glIsSampler);
- FIND_PROC(glBindSampler);
- FIND_PROC(glSamplerParameteri);
- FIND_PROC(glSamplerParameteriv);
- FIND_PROC(glSamplerParameterf);
- FIND_PROC(glSamplerParameterfv);
- FIND_PROC(glGetSamplerParameteriv);
- FIND_PROC(glGetSamplerParameterfv);
- FIND_PROC(glVertexAttribDivisor);
- FIND_PROC(glBindTransformFeedback);
- FIND_PROC(glDeleteTransformFeedbacks);
- FIND_PROC(glGenTransformFeedbacks);
- FIND_PROC(glIsTransformFeedback);
- FIND_PROC(glPauseTransformFeedback);
- FIND_PROC(glResumeTransformFeedback);
- FIND_PROC(glGetProgramBinary);
- FIND_PROC(glProgramBinary);
- FIND_PROC(glProgramParameteri);
- FIND_PROC(glInvalidateFramebuffer);
- FIND_PROC(glInvalidateSubFramebuffer);
- FIND_PROC(glTexStorage2D);
- FIND_PROC(glTexStorage3D);
- FIND_PROC(glGetInternalformativ);
-#undef FIND_PROC
-
- if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
- !glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
- !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
- !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
- !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
- !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
- !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
- !glUniformMatrix4x3fv || !glBlitFramebuffer ||
- !glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
- !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
- !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
- !glGetIntegeri_v || !glBeginTransformFeedback ||
- !glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
- !glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
- !glVertexAttribIPointer || !glGetVertexAttribIiv ||
- !glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
- !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
- !glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
- !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
- !glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
- !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
- !glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
- !glGetActiveUniformsiv || !glGetUniformBlockIndex ||
- !glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
- !glUniformBlockBinding || !glDrawArraysInstanced ||
- !glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
- !glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
- !glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
- !glDeleteSamplers || !glIsSampler || !glBindSampler ||
- !glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
- !glSamplerParameterfv || !glGetSamplerParameteriv ||
- !glGetSamplerParameterfv || !glVertexAttribDivisor ||
- !glBindTransformFeedback || !glDeleteTransformFeedbacks ||
- !glGenTransformFeedbacks || !glIsTransformFeedback ||
- !glPauseTransformFeedback || !glResumeTransformFeedback ||
- !glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
- !glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
- !glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
- GLenum mode);
-GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid* indices);
-GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLint border, GLenum format,
- GLenum type, const GLvoid* pixels);
-GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid* pixels);
-GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height);
-GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
- const GLvoid* data);
-GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid* data);
-GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
-GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
-GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
-GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
-GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
-GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
- GLuint* params);
-GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
-GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
- GLvoid** params);
-GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height);
-GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
- GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length);
-GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
-GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
- const GLuint* arrays);
-GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
-GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
-GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
- GLint* data);
-GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
-GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset,
- GLsizeiptr size);
-GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
- GLuint buffer);
-GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
- GLuint program, GLsizei count, const GLchar* const* varyings,
- GLenum bufferMode);
-GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
- GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
- GLsizei* size, GLenum* type, GLchar* name);
-GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
- GLenum type,
- GLsizei stride,
- const GLvoid* pointer);
-GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
- GLuint* params);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
- GLint z, GLint w);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
- GLuint y, GLuint z, GLuint w);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
- const GLuint* v);
-GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
- GLuint* params);
-GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
- const GLchar* name);
-GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
-GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
- GLuint v1);
-GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2);
-GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
- const GLint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
- GLuint index);
-GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
- GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
- GLuint* uniformIndices);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
- GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
- GLenum pname, GLint* params);
-GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
- GLuint program, const GLchar* uniformBlockName);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
- GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
- GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
- GLchar* uniformBlockName);
-GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
- GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count,
- GLsizei instanceCount);
-GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid* indices,
- GLsizei instanceCount);
-GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
- GLbitfield flags);
-GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
-GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
-GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
-GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
-GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
-GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
- GLsizei bufSize, GLsizei* length,
- GLint* values);
-GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
- GLint64* data);
-GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
- GLenum pname,
- GLint64* params);
-GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
-GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
- const GLuint* samplers);
-GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
-GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
-GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
- GLint param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- const GLint* param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
- GLfloat param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- const GLfloat* param);
-GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- GLfloat* params);
-GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
- GLuint divisor);
-GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
- GLuint id);
-GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
- const GLuint* ids);
-GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
-GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
-GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary);
-GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length);
-GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
- GLint value);
-GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments);
-GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
- GLint y, GLsizei width, GLsizei height);
-GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height);
-GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLsizei depth);
-GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params);
diff --git a/Common/NativeApp/Android/ndk_helper/src/gl3stub.cpp b/Common/NativeApp/Android/ndk_helper/src/gl3stub.cpp
deleted file mode 100644
index cb3575b..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/gl3stub.cpp
+++ /dev/null
@@ -1,421 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <EGL/egl.h>
-#include "gl3stub.h"
-
-GLboolean gl3stubInit() {
-#define FIND_PROC(s) s = (decltype(s))eglGetProcAddress(#s);
- FIND_PROC(glReadBuffer);
- FIND_PROC(glDrawRangeElements);
- FIND_PROC(glTexImage3D);
- FIND_PROC(glTexSubImage3D);
- FIND_PROC(glCopyTexSubImage3D);
- FIND_PROC(glCompressedTexImage3D);
- FIND_PROC(glCompressedTexSubImage3D);
- FIND_PROC(glGenQueries);
- FIND_PROC(glDeleteQueries);
- FIND_PROC(glIsQuery);
- FIND_PROC(glBeginQuery);
- FIND_PROC(glEndQuery);
- FIND_PROC(glGetQueryiv);
- FIND_PROC(glGetQueryObjectuiv);
- FIND_PROC(glUnmapBuffer);
- FIND_PROC(glGetBufferPointerv);
- FIND_PROC(glDrawBuffers);
- FIND_PROC(glUniformMatrix2x3fv);
- FIND_PROC(glUniformMatrix3x2fv);
- FIND_PROC(glUniformMatrix2x4fv);
- FIND_PROC(glUniformMatrix4x2fv);
- FIND_PROC(glUniformMatrix3x4fv);
- FIND_PROC(glUniformMatrix4x3fv);
- FIND_PROC(glBlitFramebuffer);
- FIND_PROC(glRenderbufferStorageMultisample);
- FIND_PROC(glFramebufferTextureLayer);
- FIND_PROC(glMapBufferRange);
- FIND_PROC(glFlushMappedBufferRange);
- FIND_PROC(glBindVertexArray);
- FIND_PROC(glDeleteVertexArrays);
- FIND_PROC(glGenVertexArrays);
- FIND_PROC(glIsVertexArray);
- FIND_PROC(glGetIntegeri_v);
- FIND_PROC(glBeginTransformFeedback);
- FIND_PROC(glEndTransformFeedback);
- FIND_PROC(glBindBufferRange);
- FIND_PROC(glBindBufferBase);
- FIND_PROC(glTransformFeedbackVaryings);
- FIND_PROC(glGetTransformFeedbackVarying);
- FIND_PROC(glVertexAttribIPointer);
- FIND_PROC(glGetVertexAttribIiv);
- FIND_PROC(glGetVertexAttribIuiv);
- FIND_PROC(glVertexAttribI4i);
- FIND_PROC(glVertexAttribI4ui);
- FIND_PROC(glVertexAttribI4iv);
- FIND_PROC(glVertexAttribI4uiv);
- FIND_PROC(glGetUniformuiv);
- FIND_PROC(glGetFragDataLocation);
- FIND_PROC(glUniform1ui);
- FIND_PROC(glUniform2ui);
- FIND_PROC(glUniform3ui);
- FIND_PROC(glUniform4ui);
- FIND_PROC(glUniform1uiv);
- FIND_PROC(glUniform2uiv);
- FIND_PROC(glUniform3uiv);
- FIND_PROC(glUniform4uiv);
- FIND_PROC(glClearBufferiv);
- FIND_PROC(glClearBufferuiv);
- FIND_PROC(glClearBufferfv);
- FIND_PROC(glClearBufferfi);
- FIND_PROC(glGetStringi);
- FIND_PROC(glCopyBufferSubData);
- FIND_PROC(glGetUniformIndices);
- FIND_PROC(glGetActiveUniformsiv);
- FIND_PROC(glGetUniformBlockIndex);
- FIND_PROC(glGetActiveUniformBlockiv);
- FIND_PROC(glGetActiveUniformBlockName);
- FIND_PROC(glUniformBlockBinding);
- FIND_PROC(glDrawArraysInstanced);
- FIND_PROC(glDrawElementsInstanced);
- FIND_PROC(glFenceSync);
- FIND_PROC(glIsSync);
- FIND_PROC(glDeleteSync);
- FIND_PROC(glClientWaitSync);
- FIND_PROC(glWaitSync);
- FIND_PROC(glGetInteger64v);
- FIND_PROC(glGetSynciv);
- FIND_PROC(glGetInteger64i_v);
- FIND_PROC(glGetBufferParameteri64v);
- FIND_PROC(glGenSamplers);
- FIND_PROC(glDeleteSamplers);
- FIND_PROC(glIsSampler);
- FIND_PROC(glBindSampler);
- FIND_PROC(glSamplerParameteri);
- FIND_PROC(glSamplerParameteriv);
- FIND_PROC(glSamplerParameterf);
- FIND_PROC(glSamplerParameterfv);
- FIND_PROC(glGetSamplerParameteriv);
- FIND_PROC(glGetSamplerParameterfv);
- FIND_PROC(glVertexAttribDivisor);
- FIND_PROC(glBindTransformFeedback);
- FIND_PROC(glDeleteTransformFeedbacks);
- FIND_PROC(glGenTransformFeedbacks);
- FIND_PROC(glIsTransformFeedback);
- FIND_PROC(glPauseTransformFeedback);
- FIND_PROC(glResumeTransformFeedback);
- FIND_PROC(glGetProgramBinary);
- FIND_PROC(glProgramBinary);
- FIND_PROC(glProgramParameteri);
- FIND_PROC(glInvalidateFramebuffer);
- FIND_PROC(glInvalidateSubFramebuffer);
- FIND_PROC(glTexStorage2D);
- FIND_PROC(glTexStorage3D);
- FIND_PROC(glGetInternalformativ);
-#undef FIND_PROC
-
- if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
- !glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
- !glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
- !glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
- !glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
- !glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
- !glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
- !glUniformMatrix4x3fv || !glBlitFramebuffer ||
- !glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
- !glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
- !glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
- !glGetIntegeri_v || !glBeginTransformFeedback ||
- !glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
- !glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
- !glVertexAttribIPointer || !glGetVertexAttribIiv ||
- !glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
- !glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
- !glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
- !glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
- !glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
- !glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
- !glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
- !glGetActiveUniformsiv || !glGetUniformBlockIndex ||
- !glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
- !glUniformBlockBinding || !glDrawArraysInstanced ||
- !glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
- !glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
- !glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
- !glDeleteSamplers || !glIsSampler || !glBindSampler ||
- !glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
- !glSamplerParameterfv || !glGetSamplerParameteriv ||
- !glGetSamplerParameterfv || !glVertexAttribDivisor ||
- !glBindTransformFeedback || !glDeleteTransformFeedbacks ||
- !glGenTransformFeedbacks || !glIsTransformFeedback ||
- !glPauseTransformFeedback || !glResumeTransformFeedback ||
- !glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
- !glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
- !glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
- GLenum mode);
-GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type,
- const GLvoid* indices);
-GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
- GLint internalformat, GLsizei width,
- GLsizei height, GLsizei depth,
- GLint border, GLenum format,
- GLenum type, const GLvoid* pixels);
-GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid* pixels);
-GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height);
-GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
- GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
- const GLvoid* data);
-GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
- GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth, GLenum format,
- GLsizei imageSize, const GLvoid* data);
-GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
-GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
-GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
-GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
-GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
-GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
- GLuint* params);
-GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
-GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
- GLvoid** params);
-GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
- GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
- GLsizei height);
-GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
- GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access);
-GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
- GLintptr offset,
- GLsizeiptr length);
-GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
-GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
- const GLuint* arrays);
-GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
-GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
-GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
- GLint* data);
-GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
-GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
- GLuint buffer, GLintptr offset,
- GLsizeiptr size);
-GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
- GLuint buffer);
-GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
- GLuint program, GLsizei count, const GLchar* const* varyings,
- GLenum bufferMode);
-GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
- GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
- GLsizei* size, GLenum* type, GLchar* name);
-GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
- GLenum type,
- GLsizei stride,
- const GLvoid* pointer);
-GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
- GLuint* params);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
- GLint z, GLint w);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
- GLuint y, GLuint z, GLuint w);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
-GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
- const GLuint* v);
-GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
- GLuint* params);
-GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
- const GLchar* name);
-GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
-GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
- GLuint v1);
-GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2);
-GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
- const GLint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
- const GLuint* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
- const GLfloat* value);
-GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
- GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
- GLuint index);
-GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
- GLenum writeTarget,
- GLintptr readOffset,
- GLintptr writeOffset,
- GLsizeiptr size);
-GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
- GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
- GLuint* uniformIndices);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
- GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
- GLenum pname, GLint* params);
-GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
- GLuint program, const GLchar* uniformBlockName);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
- GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
- GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
- GLchar* uniformBlockName);
-GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
- GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
- GLsizei count,
- GLsizei instanceCount);
-GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid* indices,
- GLsizei instanceCount);
-GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
- GLbitfield flags);
-GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
-GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
-GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
-GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
- GLuint64 timeout);
-GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
-GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
- GLsizei bufSize, GLsizei* length,
- GLint* values);
-GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
- GLint64* data);
-GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
- GLenum pname,
- GLint64* params);
-GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
-GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
- const GLuint* samplers);
-GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
-GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
-GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
- GLint param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- const GLint* param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
- GLfloat param);
-GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- const GLfloat* param);
-GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
- GLenum pname,
- GLint* params);
-GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
- GLenum pname,
- GLfloat* params);
-GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
- GLuint divisor);
-GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
- GLuint id);
-GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
- const GLuint* ids);
-GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
-GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
-GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
-GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
- GLsizei bufSize,
- GLsizei* length,
- GLenum* binaryFormat,
- GLvoid* binary);
-GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
- GLenum binaryFormat,
- const GLvoid* binary,
- GLsizei length);
-GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
- GLint value);
-GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments);
-GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
- GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
- GLint y, GLsizei width, GLsizei height);
-GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height);
-GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLsizei depth);
-GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint* params);
diff --git a/Common/NativeApp/Android/ndk_helper/src/interpolator.cpp b/Common/NativeApp/Android/ndk_helper/src/interpolator.cpp
deleted file mode 100644
index f729914..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/interpolator.cpp
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "interpolator.h"
-#include <math.h>
-#include "interpolator.h"
-
-namespace ndk_helper {
-
-//-------------------------------------------------
-// Ctor
-//-------------------------------------------------
-Interpolator::Interpolator() { list_params_.clear(); }
-
-//-------------------------------------------------
-// Dtor
-//-------------------------------------------------
-Interpolator::~Interpolator() { list_params_.clear(); }
-
-void Interpolator::Clear() { list_params_.clear(); }
-
-Interpolator& Interpolator::Set(const float start, const float dest,
- const INTERPOLATOR_TYPE type,
- const double duration) {
- // init the parameters for the interpolation process
- start_time_ = PerfMonitor::GetCurrentTime();
- dest_time_ = start_time_ + duration;
- type_ = type;
-
- start_value_ = start;
- dest_value_ = dest;
- return *this;
-}
-
-Interpolator& Interpolator::Add(const float dest, const INTERPOLATOR_TYPE type,
- const double duration) {
- InterpolatorParams param;
- param.dest_value_ = dest;
- param.type_ = type;
- param.duration_ = duration;
- list_params_.push_back(param);
- return *this;
-}
-
-bool Interpolator::Update(const double current_time, float& p) {
- bool bContinue;
- if (current_time >= dest_time_) {
- p = dest_value_;
- if (list_params_.size()) {
- InterpolatorParams& item = list_params_.front();
- Set(dest_value_, item.dest_value_, item.type_, item.duration_);
- list_params_.pop_front();
-
- bContinue = true;
- } else {
- bContinue = false;
- }
- } else {
- float t = (float)(current_time - start_time_);
- float d = (float)(dest_time_ - start_time_);
- float b = start_value_;
- float c = dest_value_ - start_value_;
- p = GetFormula(type_, t, b, d, c);
-
- bContinue = true;
- }
- return bContinue;
-}
-
-float Interpolator::GetFormula(const INTERPOLATOR_TYPE type, const float t,
- const float b, const float d, const float c) {
- float t1;
- switch (type) {
- case INTERPOLATOR_TYPE_LINEAR:
- // simple linear interpolation - no easing
- return (c * t / d + b);
-
- case INTERPOLATOR_TYPE_EASEINQUAD:
- // quadratic (t^2) easing in - accelerating from zero velocity
- t1 = t / d;
- return (c * t1 * t1 + b);
-
- case INTERPOLATOR_TYPE_EASEOUTQUAD:
- // quadratic (t^2) easing out - decelerating to zero velocity
- t1 = t / d;
- return (-c * t1 * (t1 - 2) + b);
-
- case INTERPOLATOR_TYPE_EASEINOUTQUAD:
- // quadratic easing in/out - acceleration until halfway, then deceleration
- t1 = t / d / 2;
- if (t1 < 1)
- return (c / 2 * t1 * t1 + b);
- else {
- t1 = t1 - 1;
- return (-c / 2 * (t1 * (t1 - 2) - 1) + b);
- }
- case INTERPOLATOR_TYPE_EASEINCUBIC:
- // cubic easing in - accelerating from zero velocity
- t1 = t / d;
- return (c * t1 * t1 * t1 + b);
-
- case INTERPOLATOR_TYPE_EASEOUTCUBIC:
- // cubic easing in - accelerating from zero velocity
- t1 = t / d - 1;
- return (c * (t1 * t1 * t1 + 1) + b);
-
- case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
- // cubic easing in - accelerating from zero velocity
- t1 = t / d / 2;
-
- if (t1 < 1)
- return (c / 2 * t1 * t1 * t1 + b);
- else {
- t1 -= 2;
- return (c / 2 * (t1 * t1 * t1 + 2) + b);
- }
- case INTERPOLATOR_TYPE_EASEINQUART:
- // quartic easing in - accelerating from zero velocity
- t1 = t / d;
- return (c * t1 * t1 * t1 * t1 + b);
-
- case INTERPOLATOR_TYPE_EASEINEXPO:
- // exponential (2^t) easing in - accelerating from zero velocity
- if (t == 0)
- return b;
- else
- return (c * powf(2, (10 * (t / d - 1))) + b);
-
- case INTERPOLATOR_TYPE_EASEOUTEXPO:
- // exponential (2^t) easing out - decelerating to zero velocity
- if (t == d)
- return (b + c);
- else
- return (c * (-powf(2, -10 * t / d) + 1) + b);
- default:
- return 0;
- }
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java b/Common/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java
deleted file mode 100644
index 8c9055b..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/java/com/android/helper/NDKHelper.java
+++ /dev/null
@@ -1,360 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// Must be changed with #define HELPER_CLASS_NAME "com/android/helper/NDKHelper" in AndroidMain.cpp
-package com.android.helper;
-
-import java.io.ByteArrayOutputStream;
-import java.io.File;
-import java.io.FileInputStream;
-import java.nio.ByteBuffer;
-
-import javax.microedition.khronos.opengles.GL10;
-
-import android.R.bool;
-import android.opengl.GLES30;
-
-import android.annotation.TargetApi;
-import android.app.Activity;
-import android.app.NativeActivity;
-import android.content.Context;
-import android.content.pm.ApplicationInfo;
-import android.content.pm.PackageManager;
-import android.content.pm.PackageManager.NameNotFoundException;
-import android.graphics.Bitmap;
-import android.graphics.Bitmap.CompressFormat;
-import android.graphics.BitmapFactory;
-import android.graphics.Matrix;
-import android.media.AudioManager;
-import android.media.AudioTrack;
-import android.opengl.GLUtils;
-import android.os.Build;
-import android.util.Log;
-import android.view.View;
-import android.view.View.MeasureSpec;
-
-@TargetApi(Build.VERSION_CODES.GINGERBREAD)
-public class NDKHelper {
-
- public NDKHelper(NativeActivity act) {
- activity = act;
- }
-
- public void loadLibrary(String soname) {
- if (soname.isEmpty() == false) {
- System.loadLibrary(soname);
- loadedSO = true;
- }
- }
-
- public static Boolean checkSOLoaded() {
- if (loadedSO == false) {
- Log.e("NDKHelper",
- "--------------------------------------------\n"
- + ".so has not been loaded. To use JUI helper, please initialize with \n"
- + "NDKHelper::Init( ANativeActivity* activity, const char* helper_class_name, const char* native_soname);\n"
- + "--------------------------------------------\n");
- return false;
- } else
- return true;
- }
-
- private static boolean loadedSO = false;
- NativeActivity activity;
-
-
-
- //
- // Load Bitmap
- // Java helper is useful decoding PNG, TIFF etc rather than linking libPng
- // etc separately
- //
- private int nextPOT(int i) {
- int pot = 1;
- while (pot < i)
- pot <<= 1;
- return pot;
- }
-
- private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth,
- float newHeight) {
- if (bitmapToScale == null)
- return null;
- // get the original width and height
- int width = bitmapToScale.getWidth();
- int height = bitmapToScale.getHeight();
- // create a matrix for the manipulation
- Matrix matrix = new Matrix();
-
- // resize the bit map
- matrix.postScale(newWidth / width, newHeight / height);
-
- // recreate the new Bitmap and set it back
- return Bitmap.createBitmap(bitmapToScale, 0, 0,
- bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix,
- true);
- }
-
- public class TextureInformation {
- boolean ret;
- boolean alphaChannel;
- int originalWidth;
- int originalHeight;
- Object image;
- }
-
- public Object loadTexture(String path) {
- Bitmap bitmap = null;
- TextureInformation info = new TextureInformation();
- try {
- String str = path;
- if (!path.startsWith("/")) {
- str = "/" + path;
- }
-
- File file = new File(activity.getExternalFilesDir(null), str);
- if (file.canRead()) {
- bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
- } else {
- bitmap = BitmapFactory.decodeStream(activity.getResources()
- .getAssets().open(path));
- }
- // Matrix matrix = new Matrix();
- // // resize the bit map
- // matrix.postScale(-1F, 1F);
- //
- // // recreate the new Bitmap and set it back
- // bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),
- // bitmap.getHeight(), matrix, true);
-
- } catch (Exception e) {
- Log.w("NDKHelper", "Coundn't load a file:" + path);
- info.ret = false;
- return info;
- }
-
- if (bitmap != null) {
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
- }
- info.ret = true;
- info.alphaChannel = bitmap.hasAlpha();
- info.originalWidth = getBitmapWidth(bitmap);
- info.originalHeight = getBitmapHeight(bitmap);
-
- return info;
- }
-
- public Object loadCubemapTexture(String path, int face, int miplevel, boolean sRGB) {
- Bitmap bitmap = null;
- TextureInformation info = new TextureInformation();
- try {
- String str = path;
- if (!path.startsWith("/")) {
- str = "/" + path;
- }
-
- File file = new File(activity.getExternalFilesDir(null), str);
- if (file.canRead()) {
- bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
- } else {
- bitmap = BitmapFactory.decodeStream(activity.getResources()
- .getAssets().open(path));
- }
- } catch (Exception e) {
- Log.w("NDKHelper", "Coundn't load a file:" + path);
- info.ret = false;
- return info;
- }
-
- if (bitmap != null) {
- if (sRGB)
- {
-// GLUtils.texImage2D(face, miplevel, bitmap, 0);
-// GLUtils.texImage2D(face, miplevel,
-// GLUtils.getInternalFormat(bitmap), bitmap, 0);
-// int i = GLUtils.getInternalFormat(bitmap);
-// if( i == GL10.GL_RGBA)
-// {
-// GLUtils.texImage2D(face, miplevel,
-// GLES30.GL_SRGB, bitmap, 0);
-// }
- //Leave them for now
- GLUtils.texImage2D(face, miplevel, bitmap, 0);
- }
- else
- GLUtils.texImage2D(face, miplevel, bitmap, 0);
- }
- info.ret = true;
- info.alphaChannel = bitmap.hasAlpha();
- info.originalWidth = getBitmapWidth(bitmap);
- info.originalHeight = getBitmapHeight(bitmap);
-
- return info;
-
- }
-
- public Object loadImage(String path) {
- Bitmap bitmap = null;
- TextureInformation info = new TextureInformation();
- try {
- String str = path;
- if (!path.startsWith("/")) {
- str = "/" + path;
- }
-
- File file = new File(activity.getExternalFilesDir(null), str);
- if (file.canRead()) {
- bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
- } else {
- bitmap = BitmapFactory.decodeStream(activity.getResources()
- .getAssets().open(path));
- }
- } catch (Exception e) {
- Log.w("NDKHelper", "Coundn't load a file:" + path);
- info.ret = false;
- return info;
- }
-
- if (bitmap != null) {
- GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
- }
- info.ret = true;
- info.alphaChannel = bitmap.hasAlpha();
- info.originalWidth = getBitmapWidth(bitmap);
- info.originalHeight = getBitmapHeight(bitmap);
-
- int iBytes = bitmap.getWidth() * bitmap.getHeight() * 4;
- ByteBuffer buffer = ByteBuffer.allocateDirect(iBytes);
-
- bitmap.copyPixelsToBuffer(buffer);
- info.image = buffer;
- return info;
- }
-
- public Bitmap openBitmap(String path, boolean iScalePOT) {
- Bitmap bitmap = null;
- try {
- bitmap = BitmapFactory.decodeStream(activity.getResources()
- .getAssets().open(path));
- if (iScalePOT) {
- int originalWidth = getBitmapWidth(bitmap);
- int originalHeight = getBitmapHeight(bitmap);
- int width = nextPOT(originalWidth);
- int height = nextPOT(originalHeight);
- if (originalWidth != width || originalHeight != height) {
- // Scale it
- bitmap = scaleBitmap(bitmap, width, height);
- }
- }
-
- } catch (Exception e) {
- Log.w("NDKHelper", "Coundn't load a file:" + path);
- }
-
- return bitmap;
- }
-
- public int getBitmapWidth(Bitmap bmp) {
- return bmp.getWidth();
- }
-
- public int getBitmapHeight(Bitmap bmp) {
- return bmp.getHeight();
- }
-
- public void getBitmapPixels(Bitmap bmp, int[] pixels) {
- int w = bmp.getWidth();
- int h = bmp.getHeight();
- bmp.getPixels(pixels, 0, w, 0, 0, w, h);
- }
-
- public void closeBitmap(Bitmap bmp) {
- bmp.recycle();
- }
-
- public String getNativeLibraryDirectory(Context appContext) {
- ApplicationInfo ai = activity.getApplicationInfo();
-
- Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir);
-
- if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0
- || (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
- return ai.nativeLibraryDir;
- }
- return "/system/lib/";
- }
-
- public String getApplicationName() {
- final PackageManager pm = activity.getPackageManager();
- ApplicationInfo ai;
- try {
- ai = pm.getApplicationInfo(activity.getPackageName(), 0);
- } catch (final NameNotFoundException e) {
- ai = null;
- }
- String applicationName = (String) (ai != null ? pm
- .getApplicationLabel(ai) : "(unknown)");
- return applicationName;
- }
-
- public String getStringResource(String resourceName)
- {
- int id = activity.getResources().getIdentifier(resourceName, "string", activity.getPackageName());
- String value = id == 0 ? "" : (String)activity.getResources().getText(id);
- return value;
- }
-
- //
- // Audio related helpers
- //
- @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
- public int getNativeAudioBufferSize() {
- int SDK_INT = android.os.Build.VERSION.SDK_INT;
- if (SDK_INT >= 17) {
- AudioManager am = (AudioManager) activity
- .getSystemService(Context.AUDIO_SERVICE);
- String framesPerBuffer = am
- .getProperty(AudioManager.PROPERTY_OUTPUT_FRAMES_PER_BUFFER);
- return Integer.parseInt(framesPerBuffer);
- } else {
- return 0;
- }
- }
-
- public int getNativeAudioSampleRate() {
- return AudioTrack.getNativeOutputSampleRate(AudioManager.STREAM_SYSTEM);
- }
-
- /*
- * Helper to execute function in UIThread
- */
- public void runOnUIThread(final long p) {
- if (checkSOLoaded()) {
- activity.runOnUiThread(new Runnable() {
- @Override
- public void run() {
- RunOnUiThreadHandler(p);
- }
- });
- }
- return;
- }
-
- /*
- * Native code helper for RunOnUiThread
- */
- native public void RunOnUiThreadHandler(long pointer);
-} \ No newline at end of file
diff --git a/Common/NativeApp/Android/ndk_helper/src/perfMonitor.cpp b/Common/NativeApp/Android/ndk_helper/src/perfMonitor.cpp
deleted file mode 100644
index b38cffd..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/perfMonitor.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "perfMonitor.h"
-
-namespace ndk_helper {
-
-PerfMonitor::PerfMonitor()
- : current_FPS_(0),
- tv_last_sec_(0),
- last_tick_(0.f),
- tickindex_(0),
- ticksum_(0) {
- for (int32_t i = 0; i < kNumSamples; ++i) ticklist_[i] = 0;
-}
-
-PerfMonitor::~PerfMonitor() {}
-
-double PerfMonitor::UpdateTick(double currentTick) {
- ticksum_ -= ticklist_[tickindex_];
- ticksum_ += currentTick;
- ticklist_[tickindex_] = currentTick;
- tickindex_ = (tickindex_ + 1) % kNumSamples;
-
- return ((double)ticksum_ / kNumSamples);
-}
-
-bool PerfMonitor::Update(float &fFPS) {
- struct timeval Time;
- gettimeofday(&Time, NULL);
-
- double time = Time.tv_sec + Time.tv_usec * 1.0 / 1000000.0;
- double tick = time - last_tick_;
- double d = UpdateTick(tick);
- last_tick_ = time;
-
- if (Time.tv_sec - tv_last_sec_ >= 1) {
- current_FPS_ = 1.f / d;
- tv_last_sec_ = Time.tv_sec;
- fFPS = current_FPS_;
- return true;
- } else {
- fFPS = current_FPS_;
- return false;
- }
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/sensorManager.cpp b/Common/NativeApp/Android/ndk_helper/src/sensorManager.cpp
deleted file mode 100644
index 90487d0..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/sensorManager.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <math.h>
-#include "sensorManager.h"
-
-//--------------------------------------------------------------------------------
-// sensorManager.cpp
-//--------------------------------------------------------------------------------
-namespace ndk_helper {
-
-//--------------------------------------------------------------------------------
-// includes
-//--------------------------------------------------------------------------------
-
-//-------------------------------------------------------------------------
-// Sensor handlers
-//-------------------------------------------------------------------------
-SensorManager::SensorManager()
- : sensorManager_(nullptr),
- accelerometerSensor_(nullptr),
- sensorEventQueue_(nullptr) {}
-
-SensorManager::~SensorManager() {}
-
-void SensorManager::Init(android_app *app) {
- sensorManager_ = AcquireASensorManagerInstance(app);
- accelerometerSensor_ = ASensorManager_getDefaultSensor(
- sensorManager_, ASENSOR_TYPE_ACCELEROMETER);
- sensorEventQueue_ = ASensorManager_createEventQueue(
- sensorManager_, app->looper, LOOPER_ID_USER, NULL, NULL);
-}
-
-void SensorManager::Resume() {
- // When the app gains focus, start monitoring the accelerometer.
- if (accelerometerSensor_ != NULL) {
- ASensorEventQueue_enableSensor(sensorEventQueue_, accelerometerSensor_);
- // We'd like to get 60 events per second (in us).
- ASensorEventQueue_setEventRate(sensorEventQueue_, accelerometerSensor_,
- (1000L / 60) * 1000);
- }
-}
-
-void SensorManager::Suspend() {
- // When the app loses focus, stop monitoring the accelerometer.
- // This is to avoid consuming battery while not being used.
- if (accelerometerSensor_ != NULL) {
- ASensorEventQueue_disableSensor(sensorEventQueue_, accelerometerSensor_);
- }
-}
-
-#include <dlfcn.h>
-ASensorManager* AcquireASensorManagerInstance(android_app* app) {
-
- if(!app)
- return nullptr;
-
- typedef ASensorManager *(*PF_GETINSTANCEFORPACKAGE)(const char *name);
- void* androidHandle = dlopen("libandroid.so", RTLD_NOW);
- PF_GETINSTANCEFORPACKAGE getInstanceForPackageFunc = (PF_GETINSTANCEFORPACKAGE)
- dlsym(androidHandle, "ASensorManager_getInstanceForPackage");
- if (getInstanceForPackageFunc) {
- JNIEnv* env = nullptr;
- app->activity->vm->AttachCurrentThread(&env, NULL);
-
- jclass android_content_Context = env->GetObjectClass(app->activity->clazz);
- jmethodID midGetPackageName = env->GetMethodID(android_content_Context,
- "getPackageName",
- "()Ljava/lang/String;");
- jstring packageName= (jstring)env->CallObjectMethod(app->activity->clazz,
- midGetPackageName);
-
- const char *nativePackageName = env->GetStringUTFChars(packageName, 0);
- ASensorManager* mgr = getInstanceForPackageFunc(nativePackageName);
- env->ReleaseStringUTFChars(packageName, nativePackageName);
- app->activity->vm->DetachCurrentThread();
- if (mgr) {
- dlclose(androidHandle);
- return mgr;
- }
- }
-
- typedef ASensorManager *(*PF_GETINSTANCE)();
- PF_GETINSTANCE getInstanceFunc = (PF_GETINSTANCE)
- dlsym(androidHandle, "ASensorManager_getInstance");
- // by all means at this point, ASensorManager_getInstance should be available
- assert(getInstanceFunc);
- dlclose(androidHandle);
-
- return getInstanceFunc();
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/shader.cpp b/Common/NativeApp/Android/ndk_helper/src/shader.cpp
deleted file mode 100644
index af7a155..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/shader.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-#include <cstdlib>
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
-#include "shader.h"
-#include "JNIHelper.h"
-
-namespace ndk_helper {
-
-#define DEBUG (1)
-
-bool shader::CompileShader(
- GLuint *shader, const GLenum type, const char *str_file_name,
- const std::map<std::string, std::string> &map_parameters) {
- std::vector<uint8_t> data;
- if (!JNIHelper::GetInstance()->ReadFile(str_file_name, &data)) {
- LOGI("Can not open a file:%s", str_file_name);
- return false;
- }
-
- const char REPLACEMENT_TAG = '*';
- // Fill-in parameters
- std::string str(data.begin(), data.end());
- std::string str_replacement_map(data.size(), ' ');
-
- std::map<std::string, std::string>::const_iterator it =
- map_parameters.begin();
- std::map<std::string, std::string>::const_iterator itEnd =
- map_parameters.end();
- while (it != itEnd) {
- size_t pos = 0;
- while ((pos = str.find(it->first, pos)) != std::string::npos) {
- // Check if the sub string is already touched
-
- size_t replaced_pos = str_replacement_map.find(REPLACEMENT_TAG, pos);
- if (replaced_pos == std::string::npos || replaced_pos > pos) {
- str.replace(pos, it->first.length(), it->second);
- str_replacement_map.replace(pos, it->first.length(), it->first.length(),
- REPLACEMENT_TAG);
- pos += it->second.length();
- } else {
- // The replacement target has been touched by other tag, skipping them
- pos += it->second.length();
- }
- }
- it++;
- }
-
- LOGI("Patched Shdader:\n%s", str.c_str());
-
- std::vector<uint8_t> v(str.begin(), str.end());
- str.clear();
- return shader::CompileShader(shader, type, v);
-}
-
-bool shader::CompileShader(GLuint *shader, const GLenum type,
- const GLchar *source, const int32_t iSize) {
- if (source == NULL || iSize <= 0) return false;
-
- *shader = glCreateShader(type);
- glShaderSource(*shader, 1, &source, &iSize); // Not specifying 3rd parameter
- // (size) could be troublesome..
-
- glCompileShader(*shader);
-
-#if defined(DEBUG)
- GLint logLength;
- glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
- if (logLength > 0) {
- GLchar *log = (GLchar *)malloc(logLength);
- glGetShaderInfoLog(*shader, logLength, &logLength, log);
- LOGI("Shader compile log:\n%s", log);
- free(log);
- }
-#endif
-
- GLint status;
- glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
- if (status == 0) {
- glDeleteShader(*shader);
- return false;
- }
-
- return true;
-}
-
-bool shader::CompileShader(GLuint *shader, const GLenum type,
- std::vector<uint8_t> &data) {
- if (!data.size()) return false;
-
- const GLchar *source = (GLchar *)&data[0];
- int32_t iSize = data.size();
- return shader::CompileShader(shader, type, source, iSize);
-}
-
-bool shader::CompileShader(GLuint *shader, const GLenum type,
- const char *strFileName) {
- std::vector<uint8_t> data;
- bool b = JNIHelper::GetInstance()->ReadFile(strFileName, &data);
- if (!b) {
- LOGI("Can not open a file:%s", strFileName);
- return false;
- }
-
- return shader::CompileShader(shader, type, data);
-}
-
-bool shader::LinkProgram(const GLuint prog) {
- GLint status;
-
- glLinkProgram(prog);
-
-#if defined(DEBUG)
- GLint logLength;
- glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
- if (logLength > 0) {
- GLchar *log = (GLchar *)malloc(logLength);
- glGetProgramInfoLog(prog, logLength, &logLength, log);
- LOGI("Program link log:\n%s", log);
- free(log);
- }
-#endif
-
- glGetProgramiv(prog, GL_LINK_STATUS, &status);
- if (status == 0) {
- LOGI("Program link failed\n");
- return false;
- }
-
- return true;
-}
-
-bool shader::ValidateProgram(const GLuint prog) {
- GLint logLength, status;
-
- glValidateProgram(prog);
- glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
- if (logLength > 0) {
- GLchar *log = (GLchar *)malloc(logLength);
- glGetProgramInfoLog(prog, logLength, &logLength, log);
- LOGI("Program validate log:\n%s", log);
- free(log);
- }
-
- glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
- if (status == 0) return false;
-
- return true;
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/tapCamera.cpp b/Common/NativeApp/Android/ndk_helper/src/tapCamera.cpp
deleted file mode 100644
index e753ab1..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/tapCamera.cpp
+++ /dev/null
@@ -1,324 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//----------------------------------------------------------
-// tapCamera.cpp
-// Camera control with tap
-//
-//----------------------------------------------------------
-#include <fstream>
-#include "tapCamera.h"
-
-namespace ndk_helper {
-
-const float TRANSFORM_FACTOR = 15.f;
-const float TRANSFORM_FACTORZ = 10.f;
-
-const float MOMENTUM_FACTOR_DECREASE = 0.85f;
-const float MOMENTUM_FACTOR_DECREASE_SHIFT = 0.9f;
-const float MOMENTUM_FACTOR = 0.8f;
-const float MOMENTUM_FACTOR_THRESHOLD = 0.001f;
-
-//----------------------------------------------------------
-// Ctor
-//----------------------------------------------------------
-TapCamera::TapCamera()
- : ball_radius_(0.75f),
- dragging_(false),
- pinching_(false),
- pinch_start_distance_SQ_(0.f),
- camera_rotation_(0.f),
- camera_rotation_start_(0.f),
- camera_rotation_now_(0.f),
- momentum_(false),
- momemtum_steps_(0.f),
- flip_z_(0.f) {
- // Init offset
- InitParameters();
-
- vec_flip_ = Vec2(1.f, -1.f);
- flip_z_ = -1.f;
- vec_pinch_transform_factor_ = Vec3(1.f, 1.f, 1.f);
-
- vec_ball_center_ = Vec2(0, 0);
- vec_ball_now_ = Vec2(0, 0);
- vec_ball_down_ = Vec2(0, 0);
-
- vec_pinch_start_ = Vec2(0, 0);
- vec_pinch_start_center_ = Vec2(0, 0);
-
- vec_flip_ = Vec2(0, 0);
-}
-
-void TapCamera::InitParameters() {
- // Init parameters
- vec_offset_ = Vec3();
- vec_offset_now_ = Vec3();
-
- quat_ball_rot_ = Quaternion();
- quat_ball_now_ = Quaternion();
- quat_ball_now_.ToMatrix(mat_rotation_);
- camera_rotation_ = 0.f;
-
- vec_drag_delta_ = Vec2();
- vec_offset_delta_ = Vec3();
-
- momentum_ = false;
-}
-
-//----------------------------------------------------------
-// Dtor
-//----------------------------------------------------------
-TapCamera::~TapCamera() {}
-
-void TapCamera::Update() {
- if (momentum_) {
- float momenttum_steps = momemtum_steps_;
-
- // Momentum rotation
- Vec2 v = vec_drag_delta_;
- BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
- Drag(v * vec_flip_);
-
- // Momentum shift
- vec_offset_ += vec_offset_delta_;
-
- BallUpdate();
- EndDrag();
-
- // Decrease deltas
- vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
- vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
-
- // Count steps
- momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
- if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
- momentum_ = false;
- }
- } else {
- vec_drag_delta_ *= MOMENTUM_FACTOR;
- vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
- BallUpdate();
- }
-
- Vec3 vec = vec_offset_ + vec_offset_now_;
- Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
-
- vec *= vec_tmp * vec_pinch_transform_factor_;
-
- mat_transform_ = Mat4::Translation(vec);
-}
-
-void TapCamera::Update(const double time) {
- if (momentum_) {
- const float MOMENTAM_UNIT = 0.0166f;
- // Activate every 16.6msec
- if (time - time_stamp_ >= MOMENTAM_UNIT) {
- float momenttum_steps = momemtum_steps_;
-
- // Momentum rotation
- Vec2 v = vec_drag_delta_;
- BeginDrag(Vec2()); // NOTE:This call reset _VDragDelta
- Drag(v * vec_flip_);
-
- // Momentum shift
- vec_offset_ += vec_offset_delta_;
-
- BallUpdate();
- EndDrag();
-
- // Decrease deltas
- vec_drag_delta_ = v * MOMENTUM_FACTOR_DECREASE;
- vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR_DECREASE_SHIFT;
-
- // Count steps
- momemtum_steps_ = momenttum_steps * MOMENTUM_FACTOR_DECREASE;
- if (momemtum_steps_ < MOMENTUM_FACTOR_THRESHOLD) {
- momentum_ = false;
- }
- time_stamp_ = time;
- }
- } else {
- vec_drag_delta_ *= MOMENTUM_FACTOR;
- vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR;
- BallUpdate();
- time_stamp_ = time;
- }
-
- Vec3 vec = vec_offset_ + vec_offset_now_;
- Vec3 vec_tmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
-
- vec *= vec_tmp * vec_pinch_transform_factor_;
-
- mat_transform_ = Mat4::Translation(vec);
-}
-Mat4& TapCamera::GetRotationMatrix() { return mat_rotation_; }
-
-Mat4& TapCamera::GetTransformMatrix() { return mat_transform_; }
-
-void TapCamera::Reset(const bool bAnimate) {
- InitParameters();
- Update();
-}
-
-//----------------------------------------------------------
-// Drag control
-//----------------------------------------------------------
-void TapCamera::BeginDrag(const Vec2& v) {
- if (dragging_) EndDrag();
-
- if (pinching_) EndPinch();
-
- Vec2 vec = v * vec_flip_;
- vec_ball_now_ = vec;
- vec_ball_down_ = vec_ball_now_;
-
- dragging_ = true;
- momentum_ = false;
- vec_last_input_ = vec;
- vec_drag_delta_ = Vec2();
-}
-
-void TapCamera::EndDrag() {
- quat_ball_down_ = quat_ball_now_;
- quat_ball_rot_ = Quaternion();
-
- dragging_ = false;
- momentum_ = true;
- momemtum_steps_ = 1.0f;
-}
-
-void TapCamera::Drag(const Vec2& v) {
- if (!dragging_) return;
-
- Vec2 vec = v * vec_flip_;
- vec_ball_now_ = vec;
-
- vec_drag_delta_ = vec_drag_delta_ * MOMENTUM_FACTOR + (vec - vec_last_input_);
- vec_last_input_ = vec;
-}
-
-//----------------------------------------------------------
-// Pinch controll
-//----------------------------------------------------------
-void TapCamera::BeginPinch(const Vec2& v1, const Vec2& v2) {
- if (dragging_) EndDrag();
-
- if (pinching_) EndPinch();
-
- BeginDrag(Vec2());
-
- vec_pinch_start_center_ = (v1 + v2) / 2.f;
-
- Vec2 vec = v1 - v2;
- float x_diff;
- float y_diff;
- vec.Value(x_diff, y_diff);
-
- pinch_start_distance_SQ_ = x_diff * x_diff + y_diff * y_diff;
- camera_rotation_start_ = atan2f(y_diff, x_diff);
- camera_rotation_now_ = 0;
-
- pinching_ = true;
- momentum_ = false;
-
- // Init momentum factors
- vec_offset_delta_ = Vec3();
-}
-
-void TapCamera::EndPinch() {
- pinching_ = false;
- momentum_ = true;
- momemtum_steps_ = 1.f;
- vec_offset_ += vec_offset_now_;
- camera_rotation_ += camera_rotation_now_;
- vec_offset_now_ = Vec3();
-
- camera_rotation_now_ = 0;
-
- EndDrag();
-}
-
-void TapCamera::Pinch(const Vec2& v1, const Vec2& v2) {
- if (!pinching_) return;
-
- // Update momentum factor
- vec_offset_last_ = vec_offset_now_;
-
- float x_diff, y_diff;
- Vec2 vec = v1 - v2;
- vec.Value(x_diff, y_diff);
-
- float fDistanceSQ = x_diff * x_diff + y_diff * y_diff;
-
- float f = pinch_start_distance_SQ_ / fDistanceSQ;
- if (f < 1.f)
- f = -1.f / f + 1.0f;
- else
- f = f - 1.f;
- if (std::isnan(f)) f = 0.f;
-
- vec = (v1 + v2) / 2.f - vec_pinch_start_center_;
- vec_offset_now_ = Vec3(vec, flip_z_ * f);
-
- // Update momentum factor
- vec_offset_delta_ = vec_offset_delta_ * MOMENTUM_FACTOR +
- (vec_offset_now_ - vec_offset_last_);
-
- //
- // Update ration quaternion
- float fRotation = atan2f(y_diff, x_diff);
- camera_rotation_now_ = fRotation - camera_rotation_start_;
-
- // Trackball rotation
- quat_ball_rot_ = Quaternion(0.f, 0.f, sinf(-camera_rotation_now_ * 0.5f),
- cosf(-camera_rotation_now_ * 0.5f));
-}
-
-//----------------------------------------------------------
-// Trackball controll
-//----------------------------------------------------------
-void TapCamera::BallUpdate() {
- if (dragging_) {
- Vec3 vec_from = PointOnSphere(vec_ball_down_);
- Vec3 vec_to = PointOnSphere(vec_ball_now_);
-
- Vec3 vec = vec_from.Cross(vec_to);
- float w = vec_from.Dot(vec_to);
-
- Quaternion qDrag = Quaternion(vec, w);
- qDrag = qDrag * quat_ball_down_;
- quat_ball_now_ = quat_ball_rot_ * qDrag;
- }
- quat_ball_now_.ToMatrix(mat_rotation_);
-}
-
-Vec3 TapCamera::PointOnSphere(Vec2& point) {
- Vec3 ball_mouse;
- float mag;
- Vec2 vec = (point - vec_ball_center_) / ball_radius_;
- mag = vec.Dot(vec);
- if (mag > 1.f) {
- float scale = 1.f / sqrtf(mag);
- vec *= scale;
- ball_mouse = Vec3(vec, 0.f);
- } else {
- ball_mouse = Vec3(vec, sqrtf(1.f - mag));
- }
- return ball_mouse;
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/ndk_helper/src/vecmath.cpp b/Common/NativeApp/Android/ndk_helper/src/vecmath.cpp
deleted file mode 100644
index 1a06432..0000000
--- a/Common/NativeApp/Android/ndk_helper/src/vecmath.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * Copy_right 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * y_ou may_ not use this file ex_cept in compliance with the License.
- * You may_ obtain a copy_ of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by_ applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either ex_press or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// vecmath.cpp
-//--------------------------------------------------------------------------------
-#include "vecmath.h"
-
-namespace ndk_helper {
-
-//--------------------------------------------------------------------------------
-// vec3
-//--------------------------------------------------------------------------------
-Vec3::Vec3(const Vec4& vec) {
- x_ = vec.x_;
- y_ = vec.y_;
- z_ = vec.z_;
-}
-
-//--------------------------------------------------------------------------------
-// vec4
-//--------------------------------------------------------------------------------
-Vec4 Vec4::operator*(const Mat4& rhs) const {
- Vec4 out;
- out.x_ = x_ * rhs.f_[0] + y_ * rhs.f_[1] + z_ * rhs.f_[2] + w_ * rhs.f_[3];
- out.y_ = x_ * rhs.f_[4] + y_ * rhs.f_[5] + z_ * rhs.f_[6] + w_ * rhs.f_[7];
- out.z_ = x_ * rhs.f_[8] + y_ * rhs.f_[9] + z_ * rhs.f_[10] + w_ * rhs.f_[11];
- out.w_ =
- x_ * rhs.f_[12] + y_ * rhs.f_[13] + z_ * rhs.f_[14] + w_ * rhs.f_[15];
- return out;
-}
-
-//--------------------------------------------------------------------------------
-// mat4
-//--------------------------------------------------------------------------------
-Mat4::Mat4() {
- for (int32_t i = 0; i < 16; ++i) f_[i] = 0.f;
- // column major identity matrix
- f_[0] = f_[5] = f_[10] = f_[15] = 1.0f;
-}
-
-Mat4::Mat4(const float* mIn) {
- for (int32_t i = 0; i < 16; ++i) f_[i] = mIn[i];
-}
-
-Mat4 Mat4::operator*(const Mat4& rhs) const {
- Mat4 ret;
- ret.f_[0] = f_[0] * rhs.f_[0] + f_[4] * rhs.f_[1] + f_[8] * rhs.f_[2] +
- f_[12] * rhs.f_[3];
- ret.f_[1] = f_[1] * rhs.f_[0] + f_[5] * rhs.f_[1] + f_[9] * rhs.f_[2] +
- f_[13] * rhs.f_[3];
- ret.f_[2] = f_[2] * rhs.f_[0] + f_[6] * rhs.f_[1] + f_[10] * rhs.f_[2] +
- f_[14] * rhs.f_[3];
- ret.f_[3] = f_[3] * rhs.f_[0] + f_[7] * rhs.f_[1] + f_[11] * rhs.f_[2] +
- f_[15] * rhs.f_[3];
-
- ret.f_[4] = f_[0] * rhs.f_[4] + f_[4] * rhs.f_[5] + f_[8] * rhs.f_[6] +
- f_[12] * rhs.f_[7];
- ret.f_[5] = f_[1] * rhs.f_[4] + f_[5] * rhs.f_[5] + f_[9] * rhs.f_[6] +
- f_[13] * rhs.f_[7];
- ret.f_[6] = f_[2] * rhs.f_[4] + f_[6] * rhs.f_[5] + f_[10] * rhs.f_[6] +
- f_[14] * rhs.f_[7];
- ret.f_[7] = f_[3] * rhs.f_[4] + f_[7] * rhs.f_[5] + f_[11] * rhs.f_[6] +
- f_[15] * rhs.f_[7];
-
- ret.f_[8] = f_[0] * rhs.f_[8] + f_[4] * rhs.f_[9] + f_[8] * rhs.f_[10] +
- f_[12] * rhs.f_[11];
- ret.f_[9] = f_[1] * rhs.f_[8] + f_[5] * rhs.f_[9] + f_[9] * rhs.f_[10] +
- f_[13] * rhs.f_[11];
- ret.f_[10] = f_[2] * rhs.f_[8] + f_[6] * rhs.f_[9] + f_[10] * rhs.f_[10] +
- f_[14] * rhs.f_[11];
- ret.f_[11] = f_[3] * rhs.f_[8] + f_[7] * rhs.f_[9] + f_[11] * rhs.f_[10] +
- f_[15] * rhs.f_[11];
-
- ret.f_[12] = f_[0] * rhs.f_[12] + f_[4] * rhs.f_[13] + f_[8] * rhs.f_[14] +
- f_[12] * rhs.f_[15];
- ret.f_[13] = f_[1] * rhs.f_[12] + f_[5] * rhs.f_[13] + f_[9] * rhs.f_[14] +
- f_[13] * rhs.f_[15];
- ret.f_[14] = f_[2] * rhs.f_[12] + f_[6] * rhs.f_[13] + f_[10] * rhs.f_[14] +
- f_[14] * rhs.f_[15];
- ret.f_[15] = f_[3] * rhs.f_[12] + f_[7] * rhs.f_[13] + f_[11] * rhs.f_[14] +
- f_[15] * rhs.f_[15];
-
- return ret;
-}
-
-Vec4 Mat4::operator*(const Vec4& rhs) const {
- Vec4 ret;
- ret.x_ = rhs.x_ * f_[0] + rhs.y_ * f_[4] + rhs.z_ * f_[8] + rhs.w_ * f_[12];
- ret.y_ = rhs.x_ * f_[1] + rhs.y_ * f_[5] + rhs.z_ * f_[9] + rhs.w_ * f_[13];
- ret.z_ = rhs.x_ * f_[2] + rhs.y_ * f_[6] + rhs.z_ * f_[10] + rhs.w_ * f_[14];
- ret.w_ = rhs.x_ * f_[3] + rhs.y_ * f_[7] + rhs.z_ * f_[11] + rhs.w_ * f_[15];
- return ret;
-}
-
-Mat4 Mat4::Inverse() {
- Mat4 ret;
- float det_1;
- float pos = 0;
- float neg = 0;
- float temp;
-
- temp = f_[0] * f_[5] * f_[10];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- temp = f_[4] * f_[9] * f_[2];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- temp = f_[8] * f_[1] * f_[6];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- temp = -f_[8] * f_[5] * f_[2];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- temp = -f_[4] * f_[1] * f_[10];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- temp = -f_[0] * f_[9] * f_[6];
- if (temp >= 0)
- pos += temp;
- else
- neg += temp;
- det_1 = pos + neg;
-
- if (det_1 == 0.0) {
- // Error
- } else {
- det_1 = 1.0f / det_1;
- ret.f_[0] = (f_[5] * f_[10] - f_[9] * f_[6]) * det_1;
- ret.f_[1] = -(f_[1] * f_[10] - f_[9] * f_[2]) * det_1;
- ret.f_[2] = (f_[1] * f_[6] - f_[5] * f_[2]) * det_1;
- ret.f_[4] = -(f_[4] * f_[10] - f_[8] * f_[6]) * det_1;
- ret.f_[5] = (f_[0] * f_[10] - f_[8] * f_[2]) * det_1;
- ret.f_[6] = -(f_[0] * f_[6] - f_[4] * f_[2]) * det_1;
- ret.f_[8] = (f_[4] * f_[9] - f_[8] * f_[5]) * det_1;
- ret.f_[9] = -(f_[0] * f_[9] - f_[8] * f_[1]) * det_1;
- ret.f_[10] = (f_[0] * f_[5] - f_[4] * f_[1]) * det_1;
-
- /* Calculate -C * inverse(A) */
- ret.f_[12] =
- -(f_[12] * ret.f_[0] + f_[13] * ret.f_[4] + f_[14] * ret.f_[8]);
- ret.f_[13] =
- -(f_[12] * ret.f_[1] + f_[13] * ret.f_[5] + f_[14] * ret.f_[9]);
- ret.f_[14] =
- -(f_[12] * ret.f_[2] + f_[13] * ret.f_[6] + f_[14] * ret.f_[10]);
-
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- }
-
- *this = ret;
- return *this;
-}
-
-//--------------------------------------------------------------------------------
-// Misc
-//--------------------------------------------------------------------------------
-Mat4 Mat4::RotationX(const float fAngle) {
- Mat4 ret;
- float fCosine, fSine;
-
- fCosine = cosf(fAngle);
- fSine = sinf(fAngle);
-
- ret.f_[0] = 1.0f;
- ret.f_[4] = 0.0f;
- ret.f_[8] = 0.0f;
- ret.f_[12] = 0.0f;
- ret.f_[1] = 0.0f;
- ret.f_[5] = fCosine;
- ret.f_[9] = fSine;
- ret.f_[13] = 0.0f;
- ret.f_[2] = 0.0f;
- ret.f_[6] = -fSine;
- ret.f_[10] = fCosine;
- ret.f_[14] = 0.0f;
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::RotationY(const float fAngle) {
- Mat4 ret;
- float fCosine, fSine;
-
- fCosine = cosf(fAngle);
- fSine = sinf(fAngle);
-
- ret.f_[0] = fCosine;
- ret.f_[4] = 0.0f;
- ret.f_[8] = -fSine;
- ret.f_[12] = 0.0f;
- ret.f_[1] = 0.0f;
- ret.f_[5] = 1.0f;
- ret.f_[9] = 0.0f;
- ret.f_[13] = 0.0f;
- ret.f_[2] = fSine;
- ret.f_[6] = 0.0f;
- ret.f_[10] = fCosine;
- ret.f_[14] = 0.0f;
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::RotationZ(const float fAngle) {
- Mat4 ret;
- float fCosine, fSine;
-
- fCosine = cosf(fAngle);
- fSine = sinf(fAngle);
-
- ret.f_[0] = fCosine;
- ret.f_[4] = fSine;
- ret.f_[8] = 0.0f;
- ret.f_[12] = 0.0f;
- ret.f_[1] = -fSine;
- ret.f_[5] = fCosine;
- ret.f_[9] = 0.0f;
- ret.f_[13] = 0.0f;
- ret.f_[2] = 0.0f;
- ret.f_[6] = 0.0f;
- ret.f_[10] = 1.0f;
- ret.f_[14] = 0.0f;
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::Scale(const float scaleX, const float scaleY, const float scaleZ) {
- Mat4 ret;
- ret.f_[0] = scaleX;
- ret.f_[5] = scaleY;
- ret.f_[10] = scaleZ;
- ret.f_[1] = ret.f_[2] = ret.f_[3] = ret.f_[4] = ret.f_[6] = ret.f_[7] =
- ret.f_[8] = ret.f_[9] = ret.f_[11] = ret.f_[12] = ret.f_[13] =
- ret.f_[14] = 0.f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::Translation(const float fX, const float fY, const float fZ) {
- Mat4 ret;
- ret.f_[0] = 1.0f;
- ret.f_[4] = 0.0f;
- ret.f_[8] = 0.0f;
- ret.f_[12] = fX;
- ret.f_[1] = 0.0f;
- ret.f_[5] = 1.0f;
- ret.f_[9] = 0.0f;
- ret.f_[13] = fY;
- ret.f_[2] = 0.0f;
- ret.f_[6] = 0.0f;
- ret.f_[10] = 1.0f;
- ret.f_[14] = fZ;
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::Translation(const Vec3 vec) {
- Mat4 ret;
- ret.f_[0] = 1.0f;
- ret.f_[4] = 0.0f;
- ret.f_[8] = 0.0f;
- ret.f_[12] = vec.x_;
- ret.f_[1] = 0.0f;
- ret.f_[5] = 1.0f;
- ret.f_[9] = 0.0f;
- ret.f_[13] = vec.y_;
- ret.f_[2] = 0.0f;
- ret.f_[6] = 0.0f;
- ret.f_[10] = 1.0f;
- ret.f_[14] = vec.z_;
- ret.f_[3] = 0.0f;
- ret.f_[7] = 0.0f;
- ret.f_[11] = 0.0f;
- ret.f_[15] = 1.0f;
- return ret;
-}
-
-Mat4 Mat4::Perspective(float width, float height, float nearPlane,
- float farPlane) {
- float n2 = 2.0f * nearPlane;
- float rcpnmf = 1.f / (nearPlane - farPlane);
-
- Mat4 result;
- result.f_[0] = n2 / width;
- result.f_[4] = 0;
- result.f_[8] = 0;
- result.f_[12] = 0;
- result.f_[1] = 0;
- result.f_[5] = n2 / height;
- result.f_[9] = 0;
- result.f_[13] = 0;
- result.f_[2] = 0;
- result.f_[6] = 0;
- result.f_[10] = (farPlane + nearPlane) * rcpnmf;
- result.f_[14] = farPlane * rcpnmf * n2;
- result.f_[3] = 0;
- result.f_[7] = 0;
- result.f_[11] = -1.0;
- result.f_[15] = 0;
-
- return result;
-}
-
-Mat4 Mat4::Ortho2D(float left, float top, float right, float bottom) {
- const float zNear = -1.0f;
- const float zFar = 1.0f;
- const float inv_z = 1.0f / (zFar - zNear);
- const float inv_y = 1.0f / (-top + bottom);
- const float inv_x = 1.0f / (right - left);
-
- Mat4 result;
- result.f_[0] = 2.0f * inv_x;
- result.f_[1] = 0.0f;
- result.f_[2] = 0.0f;
- result.f_[3] = 0.0f;
-
- result.f_[4] = 0.0f;
- result.f_[5] = 2.0 * inv_y;
- result.f_[6] = 0.0f;
- result.f_[7] = 0.0f;
-
- result.f_[8] = 0.0f;
- result.f_[9] = 0.0f;
- result.f_[10] = -2.0f * inv_z;
- result.f_[11] = 0.0f;
-
- result.f_[12] = -(right + left) * inv_x;
- result.f_[13] = (top + bottom) * inv_y;
- result.f_[14] = -(zFar + zNear) * inv_z;
- result.f_[15] = 1.0f;
- return result;
-}
-
-Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) {
- Vec3 vec_forward, vec_up_norm, vec_side;
- Mat4 result;
-
- vec_forward.x_ = vec_eye.x_ - vec_at.x_;
- vec_forward.y_ = vec_eye.y_ - vec_at.y_;
- vec_forward.z_ = vec_eye.z_ - vec_at.z_;
-
- vec_forward.Normalize();
- vec_up_norm = vec_up;
- vec_up_norm.Normalize();
- vec_side = vec_up_norm.Cross(vec_forward);
- vec_up_norm = vec_forward.Cross(vec_side);
-
- result.f_[0] = vec_side.x_;
- result.f_[4] = vec_side.y_;
- result.f_[8] = vec_side.z_;
- result.f_[12] = 0;
- result.f_[1] = vec_up_norm.x_;
- result.f_[5] = vec_up_norm.y_;
- result.f_[9] = vec_up_norm.z_;
- result.f_[13] = 0;
- result.f_[2] = vec_forward.x_;
- result.f_[6] = vec_forward.y_;
- result.f_[10] = vec_forward.z_;
- result.f_[14] = 0;
- result.f_[3] = 0;
- result.f_[7] = 0;
- result.f_[11] = 0;
- result.f_[15] = 1.0;
-
- result.PostTranslate(-vec_eye.x_, -vec_eye.y_, -vec_eye.z_);
- return result;
-}
-
-} // namespace ndkHelper
diff --git a/Common/NativeApp/Android/src/main/AndroidManifest.xml b/Common/NativeApp/Android/src/main/AndroidManifest.xml
deleted file mode 100644
index 467f1c7..0000000
--- a/Common/NativeApp/Android/src/main/AndroidManifest.xml
+++ /dev/null
@@ -1,2 +0,0 @@
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.diligentengine.android.common" />
diff --git a/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java b/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java
deleted file mode 100644
index 2342e46..0000000
--- a/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/DiligentApplicationBase.java
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.diligentengine.android.common;
-
-import android.app.Application;
-import android.content.pm.ApplicationInfo;
-import android.content.pm.PackageManager;
-import android.content.pm.PackageManager.NameNotFoundException;
-import android.util.Log;
-import android.widget.Toast;
-
-public class DiligentApplicationBase extends Application {
- public void onCreate(){
- Log.w("native-activity", "onCreate");
-
- final PackageManager pm = getApplicationContext().getPackageManager();
- ApplicationInfo ai;
- try {
- ai = pm.getApplicationInfo( this.getPackageName(), 0);
- } catch (final NameNotFoundException e) {
- ai = null;
- }
- final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
- Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
- }
-}
diff --git a/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java b/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java
deleted file mode 100644
index 396aa7a..0000000
--- a/Common/NativeApp/Android/src/main/java/com/diligentengine/android/common/NativeActivityBase.java
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.diligentengine.android.common;
-
-import android.app.NativeActivity;
-import android.os.Bundle;
-import android.view.Gravity;
-import android.view.LayoutInflater;
-import android.view.View;
-import android.view.ViewGroup.MarginLayoutParams;
-import android.view.WindowManager.LayoutParams;
-import android.widget.LinearLayout;
-import android.widget.PopupWindow;
-import android.widget.TextView;
-import android.util.Log;
-
-public class NativeActivityBase extends NativeActivity {
-
- static
- {
- try{
- System.loadLibrary("GraphicsEngineOpenGL");
- Log.i("native-activity", "Loaded GraphicsEngineOpenGL library.\n");
- } catch (UnsatisfiedLinkError e) {
- Log.e("native-activity", "Failed to load GraphicsEngineOpenGL library.\n" + e);
- }
- }
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- //Hide toolbar
- int SDK_INT = android.os.Build.VERSION.SDK_INT;
- if(SDK_INT >= 19)
- {
- setImmersiveSticky();
-
- View decorView = getWindow().getDecorView();
- decorView.setOnSystemUiVisibilityChangeListener
- (new View.OnSystemUiVisibilityChangeListener() {
- @Override
- public void onSystemUiVisibilityChange(int visibility) {
- setImmersiveSticky();
- }
- });
- }
-
- }
-
- protected void onResume() {
- super.onResume();
-
- //Hide toolbar
- int SDK_INT = android.os.Build.VERSION.SDK_INT;
- if(SDK_INT >= 11 && SDK_INT < 14)
- {
- getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
- }
- else if(SDK_INT >= 14 && SDK_INT < 19)
- {
- getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
- }
- else if(SDK_INT >= 19)
- {
- setImmersiveSticky();
- }
-
- }
- // Our popup window, you will call it from your C/C++ code later
-
- void setImmersiveSticky() {
- View decorView = getWindow().getDecorView();
- decorView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN
- | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
- | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
- | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
- | View.SYSTEM_UI_FLAG_LAYOUT_STABLE);
- }
-
- NativeActivityBase _activity;
- PopupWindow _popupWindow;
- TextView _label;
-
- public void showUI()
- {
- if( _popupWindow != null )
- return;
-
- _activity = this;
-
- this.runOnUiThread(new Runnable() {
- @Override
- public void run() {
- LayoutInflater layoutInflater
- = (LayoutInflater)getBaseContext()
- .getSystemService(LAYOUT_INFLATER_SERVICE);
- View popupView = layoutInflater.inflate(R.layout.widgets, null);
- _popupWindow = new PopupWindow(
- popupView,
- LayoutParams.WRAP_CONTENT,
- LayoutParams.WRAP_CONTENT);
-
- LinearLayout mainLayout = new LinearLayout(_activity);
- MarginLayoutParams params = new MarginLayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
- params.setMargins(0, 0, 0, 0);
- _activity.setContentView(mainLayout, params);
-
- // Show our UI over NativeActivity window
- _popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
- _popupWindow.update();
-
- _label = (TextView)popupView.findViewById(R.id.textViewFPS);
-
- }});
- }
-
- protected void onPause()
- {
- super.onPause();
- if (_popupWindow != null) {
- _popupWindow.dismiss();
- _popupWindow = null;
- }
- }
-
- public void updateFPS(final float fFPS)
- {
- if( _label == null )
- return;
-
- _activity = this;
- this.runOnUiThread(new Runnable() {
- @Override
- public void run() {
- _label.setText(String.format("%2.2f FPS", fFPS));
-
- }});
- }
-}
-
-
diff --git a/Common/NativeApp/Android/src/main/res/layout/widgets.xml b/Common/NativeApp/Android/src/main/res/layout/widgets.xml
deleted file mode 100644
index b6e86e6..0000000
--- a/Common/NativeApp/Android/src/main/res/layout/widgets.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:gravity="top"
- android:orientation="vertical" >
-
- <TextView
- android:id="@+id/textViewFPS"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:gravity="end"
- android:text="@string/fps"
- android:textAppearance="?android:attr/textAppearanceMedium"
- android:textColor="@android:color/white" />
-
-</LinearLayout> \ No newline at end of file
diff --git a/Common/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png b/Common/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png
deleted file mode 100644
index 5a261ea..0000000
--- a/Common/NativeApp/Android/src/main/res/mipmap-hdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/Common/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png b/Common/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png
deleted file mode 100644
index 74263d9..0000000
--- a/Common/NativeApp/Android/src/main/res/mipmap-mdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/Common/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png b/Common/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png
deleted file mode 100644
index da6a331..0000000
--- a/Common/NativeApp/Android/src/main/res/mipmap-xhdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/Common/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png b/Common/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png
deleted file mode 100644
index e587387..0000000
--- a/Common/NativeApp/Android/src/main/res/mipmap-xxhdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/Common/NativeApp/Android/src/main/res/values-v11/styles.xml b/Common/NativeApp/Android/src/main/res/values-v11/styles.xml
deleted file mode 100644
index 541752f..0000000
--- a/Common/NativeApp/Android/src/main/res/values-v11/styles.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-<resources>
-
- <!--
- Base application theme for API 11+. This theme completely replaces
- AppBaseTheme from res/values/styles.xml on API 11+ devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
- <!-- API 11 theme customizations can go here. -->
- </style>
-
-</resources> \ No newline at end of file
diff --git a/Common/NativeApp/Android/src/main/res/values-v14/styles.xml b/Common/NativeApp/Android/src/main/res/values-v14/styles.xml
deleted file mode 100644
index f20e015..0000000
--- a/Common/NativeApp/Android/src/main/res/values-v14/styles.xml
+++ /dev/null
@@ -1,12 +0,0 @@
-<resources>
-
- <!--
- Base application theme for API 14+. This theme completely replaces
- AppBaseTheme from BOTH res/values/styles.xml and
- res/values-v11/styles.xml on API 14+ devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
- <!-- API 14 theme customizations can go here. -->
- </style>
-
-</resources> \ No newline at end of file
diff --git a/Common/NativeApp/Android/src/main/res/values/strings.xml b/Common/NativeApp/Android/src/main/res/values/strings.xml
deleted file mode 100644
index a06980b..0000000
--- a/Common/NativeApp/Android/src/main/res/values/strings.xml
+++ /dev/null
@@ -1,5 +0,0 @@
-<resources>
-
- <string name="fps">0.0 FPS</string>
-
-</resources> \ No newline at end of file
diff --git a/Common/NativeApp/Android/src/main/res/values/styles.xml b/Common/NativeApp/Android/src/main/res/values/styles.xml
deleted file mode 100644
index 4a10ca4..0000000
--- a/Common/NativeApp/Android/src/main/res/values/styles.xml
+++ /dev/null
@@ -1,20 +0,0 @@
-<resources>
-
- <!--
- Base application theme, dependent on API level. This theme is replaced
- by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
- -->
- <style name="AppBaseTheme" parent="android:Theme.Light">
- <!--
- Theme customizations available in newer API levels can go in
- res/values-vXX/styles.xml, while customizations related to
- backward-compatibility can go here.
- -->
- </style>
-
- <!-- Application theme. -->
- <style name="AppTheme" parent="AppBaseTheme">
- <!-- All customizations that are NOT specific to a particular API-level can go here. -->
- </style>
-
-</resources> \ No newline at end of file