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-rw-r--r--Common/NativeApp/src/Android/AndroidAppBase.cpp266
-rw-r--r--Common/NativeApp/src/Android/AndroidMain.cpp93
2 files changed, 0 insertions, 359 deletions
diff --git a/Common/NativeApp/src/Android/AndroidAppBase.cpp b/Common/NativeApp/src/Android/AndroidAppBase.cpp
deleted file mode 100644
index f3e341c..0000000
--- a/Common/NativeApp/src/Android/AndroidAppBase.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "AndroidAppBase.h"
-#include "Timer.h"
-
-#include <android/sensor.h>
-//#include <android/log.h>
-//#include <android_native_app_glue.h>
-#include <android/native_window_jni.h>
-//#include <cpu-features.h>
-
-namespace Diligent
-{
-
-int AndroidAppBase::InitDisplay()
-{
- if( !initialized_resources_ )
- {
- Initialize();
-
- LoadResources();
- initialized_resources_ = true;
- }
- else
- {
- // initialize OpenGL ES and EGL
- if( EGL_SUCCESS != Resume( app_->window ) )
- {
- UnloadResources();
- LoadResources();
- }
- }
-
- ShowUI();
-
- //tap_camera_.SetFlip( 1.f, -1.f, -1.f );
- //tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
-
- return 0;
-}
-
-void AndroidAppBase::InitSensors()
-{
- sensor_manager_ = ASensorManager_getInstance();
- accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_, ASENSOR_TYPE_ACCELEROMETER );
- sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper, LOOPER_ID_USER, NULL, NULL );
-}
-
-//
-// Just the current frame in the display.
-//
-void AndroidAppBase::DrawFrame()
-{
- // APP_CMD_CONFIG_CHANGED event is generated seveal frames
- // before the screen is actually resized. The only robust way
- // to detect window resize is to check it very frame
- if(CheckWindowSizeChanged())
- WindowResize(0,0);
-
- float fFPS;
- if( monitor_.Update( fFPS ) )
- {
- UpdateFPS( fFPS );
- }
-
- static Diligent::Timer Timer;
- static double PrevTime = Timer.GetElapsedTime();
- auto CurrTime = Timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
-
- Update(CurrTime, ElapsedTime);
-
- Render();
-
- Present();
- //if( EGL_SUCCESS != pRenderDevice_->Present() )
- //{
- // UnloadResources();
- // LoadResources();
- //}
-}
-
-
-//
-// Process the next input event.
-//
-int32_t AndroidAppBase::HandleInput( android_app* app, AInputEvent* event )
-{
- AndroidAppBase* eng = (AndroidAppBase*)app->userData;
- return eng->HandleInput( event );
-}
-
-//
-// Process the next main command.
-//
-void AndroidAppBase::HandleCmd( struct android_app* app, int32_t cmd )
-{
- AndroidAppBase* eng = (AndroidAppBase*)app->userData;
- switch( cmd )
- {
- case APP_CMD_SAVE_STATE:
- break;
-
- case APP_CMD_INIT_WINDOW:
- // The window is being shown, get it ready.
- if( app->window != NULL )
- {
- eng->InitDisplay();
- eng->DrawFrame();
- }
- break;
-
- case APP_CMD_CONFIG_CHANGED:
- case APP_CMD_WINDOW_RESIZED:
- // This does not work as the screen resizes few frames
- // after the event has been received
- // eng->WindowResize(0,0);
- break;
-
- case APP_CMD_TERM_WINDOW:
- // The window is being hidden or closed, clean it up.
- eng->TermDisplay();
- eng->has_focus_ = false;
- break;
-
- case APP_CMD_STOP:
- break;
-
- case APP_CMD_GAINED_FOCUS:
- eng->ResumeSensors();
- //Start animation
- eng->has_focus_ = true;
- break;
-
- case APP_CMD_LOST_FOCUS:
- eng->SuspendSensors();
- // Also stop animating.
- eng->has_focus_ = false;
- eng->DrawFrame();
- break;
-
- case APP_CMD_LOW_MEMORY:
- //Free up GL resources
- eng->TrimMemory();
- break;
- }
-}
-
-//-------------------------------------------------------------------------
-//Sensor handlers
-//-------------------------------------------------------------------------
-void AndroidAppBase::ProcessSensors( int32_t id )
-{
- // If a sensor has data, process it now.
- if( id == LOOPER_ID_USER )
- {
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEvent event;
- while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
- {
- }
- }
- }
-}
-
-void AndroidAppBase::ResumeSensors()
-{
- // When our app gains focus, we start monitoring the accelerometer.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
- // We'd like to get 60 events per second (in us).
- ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
- (1000L / 60) * 1000 );
- }
-}
-
-void AndroidAppBase::SuspendSensors()
-{
- // When our app loses focus, we stop monitoring the accelerometer.
- // This is to avoid consuming battery while not being used.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
- }
-}
-
-//-------------------------------------------------------------------------
-//Misc
-//-------------------------------------------------------------------------
-void AndroidAppBase::SetState( android_app* state, const char* native_activity_class_name )
-{
- app_ = state;
- native_activity_class_name_ = native_activity_class_name;
- doubletap_detector_.SetConfiguration( app_->config );
- drag_detector_.SetConfiguration( app_->config );
- pinch_detector_.SetConfiguration( app_->config );
-}
-
-bool AndroidAppBase::IsReady()
-{
- if( has_focus_ )
- return true;
-
- return false;
-}
-
-//void Engine::TransformPosition( ndk_helper::Vec2& vec )
-//{
-// vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
-// / ndk_helper::Vec2( pDeviceContext_->GetMainBackBufferDesc().Width, pDeviceContext_->GetMainBackBufferDesc().Height )
-// - ndk_helper::Vec2( 1.f, 1.f );
-//}
-
-void AndroidAppBase::ShowUI()
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-void AndroidAppBase::UpdateFPS( float fFPS )
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-}
diff --git a/Common/NativeApp/src/Android/AndroidMain.cpp b/Common/NativeApp/src/Android/AndroidMain.cpp
deleted file mode 100644
index 6e65b8a..0000000
--- a/Common/NativeApp/src/Android/AndroidMain.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
- /* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include <memory>
-#include <jni.h>
-#include <errno.h>
-
-#include "PlatformDefinitions.h"
-#include "NativeAppBase.h"
-
-
-#define HELPER_CLASS_NAME "com/android/helper/NDKHelper" //Class name of helper function
-#define NATIVEACTIVITY_CLASS_NAME "android/app/NativeActivity"
-
-using namespace Diligent;
-
-// This is the main entry point of a native application that is using
-// android_native_app_glue. It runs in its own thread, with its own
-// event loop for receiving input events and doing other things.
-void android_main( android_app* state )
-{
- std::unique_ptr<AndroidAppBase> theApp(CreateApplication());
- theApp->SetState( state, NATIVEACTIVITY_CLASS_NAME );
-
- //Init helper functions
- ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
-
- state->userData = theApp.get();
- state->onAppCmd = AndroidAppBase::HandleCmd;
- state->onInputEvent = AndroidAppBase::HandleInput;
-
-#ifdef USE_NDK_PROFILER
- monstartup( "libEngineSandbox.so" );
-#endif
-
- // Prepare to monitor accelerometer
- theApp->InitSensors();
-
- // loop waiting for stuff to do.
- while( 1 )
- {
- // Read all pending events.
- int id;
- int events;
- android_poll_source* source;
-
- // If not animating, we will block forever waiting for events.
- // If animating, we loop until all events are read, then continue
- // to draw the next frame of animation.
- while( (id = ALooper_pollAll( theApp->IsReady() ? 0 : -1, NULL, &events, (void**)&source )) >= 0 )
- {
- // Process this event.
- if( source != NULL )
- source->process( state, source );
-
- theApp->ProcessSensors( id );
-
- // Check if we are exiting.
- if( state->destroyRequested != 0 )
- {
- theApp->TermDisplay();
- return;
- }
- }
-
- if( theApp->IsReady() )
- {
- // Drawing is throttled to the screen update rate, so there
- // is no need to do timing here.
- theApp->DrawFrame();
- }
- }
-}