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-rw-r--r--Common/NativeApp/src/Android/AndroidAppBase.cpp266
-rw-r--r--Common/NativeApp/src/Android/AndroidMain.cpp93
-rw-r--r--Common/NativeApp/src/IOS/IOSAppBase.cpp38
-rw-r--r--Common/NativeApp/src/Linux/LinuxMain.cpp526
-rw-r--r--Common/NativeApp/src/MacOS/MacOSAppBase.cpp38
-rw-r--r--Common/NativeApp/src/UWP/App.cpp351
-rw-r--r--Common/NativeApp/src/UWP/App.h71
-rw-r--r--Common/NativeApp/src/UWP/Common/DeviceResources.cpp328
-rw-r--r--Common/NativeApp/src/UWP/Common/DeviceResources.h72
-rw-r--r--Common/NativeApp/src/UWP/Common/DirectXHelper.h58
-rw-r--r--Common/NativeApp/src/UWP/Common/StepTimer.h183
-rw-r--r--Common/NativeApp/src/UWP/UWPAppBase.cpp50
-rw-r--r--Common/NativeApp/src/UWP/dummy.cpp7
-rw-r--r--Common/NativeApp/src/Win32/WinMain.cpp168
14 files changed, 0 insertions, 2249 deletions
diff --git a/Common/NativeApp/src/Android/AndroidAppBase.cpp b/Common/NativeApp/src/Android/AndroidAppBase.cpp
deleted file mode 100644
index f3e341c..0000000
--- a/Common/NativeApp/src/Android/AndroidAppBase.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "AndroidAppBase.h"
-#include "Timer.h"
-
-#include <android/sensor.h>
-//#include <android/log.h>
-//#include <android_native_app_glue.h>
-#include <android/native_window_jni.h>
-//#include <cpu-features.h>
-
-namespace Diligent
-{
-
-int AndroidAppBase::InitDisplay()
-{
- if( !initialized_resources_ )
- {
- Initialize();
-
- LoadResources();
- initialized_resources_ = true;
- }
- else
- {
- // initialize OpenGL ES and EGL
- if( EGL_SUCCESS != Resume( app_->window ) )
- {
- UnloadResources();
- LoadResources();
- }
- }
-
- ShowUI();
-
- //tap_camera_.SetFlip( 1.f, -1.f, -1.f );
- //tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
-
- return 0;
-}
-
-void AndroidAppBase::InitSensors()
-{
- sensor_manager_ = ASensorManager_getInstance();
- accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_, ASENSOR_TYPE_ACCELEROMETER );
- sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper, LOOPER_ID_USER, NULL, NULL );
-}
-
-//
-// Just the current frame in the display.
-//
-void AndroidAppBase::DrawFrame()
-{
- // APP_CMD_CONFIG_CHANGED event is generated seveal frames
- // before the screen is actually resized. The only robust way
- // to detect window resize is to check it very frame
- if(CheckWindowSizeChanged())
- WindowResize(0,0);
-
- float fFPS;
- if( monitor_.Update( fFPS ) )
- {
- UpdateFPS( fFPS );
- }
-
- static Diligent::Timer Timer;
- static double PrevTime = Timer.GetElapsedTime();
- auto CurrTime = Timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
-
- Update(CurrTime, ElapsedTime);
-
- Render();
-
- Present();
- //if( EGL_SUCCESS != pRenderDevice_->Present() )
- //{
- // UnloadResources();
- // LoadResources();
- //}
-}
-
-
-//
-// Process the next input event.
-//
-int32_t AndroidAppBase::HandleInput( android_app* app, AInputEvent* event )
-{
- AndroidAppBase* eng = (AndroidAppBase*)app->userData;
- return eng->HandleInput( event );
-}
-
-//
-// Process the next main command.
-//
-void AndroidAppBase::HandleCmd( struct android_app* app, int32_t cmd )
-{
- AndroidAppBase* eng = (AndroidAppBase*)app->userData;
- switch( cmd )
- {
- case APP_CMD_SAVE_STATE:
- break;
-
- case APP_CMD_INIT_WINDOW:
- // The window is being shown, get it ready.
- if( app->window != NULL )
- {
- eng->InitDisplay();
- eng->DrawFrame();
- }
- break;
-
- case APP_CMD_CONFIG_CHANGED:
- case APP_CMD_WINDOW_RESIZED:
- // This does not work as the screen resizes few frames
- // after the event has been received
- // eng->WindowResize(0,0);
- break;
-
- case APP_CMD_TERM_WINDOW:
- // The window is being hidden or closed, clean it up.
- eng->TermDisplay();
- eng->has_focus_ = false;
- break;
-
- case APP_CMD_STOP:
- break;
-
- case APP_CMD_GAINED_FOCUS:
- eng->ResumeSensors();
- //Start animation
- eng->has_focus_ = true;
- break;
-
- case APP_CMD_LOST_FOCUS:
- eng->SuspendSensors();
- // Also stop animating.
- eng->has_focus_ = false;
- eng->DrawFrame();
- break;
-
- case APP_CMD_LOW_MEMORY:
- //Free up GL resources
- eng->TrimMemory();
- break;
- }
-}
-
-//-------------------------------------------------------------------------
-//Sensor handlers
-//-------------------------------------------------------------------------
-void AndroidAppBase::ProcessSensors( int32_t id )
-{
- // If a sensor has data, process it now.
- if( id == LOOPER_ID_USER )
- {
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEvent event;
- while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
- {
- }
- }
- }
-}
-
-void AndroidAppBase::ResumeSensors()
-{
- // When our app gains focus, we start monitoring the accelerometer.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
- // We'd like to get 60 events per second (in us).
- ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
- (1000L / 60) * 1000 );
- }
-}
-
-void AndroidAppBase::SuspendSensors()
-{
- // When our app loses focus, we stop monitoring the accelerometer.
- // This is to avoid consuming battery while not being used.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
- }
-}
-
-//-------------------------------------------------------------------------
-//Misc
-//-------------------------------------------------------------------------
-void AndroidAppBase::SetState( android_app* state, const char* native_activity_class_name )
-{
- app_ = state;
- native_activity_class_name_ = native_activity_class_name;
- doubletap_detector_.SetConfiguration( app_->config );
- drag_detector_.SetConfiguration( app_->config );
- pinch_detector_.SetConfiguration( app_->config );
-}
-
-bool AndroidAppBase::IsReady()
-{
- if( has_focus_ )
- return true;
-
- return false;
-}
-
-//void Engine::TransformPosition( ndk_helper::Vec2& vec )
-//{
-// vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
-// / ndk_helper::Vec2( pDeviceContext_->GetMainBackBufferDesc().Width, pDeviceContext_->GetMainBackBufferDesc().Height )
-// - ndk_helper::Vec2( 1.f, 1.f );
-//}
-
-void AndroidAppBase::ShowUI()
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-void AndroidAppBase::UpdateFPS( float fFPS )
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-}
diff --git a/Common/NativeApp/src/Android/AndroidMain.cpp b/Common/NativeApp/src/Android/AndroidMain.cpp
deleted file mode 100644
index 6e65b8a..0000000
--- a/Common/NativeApp/src/Android/AndroidMain.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
- /* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include <memory>
-#include <jni.h>
-#include <errno.h>
-
-#include "PlatformDefinitions.h"
-#include "NativeAppBase.h"
-
-
-#define HELPER_CLASS_NAME "com/android/helper/NDKHelper" //Class name of helper function
-#define NATIVEACTIVITY_CLASS_NAME "android/app/NativeActivity"
-
-using namespace Diligent;
-
-// This is the main entry point of a native application that is using
-// android_native_app_glue. It runs in its own thread, with its own
-// event loop for receiving input events and doing other things.
-void android_main( android_app* state )
-{
- std::unique_ptr<AndroidAppBase> theApp(CreateApplication());
- theApp->SetState( state, NATIVEACTIVITY_CLASS_NAME );
-
- //Init helper functions
- ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
-
- state->userData = theApp.get();
- state->onAppCmd = AndroidAppBase::HandleCmd;
- state->onInputEvent = AndroidAppBase::HandleInput;
-
-#ifdef USE_NDK_PROFILER
- monstartup( "libEngineSandbox.so" );
-#endif
-
- // Prepare to monitor accelerometer
- theApp->InitSensors();
-
- // loop waiting for stuff to do.
- while( 1 )
- {
- // Read all pending events.
- int id;
- int events;
- android_poll_source* source;
-
- // If not animating, we will block forever waiting for events.
- // If animating, we loop until all events are read, then continue
- // to draw the next frame of animation.
- while( (id = ALooper_pollAll( theApp->IsReady() ? 0 : -1, NULL, &events, (void**)&source )) >= 0 )
- {
- // Process this event.
- if( source != NULL )
- source->process( state, source );
-
- theApp->ProcessSensors( id );
-
- // Check if we are exiting.
- if( state->destroyRequested != 0 )
- {
- theApp->TermDisplay();
- return;
- }
- }
-
- if( theApp->IsReady() )
- {
- // Drawing is throttled to the screen update rate, so there
- // is no need to do timing here.
- theApp->DrawFrame();
- }
- }
-}
diff --git a/Common/NativeApp/src/IOS/IOSAppBase.cpp b/Common/NativeApp/src/IOS/IOSAppBase.cpp
deleted file mode 100644
index d4defb8..0000000
--- a/Common/NativeApp/src/IOS/IOSAppBase.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "IOSAppBase.h"
-
-namespace Diligent
-{
-
-void IOSAppBase::Update()
-{
- // Render the scene
- auto CurrTime = timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
- Update(CurrTime, ElapsedTime);
-}
-
-}
diff --git a/Common/NativeApp/src/Linux/LinuxMain.cpp b/Common/NativeApp/src/Linux/LinuxMain.cpp
deleted file mode 100644
index fc26c8a..0000000
--- a/Common/NativeApp/src/Linux/LinuxMain.cpp
+++ /dev/null
@@ -1,526 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include <memory>
-#include <iomanip>
-
-#include "PlatformDefinitions.h"
-#include "NativeAppBase.h"
-#include "StringTools.h"
-#include "Timer.h"
-#include "Errors.h"
-
-
-#ifndef GLX_CONTEXT_MAJOR_VERSION_ARB
-# define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#endif
-
-#ifndef GLX_CONTEXT_MINOR_VERSION_ARB
-# define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
-#endif
-
-#ifndef GLX_CONTEXT_FLAGS_ARB
-# define GLX_CONTEXT_FLAGS_ARB 0x2094
-#endif
-
-#ifndef GLX_CONTEXT_DEBUG_BIT_ARB
-# define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
-#endif
-
-typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, int, const int*);
-
-static constexpr uint16_t WindowWidth = 1024;
-static constexpr uint16_t WindowHeight = 768;
-static constexpr uint16_t MinWindowWidth = 320;
-static constexpr uint16_t MinWindowHeight = 240;
-
-using namespace Diligent;
-
-namespace
-{
-
-class WindowTitleHelper
-{
-public:
- WindowTitleHelper(std::string _Title) :
- Title(std::move(_Title))
- {}
-
- std::string GetTitleWithFPS(double ElapsedTime)
- {
- double filterScale = 0.2;
- FilteredFrameTime = FilteredFrameTime * (1.0 - filterScale) + filterScale * ElapsedTime;
- std::stringstream TitleWithFpsSS;
- TitleWithFpsSS << Title;
- TitleWithFpsSS << " - " << std::fixed << std::setprecision(1) << FilteredFrameTime * 1000;
- TitleWithFpsSS << " ms (" << 1.0 / FilteredFrameTime << " fps)";
- return TitleWithFpsSS.str();
- }
-
-private:
- const std::string Title;
- double FilteredFrameTime = 0.0;
-};
-
-}
-
-#if VULKAN_SUPPORTED
-
-// https://code.woboq.org/qt5/include/xcb/xcb_icccm.h.html
-enum XCB_SIZE_HINT
-{
- XCB_SIZE_HINT_US_POSITION = 1 << 0,
- XCB_SIZE_HINT_US_SIZE = 1 << 1,
- XCB_SIZE_HINT_P_POSITION = 1 << 2,
- XCB_SIZE_HINT_P_SIZE = 1 << 3,
- XCB_SIZE_HINT_P_MIN_SIZE = 1 << 4,
- XCB_SIZE_HINT_P_MAX_SIZE = 1 << 5,
- XCB_SIZE_HINT_P_RESIZE_INC = 1 << 6,
- XCB_SIZE_HINT_P_ASPECT = 1 << 7,
- XCB_SIZE_HINT_BASE_SIZE = 1 << 8,
- XCB_SIZE_HINT_P_WIN_GRAVITY = 1 << 9
-};
-
-struct xcb_size_hints_t
-{
- uint32_t flags; /** User specified flags */
- int32_t x, y; /** User-specified position */
- int32_t width, height; /** User-specified size */
- int32_t min_width, min_height; /** Program-specified minimum size */
- int32_t max_width, max_height; /** Program-specified maximum size */
- int32_t width_inc, height_inc; /** Program-specified resize increments */
- int32_t min_aspect_num, min_aspect_den; /** Program-specified minimum aspect ratios */
- int32_t max_aspect_num, max_aspect_den; /** Program-specified maximum aspect ratios */
- int32_t base_width, base_height; /** Program-specified base size */
- uint32_t win_gravity; /** Program-specified window gravity */
-};
-
-struct XCBInfo
-{
- xcb_connection_t* connection = nullptr;
- uint32_t window = 0;
- uint16_t width = 0;
- uint16_t height = 0;
- xcb_intern_atom_reply_t* atom_wm_delete_window = nullptr;
-};
-
-XCBInfo InitXCBConnectionAndWindow(const std::string& Title)
-{
- XCBInfo info;
-
- int scr = 0;
- info.connection = xcb_connect(nullptr, &scr);
- if (info.connection == nullptr || xcb_connection_has_error(info.connection))
- {
- std::cerr << "Unable to make an XCB connection\n";
- exit(-1);
- }
-
- const xcb_setup_t* setup = xcb_get_setup(info.connection);
- xcb_screen_iterator_t iter = xcb_setup_roots_iterator(setup);
- while (scr-- > 0)
- xcb_screen_next(&iter);
-
- auto screen = iter.data;
-
- info.width = WindowWidth;
- info.height = WindowHeight;
-
- uint32_t value_mask, value_list[32];
-
- info.window = xcb_generate_id(info.connection);
-
- value_mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
- value_list[0] = screen->black_pixel;
- value_list[1] =
- XCB_EVENT_MASK_KEY_RELEASE |
- XCB_EVENT_MASK_KEY_PRESS |
- XCB_EVENT_MASK_EXPOSURE |
- XCB_EVENT_MASK_STRUCTURE_NOTIFY |
- XCB_EVENT_MASK_POINTER_MOTION |
- XCB_EVENT_MASK_BUTTON_PRESS |
- XCB_EVENT_MASK_BUTTON_RELEASE;
-
- xcb_create_window(info.connection, XCB_COPY_FROM_PARENT, info.window, screen->root, 0, 0, info.width, info.height, 0,
- XCB_WINDOW_CLASS_INPUT_OUTPUT, screen->root_visual, value_mask, value_list);
-
- // Magic code that will send notification when window is destroyed
- xcb_intern_atom_cookie_t cookie = xcb_intern_atom(info.connection, 1, 12, "WM_PROTOCOLS");
- xcb_intern_atom_reply_t* reply = xcb_intern_atom_reply(info.connection, cookie, 0);
-
- xcb_intern_atom_cookie_t cookie2 = xcb_intern_atom(info.connection, 0, 16, "WM_DELETE_WINDOW");
- info.atom_wm_delete_window = xcb_intern_atom_reply(info.connection, cookie2, 0);
-
- xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, (*reply).atom, 4, 32, 1,
- &(*info.atom_wm_delete_window).atom);
- free(reply);
-
- xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
- 8, Title.length(), Title.c_str() );
-
- // https://stackoverflow.com/a/27771295
- xcb_size_hints_t hints = {};
- hints.flags = XCB_SIZE_HINT_P_MIN_SIZE;
- hints.min_width = MinWindowWidth;
- hints.min_height = MinWindowHeight;
- xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE, info.window, XCB_ATOM_WM_NORMAL_HINTS, XCB_ATOM_WM_SIZE_HINTS,
- 32, sizeof(xcb_size_hints_t), &hints);
-
- xcb_map_window(info.connection, info.window);
-
- // Force the x/y coordinates to 100,100 results are identical in consecutive
- // runs
- const uint32_t coords[] = {100, 100};
- xcb_configure_window(info.connection, info.window, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, coords);
- xcb_flush(info.connection);
-
- xcb_generic_event_t *e;
- while ((e = xcb_wait_for_event(info.connection)))
- {
- if ((e->response_type & ~0x80) == XCB_EXPOSE) break;
- }
- return info;
-}
-
-void DestroyXCBConnectionAndWindow(XCBInfo &info)
-{
- xcb_destroy_window(info.connection, info.window);
- xcb_disconnect(info.connection);
-}
-
-int xcb_main()
-{
- std::unique_ptr<NativeAppBase> TheApp(CreateApplication());
-
- std::string Title = TheApp->GetAppTitle();
- auto xcbInfo = InitXCBConnectionAndWindow(Title);
- if(!TheApp->InitVulkan(xcbInfo.connection, xcbInfo.window))
- return -1;
-
- xcb_flush(xcbInfo.connection);
-
- Timer timer;
- auto PrevTime = timer.GetElapsedTime();
- Title = TheApp->GetAppTitle();
- WindowTitleHelper TitleHelper(Title);
-
- while (true)
- {
- xcb_generic_event_t* event = nullptr;
- bool Quit = false;
- while ((event = xcb_poll_for_event(xcbInfo.connection)) != nullptr)
- {
- TheApp->HandleXCBEvent(event);
- switch (event->response_type & 0x7f)
- {
- case XCB_CLIENT_MESSAGE:
- if ((*(xcb_client_message_event_t*)event).data.data32[0] ==
- (*xcbInfo.atom_wm_delete_window).atom)
- {
- Quit = true;
- }
- break;
-
- case XCB_KEY_RELEASE:
- {
- const auto* keyEvent = reinterpret_cast<const xcb_key_release_event_t*>(event);
- switch (keyEvent->detail)
- {
- #define KEY_ESCAPE 0x9
- case KEY_ESCAPE:
- Quit = true;
- break;
- }
- }
- break;
-
- case XCB_DESTROY_NOTIFY:
- Quit = true;
- break;
-
- case XCB_CONFIGURE_NOTIFY:
- {
- const auto* cfgEvent = reinterpret_cast<const xcb_configure_notify_event_t*>(event);
- if ((cfgEvent->width != xcbInfo.width) || (cfgEvent->height != xcbInfo.height))
- {
- xcbInfo.width = cfgEvent->width;
- xcbInfo.height = cfgEvent->height;
- if ((xcbInfo.width > 0) && (xcbInfo.height > 0))
- {
- TheApp->WindowResize(xcbInfo.width, xcbInfo.height);
- }
- }
- }
- break;
-
- default:
- break;
- }
- free(event);
- }
-
- if (Quit)
- break;
-
- // Render the scene
- auto CurrTime = timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
-
- TheApp->Update(CurrTime, ElapsedTime);
-
- TheApp->Render();
-
- TheApp->Present();
-
- auto TitleWithFPS = TitleHelper.GetTitleWithFPS(ElapsedTime);
- xcb_change_property(xcbInfo.connection, XCB_PROP_MODE_REPLACE, xcbInfo.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
- 8, TitleWithFPS.length(), TitleWithFPS.c_str() );
- xcb_flush(xcbInfo.connection);
- }
-
- TheApp.reset();
- DestroyXCBConnectionAndWindow(xcbInfo);
-
- return 0;
-}
-
-#endif
-
-
-int x_main()
-{
- std::unique_ptr<NativeAppBase> TheApp(CreateApplication());
- Display *display = XOpenDisplay(0);
-
- static int visual_attribs[] =
- {
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
- GLX_DOUBLEBUFFER, true,
-
- // The largest available total RGBA color buffer size (sum of GLX_RED_SIZE,
- // GLX_GREEN_SIZE, GLX_BLUE_SIZE, and GLX_ALPHA_SIZE) of at least the minimum
- // size specified for each color component is preferred.
- GLX_RED_SIZE, 8,
- GLX_GREEN_SIZE, 8,
- GLX_BLUE_SIZE, 8,
- GLX_ALPHA_SIZE, 8,
-
- // The largest available depth buffer of at least GLX_DEPTH_SIZE size is preferred
- GLX_DEPTH_SIZE, 24,
-
- //GLX_SAMPLE_BUFFERS, 1,
- GLX_SAMPLES, 1,
- None
- };
-
- int fbcount = 0;
- GLXFBConfig *fbc = glXChooseFBConfig(display, DefaultScreen(display), visual_attribs, &fbcount);
- if (!fbc)
- {
- LOG_ERROR_MESSAGE("Failed to retrieve a framebuffer config");
- return -1;
- }
-
- XVisualInfo *vi = glXGetVisualFromFBConfig(display, fbc[0]);
-
- XSetWindowAttributes swa;
- swa.colormap = XCreateColormap(display, RootWindow(display, vi->screen), vi->visual, AllocNone);
- swa.border_pixel = 0;
- swa.event_mask =
- StructureNotifyMask |
- ExposureMask |
- KeyPressMask |
- KeyReleaseMask |
- ButtonPressMask |
- ButtonReleaseMask |
- PointerMotionMask;
-
- Window win = XCreateWindow(display, RootWindow(display, vi->screen), 0, 0, WindowWidth, WindowHeight, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel|CWColormap|CWEventMask, &swa);
- if (!win)
- {
- LOG_ERROR_MESSAGE("Failed to create window.");
- return -1;
- }
-
- {
- auto SizeHints = XAllocSizeHints();
- SizeHints->flags = PMinSize;
- SizeHints->min_width = MinWindowWidth;
- SizeHints->min_height = MinWindowHeight;
- XSetWMNormalHints(display, win, SizeHints);
- XFree(SizeHints);
- }
-
- XMapWindow(display, win);
-
- glXCreateContextAttribsARBProc glXCreateContextAttribsARB = nullptr;
- {
- // Create an oldstyle context first, to get the correct function pointer for glXCreateContextAttribsARB
- GLXContext ctx_old = glXCreateContext(display, vi, 0, GL_TRUE);
- glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
- glXMakeCurrent(display, None, NULL);
- glXDestroyContext(display, ctx_old);
- }
-
- if (glXCreateContextAttribsARB == nullptr)
- {
- LOG_ERROR("glXCreateContextAttribsARB entry point not found. Aborting.");
- return -1;
- }
-
- int Flags = GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
-#ifdef _DEBUG
- Flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
-#endif
-
- int major_version = 4;
- int minor_version = 3;
- static int context_attribs[] =
- {
- GLX_CONTEXT_MAJOR_VERSION_ARB, major_version,
- GLX_CONTEXT_MINOR_VERSION_ARB, minor_version,
- GLX_CONTEXT_FLAGS_ARB, Flags,
- None
- };
-
- constexpr int True = 1;
- GLXContext ctx = glXCreateContextAttribsARB(display, fbc[0], NULL, True, context_attribs);
- if (!ctx)
- {
- LOG_ERROR("Failed to create GL context.");
- return -1;
- }
- XFree(fbc);
-
-
- glXMakeCurrent(display, win, ctx);
- TheApp->OnGLContextCreated(display, win);
- std::string Title = TheApp->GetAppTitle();
-
- Timer timer;
- auto PrevTime = timer.GetElapsedTime();
- WindowTitleHelper TitleHelper(Title);
-
- while (true)
- {
- bool EscPressed = false;
- XEvent xev;
- // Handle all events in the queue
- while(XCheckMaskEvent(display, 0xFFFFFFFF, &xev))
- {
- TheApp->HandleXEvent(&xev);
- switch(xev.type)
- {
- case KeyPress:
- {
- KeySym keysym;
- char buffer[80];
- int num_char = XLookupString((XKeyEvent *)&xev, buffer, _countof(buffer), &keysym, 0);
- EscPressed = (keysym==XK_Escape);
- }
-
- case ConfigureNotify:
- {
- XConfigureEvent &xce = reinterpret_cast<XConfigureEvent &>(xev);
- if(xce.width != 0 && xce.height != 0)
- TheApp->WindowResize(xce.width, xce.height);
- break;
- }
- }
- }
-
- if(EscPressed)
- break;
-
- // Render the scene
- auto CurrTime = timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
-
- TheApp->Update(CurrTime, ElapsedTime);
-
- TheApp->Render();
-
- TheApp->Present();
-
- auto TitleWithFPS = TitleHelper.GetTitleWithFPS(ElapsedTime);
- XStoreName(display, win, TitleWithFPS.c_str());
- }
-
- TheApp.reset();
-
- ctx = glXGetCurrentContext();
- glXMakeCurrent(display, None, NULL);
- glXDestroyContext(display, ctx);
- XDestroyWindow(display, win);
- XCloseDisplay(display);
-}
-
-int main (int argc, char ** argv)
-{
- bool UseVulkan = false;
-
-#if VULKAN_SUPPORTED
- UseVulkan = true;
- if (argc > 1)
- {
- const auto* Key = "-mode ";
- const auto* pos = strstr(argv[1], Key);
- if (pos != nullptr)
- {
- pos += strlen(Key);
- while(*pos != 0 && *pos == ' ')++pos;
- if (strcasecmp(pos, "GL") == 0)
- {
- UseVulkan = false;
- }
- else if (strcasecmp(pos, "VK") == 0)
- {
- UseVulkan = true;
- }
- else
- {
- std::cerr << "Unknown device type. Only the following types are supported: GL, VK";
- return -1;
- }
- }
- }
-
- if (UseVulkan)
- {
- auto ret = xcb_main();
- if (ret >= 0)
- {
- return ret;
- }
- else
- {
- LOG_ERROR_MESSAGE("Failed to initialize the engine in Vulkan mode. Attempting to use OpenGL");
- }
- }
-#endif
-
- return x_main();
-}
diff --git a/Common/NativeApp/src/MacOS/MacOSAppBase.cpp b/Common/NativeApp/src/MacOS/MacOSAppBase.cpp
deleted file mode 100644
index f3d0313..0000000
--- a/Common/NativeApp/src/MacOS/MacOSAppBase.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/* Copyright 2015-2019 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "MacOSAppBase.h"
-
-namespace Diligent
-{
-
-void MacOSAppBase::Update()
-{
- // Render the scene
- auto CurrTime = timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
- Update(CurrTime, ElapsedTime);
-}
-
-}
diff --git a/Common/NativeApp/src/UWP/App.cpp b/Common/NativeApp/src/UWP/App.cpp
deleted file mode 100644
index 0c928eb..0000000
--- a/Common/NativeApp/src/UWP/App.cpp
+++ /dev/null
@@ -1,351 +0,0 @@
-/* Copyright 2015-2016 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#define NOMINIMAX
-#include <wrl.h>
-#include <wrl/client.h>
-#include <DirectXMath.h>
-#include <agile.h>
-
-#if defined(_DEBUG)
-# include <dxgidebug.h>
-#endif
-
-#include "App.h"
-#include "StringTools.h"
-
-#include <ppltasks.h>
-
-using namespace SampleApp;
-using namespace Diligent;
-
-using namespace concurrency;
-using namespace Windows::ApplicationModel;
-using namespace Windows::ApplicationModel::Core;
-using namespace Windows::ApplicationModel::Activation;
-using namespace Windows::UI::Core;
-using namespace Windows::UI::Input;
-using namespace Windows::System;
-using namespace Windows::Foundation;
-using namespace Windows::Graphics::Display;
-
-using Microsoft::WRL::ComPtr;
-
-
-ref class ApplicationSource sealed : IFrameworkViewSource
-{
-public:
- virtual IFrameworkView^ CreateView()
- {
- return ref new App();
- }
-};
-
-
-// The main function is only used to initialize our IFrameworkView class.
-[Platform::MTAThread]
-int main(Platform::Array<Platform::String^>^)
-{
- auto direct3DApplicationSource = ref new ApplicationSource();
- CoreApplication::Run(direct3DApplicationSource);
- return 0;
-}
-
-App::App() :
- m_windowClosed(false),
- m_windowVisible(true)
-{
-}
-
-
-// The first method called when the IFrameworkView is being created.
-void App::Initialize(CoreApplicationView^ applicationView)
-{
- // Register event handlers for app lifecycle. This example includes Activated, so that we
- // can make the CoreWindow active and start rendering on the window.
- applicationView->Activated +=
- ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
-
- CoreApplication::Suspending +=
- ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
-
- CoreApplication::Resuming +=
- ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
-}
-
-// Called when the CoreWindow object is created (or re-created).
-void App::SetWindow(CoreWindow^ window)
-{
- window->SizeChanged +=
- ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
-
- window->VisibilityChanged +=
- ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
-
- window->Closed +=
- ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
-
- window->KeyDown +=
- ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown);
-
- window->KeyUp +=
- ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp);
-
- DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
-
- currentDisplayInformation->DpiChanged +=
- ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
-
- currentDisplayInformation->OrientationChanged +=
- ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
-
- DisplayInformation::DisplayContentsInvalidated +=
- ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
-
- if (m_Main)
- {
- m_Main->OnSetWindow(window);
- }
-}
-
-// Initializes scene resources, or loads a previously saved app state.
-void App::Load(Platform::String^ entryPoint)
-{
- if (m_Main == nullptr)
- {
- m_Main.reset(CreateApplication());
- m_Main->OnSetWindow(CoreWindow::GetForCurrentThread());
- }
-}
-
-// This method is called after the window becomes active.
-void App::Run()
-{
- while (!m_windowClosed)
- {
- if (m_windowVisible)
- {
- CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
-
- // Initialize device resources
- GetDeviceResources();
-
- //PIXBeginEvent(commandQueue, 0, L"Update");
- {
- m_Main->Update();
- }
- //PIXEndEvent(commandQueue);
-
- //PIXBeginEvent(commandQueue, 0, L"Render");
- {
- m_Main->Render();
- if (m_Main->IsFrameReady())
- {
- m_Main->Present();
- }
- }
- //PIXEndEvent(commandQueue);
- }
- else
- {
- CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
- }
- }
-}
-
-// Required for IFrameworkView.
-// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
-// class is torn down while the app is in the foreground.
-void App::Uninitialize()
-{
-}
-
-// Application lifecycle event handlers.
-
-void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
-{
- if (args->Kind == ActivationKind::Launch)
- {
- LaunchActivatedEventArgs^ launchArgs = (LaunchActivatedEventArgs^)args;
- auto CmdLine = Diligent::NarrowString(launchArgs->Arguments->Data());
- m_Main->ProcessCommandLine(CmdLine.c_str());
- }
-
- auto Title = Diligent::WidenString(m_Main->GetAppTitle());
- Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
-
- // Run() won't start until the CoreWindow is activated.
- CoreWindow::GetForCurrentThread()->Activate();
-}
-
-void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
-{
- // Save app state asynchronously after requesting a deferral. Holding a deferral
- // indicates that the application is busy performing suspending operations. Be
- // aware that a deferral may not be held indefinitely. After about five seconds,
- // the app will be forced to exit.
- SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
-
- create_task([this, deferral]()
- {
- m_Main->OnSuspending();
- deferral->Complete();
- });
-}
-
-void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
-{
- // Restore any data or state that was unloaded on suspend. By default, data
- // and state are persisted when resuming from suspend. Note that this event
- // does not occur if the app was previously terminated.
-
- m_Main->OnResuming();
-}
-
-// Window event handlers.
-
-void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
-{
- if (auto DeviceResources = GetDeviceResources())
- {
- DeviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
- m_Main->OnWindowSizeChanged();
- }
-}
-
-void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
-{
- m_windowVisible = args->Visible;
-}
-
-void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
-{
- m_windowClosed = true;
-}
-
-// DisplayInformation event handlers.
-
-void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
-{
- // Note: The value for LogicalDpi retrieved here may not match the effective DPI of the app
- // if it is being scaled for high resolution devices. Once the DPI is set on DeviceResources,
- // you should always retrieve it using the GetDpi method.
- // See DeviceResources.cpp for more details.
- if (auto DeviceResources = GetDeviceResources())
- {
- DeviceResources->SetDpi(sender->LogicalDpi);
- m_Main->OnWindowSizeChanged();
- }
-}
-
-void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
-{
- if (auto DeviceResources = GetDeviceResources())
- {
- DeviceResources->SetCurrentOrientation(sender->CurrentOrientation);
- m_Main->OnWindowSizeChanged();
- }
-}
-
-void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
-{
- if (auto DeviceResources = GetDeviceResources())
- {
- DeviceResources->ValidateDevice();
- }
-}
-
-void App::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
-{
- auto Key = args->VirtualKey;
- switch(Key)
- {
- case VirtualKey::Escape:
- CoreApplication::Exit();
- break;
-
- case VirtualKey::Enter:
- if(m_bShiftPressed)
- {
- auto applicationView = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView();
- if (applicationView->IsFullScreenMode)
- {
- applicationView->ExitFullScreenMode();
- }
- else
- {
- applicationView->TryEnterFullScreenMode();
- }
- }
- break;
-
- case VirtualKey::Shift:
- m_bShiftPressed = true;
- break;
- }
-}
-
-void App::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
-{
- auto Key = args->VirtualKey;
- switch (Key)
- {
- case VirtualKey::Shift:
- m_bShiftPressed = false;
- break;
- }
-}
-
-std::shared_ptr<DX::DeviceResources> App::GetDeviceResources()
-{
- if (m_deviceResources != nullptr && m_deviceResources->IsDeviceRemoved())
- {
- // All references to the existing D3D device must be released before a new device
- // can be created.
-
- m_deviceResources = nullptr;
- m_Main->OnDeviceRemoved();
-
-#if defined(_DEBUG)
- ComPtr<IDXGIDebug1> dxgiDebug;
- if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug))))
- {
- dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_SUMMARY | DXGI_DEBUG_RLO_IGNORE_INTERNAL));
- }
-#endif
- }
-
- if (m_deviceResources == nullptr)
- {
- m_deviceResources = m_Main->InitDeviceResources();
- if (m_deviceResources)
- {
- m_deviceResources->SetWindow(CoreWindow::GetForCurrentThread());
- auto Title = Diligent::WidenString(m_Main->GetAppTitle());
- Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->Title = ref new Platform::String(Title.c_str());
- m_Main->OnWindowSizeChanged();
- m_Main->CreateRenderers();
- }
- }
- return m_deviceResources;
-}
diff --git a/Common/NativeApp/src/UWP/App.h b/Common/NativeApp/src/UWP/App.h
deleted file mode 100644
index 4f31f07..0000000
--- a/Common/NativeApp/src/UWP/App.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/* Copyright 2015-2016 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#pragma once
-
-#include "Common\DeviceResources.h"
-#include "NativeAppBase.h"
-
-namespace SampleApp
-{
- // Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
- ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
- {
- public:
- App();
-
- // IFrameworkView methods.
- virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
- virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
- virtual void Load(Platform::String^ entryPoint);
- virtual void Run();
- virtual void Uninitialize();
-
- protected:
- // Application lifecycle event handlers.
- void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
- void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
- void OnResuming(Platform::Object^ sender, Platform::Object^ args);
-
- // Window event handlers.
- void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
- void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
- void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
-
- // DisplayInformation event handlers.
- void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
- void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
- void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
-
- void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
- void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
-
- private:
- std::shared_ptr<DX::DeviceResources> GetDeviceResources();
- std::unique_ptr<Diligent::NativeAppBase> m_Main;
- std::shared_ptr<DX::DeviceResources> m_deviceResources;
- bool m_windowClosed = false;
- bool m_windowVisible = false;
- bool m_bShiftPressed = false;
- };
-}
diff --git a/Common/NativeApp/src/UWP/Common/DeviceResources.cpp b/Common/NativeApp/src/UWP/Common/DeviceResources.cpp
deleted file mode 100644
index c111a54..0000000
--- a/Common/NativeApp/src/UWP/Common/DeviceResources.cpp
+++ /dev/null
@@ -1,328 +0,0 @@
-
-#define NOMINIMAX
-#include <wrl.h>
-#include <wrl/client.h>
-#include <DirectXMath.h>
-#include <agile.h>
-
-#include <dxgi1_4.h>
-#include <d3d12.h>
-#include <d3d11.h>
-#include <pix.h>
-
-#if defined(_DEBUG)
-# include <dxgidebug.h>
-#endif
-
-#include "DeviceResources.h"
-#include "DirectXHelper.h"
-
-
-using namespace DirectX;
-using namespace Microsoft::WRL;
-using namespace Windows::Foundation;
-using namespace Windows::Graphics::Display;
-using namespace Windows::UI::Core;
-using namespace Windows::UI::Xaml::Controls;
-using namespace Platform;
-
-namespace DisplayMetrics
-{
- // High resolution displays can require a lot of GPU and battery power to render.
- // High resolution phones, for example, may suffer from poor battery life if
- // games attempt to render at 60 frames per second at full fidelity.
- // The decision to render at full fidelity across all platforms and form factors
- // should be deliberate.
- static const bool SupportHighResolutions = false;
-
- // The default thresholds that define a "high resolution" display. If the thresholds
- // are exceeded and SupportHighResolutions is false, the dimensions will be scaled
- // by 50%.
- static const float DpiThreshold = 192.0f; // 200% of standard desktop display.
- static const float WidthThreshold = 1920.0f; // 1080p width.
- static const float HeightThreshold = 1080.0f; // 1080p height.
-};
-
-// Constants used to calculate screen rotations.
-namespace ScreenRotation
-{
- // 0-degree Z-rotation
- static const XMFLOAT4X4 Rotation0(
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- );
-
- // 90-degree Z-rotation
- static const XMFLOAT4X4 Rotation90(
- 0.0f, 1.0f, 0.0f, 0.0f,
- -1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- );
-
- // 180-degree Z-rotation
- static const XMFLOAT4X4 Rotation180(
- -1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, -1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- );
-
- // 270-degree Z-rotation
- static const XMFLOAT4X4 Rotation270(
- 0.0f, -1.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f
- );
-};
-
-// Constructor for DeviceResources.
-DX::DeviceResources::DeviceResources(ID3D11Device *d3d11Device, ID3D12Device *d3d12Device) :
- m_d3dRenderTargetSize(),
- m_outputSize(),
- m_logicalSize(),
- m_nativeOrientation(DisplayOrientations::None),
- m_currentOrientation(DisplayOrientations::None),
- m_dpi(-1.0f),
- m_deviceRemoved(false),
- m_d3d11Device(d3d11Device),
- m_d3d12Device(d3d12Device)
-{
-}
-
-
-void DX::DeviceResources::SetSwapChainRotation(IDXGISwapChain3 *swapChain)
-{
- // Set the proper orientation for the swap chain, and generate
- // 3D matrix transformations for rendering to the rotated swap chain.
- // The 3D matrix is specified explicitly to avoid rounding errors.
- DXGI_MODE_ROTATION displayRotation = ComputeDisplayRotation();
- switch (displayRotation)
- {
- case DXGI_MODE_ROTATION_IDENTITY:
- m_orientationTransform3D = ScreenRotation::Rotation0;
- break;
-
- case DXGI_MODE_ROTATION_ROTATE90:
- m_orientationTransform3D = ScreenRotation::Rotation270;
- break;
-
- case DXGI_MODE_ROTATION_ROTATE180:
- m_orientationTransform3D = ScreenRotation::Rotation180;
- break;
-
- case DXGI_MODE_ROTATION_ROTATE270:
- m_orientationTransform3D = ScreenRotation::Rotation90;
- break;
-
- default:
- throw ref new FailureException();
- }
-
- DX::ThrowIfFailed(
- swapChain->SetRotation(displayRotation)
- );
-}
-
-// Determine the dimensions of the render target and whether it will be scaled down.
-void DX::DeviceResources::UpdateRenderTargetSize()
-{
- m_effectiveDpi = m_dpi;
-
- // To improve battery life on high resolution devices, render to a smaller render target
- // and allow the GPU to scale the output when it is presented.
- if (!DisplayMetrics::SupportHighResolutions && m_dpi > DisplayMetrics::DpiThreshold)
- {
- float width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_dpi);
- float height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_dpi);
-
- // When the device is in portrait orientation, height > width. Compare the
- // larger dimension against the width threshold and the smaller dimension
- // against the height threshold.
- if (max(width, height) > DisplayMetrics::WidthThreshold && min(width, height) > DisplayMetrics::HeightThreshold)
- {
- // To scale the app we change the effective DPI. Logical size does not change.
- m_effectiveDpi /= 2.0f;
- }
- }
-
- // Calculate the necessary render target size in pixels.
- m_outputSize.Width = DX::ConvertDipsToPixels(m_logicalSize.Width, m_effectiveDpi);
- m_outputSize.Height = DX::ConvertDipsToPixels(m_logicalSize.Height, m_effectiveDpi);
-
- // Prevent zero size DirectX content from being created.
- m_outputSize.Width = max(m_outputSize.Width, 1);
- m_outputSize.Height = max(m_outputSize.Height, 1);
-
-
- // The width and height of the swap chain must be based on the window's
- // natively-oriented width and height. If the window is not in the native
- // orientation, the dimensions must be reversed.
- DXGI_MODE_ROTATION displayRotation = ComputeDisplayRotation();
-
- bool swapDimensions = displayRotation == DXGI_MODE_ROTATION_ROTATE90 || displayRotation == DXGI_MODE_ROTATION_ROTATE270;
- auto fWidth = swapDimensions ? m_outputSize.Height : m_outputSize.Width;
- auto fHeight = swapDimensions ? m_outputSize.Width : m_outputSize.Height;
-
- m_backBufferWidth = lround(fWidth);
- m_backBufferHeight = lround(fHeight);
-}
-
-// This method is called when the CoreWindow is created (or re-created).
-void DX::DeviceResources::SetWindow(CoreWindow^ window)
-{
- DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
-
- m_window = window;
- m_logicalSize = Windows::Foundation::Size(window->Bounds.Width, window->Bounds.Height);
- m_nativeOrientation = currentDisplayInformation->NativeOrientation;
- m_currentOrientation = currentDisplayInformation->CurrentOrientation;
- m_dpi = currentDisplayInformation->LogicalDpi;
-
- //CreateWindowSizeDependentResources();
-}
-
-// This method is called in the event handler for the SizeChanged event.
-void DX::DeviceResources::SetLogicalSize(Windows::Foundation::Size logicalSize)
-{
- if (m_logicalSize != logicalSize)
- {
- m_logicalSize = logicalSize;
- //CreateWindowSizeDependentResources();
- }
-}
-
-// This method is called in the event handler for the DpiChanged event.
-void DX::DeviceResources::SetDpi(float dpi)
-{
- if (dpi != m_dpi)
- {
- m_dpi = dpi;
-
- // When the display DPI changes, the logical size of the window (measured in Dips) also changes and needs to be updated.
- m_logicalSize = Windows::Foundation::Size(m_window->Bounds.Width, m_window->Bounds.Height);
-
- //CreateWindowSizeDependentResources();
- }
-}
-
-// This method is called in the event handler for the OrientationChanged event.
-void DX::DeviceResources::SetCurrentOrientation(DisplayOrientations currentOrientation)
-{
- if (m_currentOrientation != currentOrientation)
- {
- m_currentOrientation = currentOrientation;
- //CreateWindowSizeDependentResources();
- }
-}
-
-// This method is called in the event handler for the DisplayContentsInvalidated event.
-void DX::DeviceResources::ValidateDevice()
-{
- // The D3D Device is no longer valid if the default adapter changed since the device
- // was created or if the device has been removed.
-
- ComPtr<IDXGIDevice3> dxgiDevice;
- if(m_d3d11Device)
- DX::ThrowIfFailed(m_d3d11Device.As(&dxgiDevice));
- else if(m_d3d12Device)
- DX::ThrowIfFailed(m_d3d12Device.As(&dxgiDevice));
-
- ComPtr<IDXGIAdapter> deviceAdapter;
- DX::ThrowIfFailed(dxgiDevice->GetAdapter(&deviceAdapter));
-
- ComPtr<IDXGIFactory2> deviceFactory;
- DX::ThrowIfFailed(deviceAdapter->GetParent(IID_PPV_ARGS(&deviceFactory)));
-
- // First, get the LUID for the default adapter from when the device was created.
-
- DXGI_ADAPTER_DESC previousDesc;
- {
- ComPtr<IDXGIAdapter1> previousDefaultAdapter;
- DX::ThrowIfFailed(deviceFactory->EnumAdapters1(0, &previousDefaultAdapter));
-
- DX::ThrowIfFailed(previousDefaultAdapter->GetDesc(&previousDesc));
- }
-
- // Next, get the information for the current default adapter.
-
- DXGI_ADAPTER_DESC currentDesc;
- {
- ComPtr<IDXGIFactory4> currentDxgiFactory;
- DX::ThrowIfFailed(CreateDXGIFactory1(IID_PPV_ARGS(&currentDxgiFactory)));
-
- ComPtr<IDXGIAdapter1> currentDefaultAdapter;
- DX::ThrowIfFailed(currentDxgiFactory->EnumAdapters1(0, &currentDefaultAdapter));
-
- DX::ThrowIfFailed(currentDefaultAdapter->GetDesc(&currentDesc));
- }
-
- // If the adapter LUIDs don't match, or if the device reports that it has been removed,
- // a new D3D device must be created.
-
- if (previousDesc.AdapterLuid.LowPart != currentDesc.AdapterLuid.LowPart ||
- previousDesc.AdapterLuid.HighPart != currentDesc.AdapterLuid.HighPart ||
- m_d3d11Device && FAILED(m_d3d11Device->GetDeviceRemovedReason()) ||
- m_d3d12Device && FAILED(m_d3d12Device->GetDeviceRemovedReason()))
- {
- m_deviceRemoved = true;
- }
-}
-
-// This method determines the rotation between the display device's native Orientation and the
-// current display orientation.
-DXGI_MODE_ROTATION DX::DeviceResources::ComputeDisplayRotation()
-{
- DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
-
- // Note: NativeOrientation can only be Landscape or Portrait even though
- // the DisplayOrientations enum has other values.
- switch (m_nativeOrientation)
- {
- case DisplayOrientations::Landscape:
- switch (m_currentOrientation)
- {
- case DisplayOrientations::Landscape:
- rotation = DXGI_MODE_ROTATION_IDENTITY;
- break;
-
- case DisplayOrientations::Portrait:
- rotation = DXGI_MODE_ROTATION_ROTATE270;
- break;
-
- case DisplayOrientations::LandscapeFlipped:
- rotation = DXGI_MODE_ROTATION_ROTATE180;
- break;
-
- case DisplayOrientations::PortraitFlipped:
- rotation = DXGI_MODE_ROTATION_ROTATE90;
- break;
- }
- break;
-
- case DisplayOrientations::Portrait:
- switch (m_currentOrientation)
- {
- case DisplayOrientations::Landscape:
- rotation = DXGI_MODE_ROTATION_ROTATE90;
- break;
-
- case DisplayOrientations::Portrait:
- rotation = DXGI_MODE_ROTATION_IDENTITY;
- break;
-
- case DisplayOrientations::LandscapeFlipped:
- rotation = DXGI_MODE_ROTATION_ROTATE270;
- break;
-
- case DisplayOrientations::PortraitFlipped:
- rotation = DXGI_MODE_ROTATION_ROTATE180;
- break;
- }
- break;
- }
- return rotation;
-}
diff --git a/Common/NativeApp/src/UWP/Common/DeviceResources.h b/Common/NativeApp/src/UWP/Common/DeviceResources.h
deleted file mode 100644
index 69fa00c..0000000
--- a/Common/NativeApp/src/UWP/Common/DeviceResources.h
+++ /dev/null
@@ -1,72 +0,0 @@
-#pragma once
-
-#include <dxgi1_4.h>
-#include <d3d12.h>
-#include <d3d11.h>
-#include <DirectXMath.h>
-#include <agile.h>
-
-namespace DX
-{
- // Controls all the DirectX device resources.
- class DeviceResources
- {
- public:
- DeviceResources(ID3D11Device *d3d11Device, ID3D12Device *d3d12Device);
-
- void SetWindow(Windows::UI::Core::CoreWindow^ window);
- void SetLogicalSize(Windows::Foundation::Size logicalSize);
- void SetCurrentOrientation(Windows::Graphics::Display::DisplayOrientations currentOrientation);
- void SetDpi(float dpi);
- void ValidateDevice();
- void SetSwapChainRotation(IDXGISwapChain3 *swapChain);
-
- // The size of the render target, in pixels.
- Windows::Foundation::Size GetOutputSize() const { return m_outputSize; }
-
- // The size of the render target, in dips.
- Windows::Foundation::Size GetLogicalSize() const { return m_logicalSize; }
-
- float GetDpi() const { return m_effectiveDpi; }
- bool IsDeviceRemoved() const { return m_deviceRemoved; }
-
- // D3D Accessors.
- DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; }
-
- void UpdateRenderTargetSize();
- UINT GetBackBufferWidth() {return m_backBufferWidth;}
- UINT GetBackBufferHeight() {return m_backBufferHeight;}
-
- Windows::UI::Core::CoreWindow^ GetWindow(){return m_window.Get();}
-
- private:
-
-
- DXGI_MODE_ROTATION ComputeDisplayRotation();
-
- bool m_deviceRemoved;
-
- // Direct3D objects.
- Microsoft::WRL::ComPtr<ID3D12Device> m_d3d12Device;
- Microsoft::WRL::ComPtr<ID3D11Device> m_d3d11Device;
-
- // Cached reference to the Window.
- Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
-
- // Cached device properties.
- Windows::Foundation::Size m_d3dRenderTargetSize;
- Windows::Foundation::Size m_outputSize;
- Windows::Foundation::Size m_logicalSize;
- Windows::Graphics::Display::DisplayOrientations m_nativeOrientation;
- Windows::Graphics::Display::DisplayOrientations m_currentOrientation;
- float m_dpi;
- UINT m_backBufferWidth = 0;
- UINT m_backBufferHeight = 0;
-
- // This is the DPI that will be reported back to the app. It takes into account whether the app supports high resolution screens or not.
- float m_effectiveDpi;
-
- // Transforms used for display orientation.
- DirectX::XMFLOAT4X4 m_orientationTransform3D;
- };
-}
diff --git a/Common/NativeApp/src/UWP/Common/DirectXHelper.h b/Common/NativeApp/src/UWP/Common/DirectXHelper.h
deleted file mode 100644
index 7bfe36f..0000000
--- a/Common/NativeApp/src/UWP/Common/DirectXHelper.h
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-
-#include <ppltasks.h> // For create_task
-
-namespace DX
-{
- inline void ThrowIfFailed(HRESULT hr)
- {
- if (FAILED(hr))
- {
- // Set a breakpoint on this line to catch Win32 API errors.
- throw Platform::Exception::CreateException(hr);
- }
- }
-
- // Function that reads from a binary file asynchronously.
- inline Concurrency::task<std::vector<byte>> ReadDataAsync(const std::wstring& filename)
- {
- using namespace Windows::Storage;
- using namespace Concurrency;
-
- auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
-
- return create_task(folder->GetFileAsync(Platform::StringReference(filename.c_str()))).then([](StorageFile^ file)
- {
- return FileIO::ReadBufferAsync(file);
- }).then([](Streams::IBuffer^ fileBuffer) -> std::vector<byte>
- {
- std::vector<byte> returnBuffer;
- returnBuffer.resize(fileBuffer->Length);
- Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(Platform::ArrayReference<byte>(returnBuffer.data(), fileBuffer->Length));
- return returnBuffer;
- });
- }
-
- // Converts a length in device-independent pixels (DIPs) to a length in physical pixels.
- inline float ConvertDipsToPixels(float dips, float dpi)
- {
- static const float dipsPerInch = 96.0f;
- return floorf(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
- }
-
- // Assign a name to the object to aid with debugging.
-#if defined(_DEBUG)
- inline void SetName(ID3D12Object* pObject, LPCWSTR name)
- {
- pObject->SetName(name);
- }
-#else
- inline void SetName(ID3D12Object*, LPCWSTR)
- {
- }
-#endif
-}
-
-// Naming helper function for ComPtr<T>.
-// Assigns the name of the variable as the name of the object.
-#define NAME_D3D12_OBJECT(x) DX::SetName(x.Get(), L#x)
diff --git a/Common/NativeApp/src/UWP/Common/StepTimer.h b/Common/NativeApp/src/UWP/Common/StepTimer.h
deleted file mode 100644
index c8addbc..0000000
--- a/Common/NativeApp/src/UWP/Common/StepTimer.h
+++ /dev/null
@@ -1,183 +0,0 @@
-#pragma once
-
-#include <wrl.h>
-
-namespace DX
-{
- // Helper class for animation and simulation timing.
- class StepTimer
- {
- public:
- StepTimer() :
- m_elapsedTicks(0),
- m_totalTicks(0),
- m_leftOverTicks(0),
- m_frameCount(0),
- m_framesPerSecond(0),
- m_framesThisSecond(0),
- m_qpcSecondCounter(0),
- m_isFixedTimeStep(false),
- m_targetElapsedTicks(TicksPerSecond / 60)
- {
- if (!QueryPerformanceFrequency(&m_qpcFrequency))
- {
- throw ref new Platform::FailureException();
- }
-
- if (!QueryPerformanceCounter(&m_qpcLastTime))
- {
- throw ref new Platform::FailureException();
- }
-
- // Initialize max delta to 1/10 of a second.
- m_qpcMaxDelta = m_qpcFrequency.QuadPart / 10;
- }
-
- // Get elapsed time since the previous Update call.
- uint64 GetElapsedTicks() const { return m_elapsedTicks; }
- double GetElapsedSeconds() const { return TicksToSeconds(m_elapsedTicks); }
-
- // Get total time since the start of the program.
- uint64 GetTotalTicks() const { return m_totalTicks; }
- double GetTotalSeconds() const { return TicksToSeconds(m_totalTicks); }
-
- // Get total number of updates since start of the program.
- uint32 GetFrameCount() const { return m_frameCount; }
-
- // Get the current framerate.
- uint32 GetFramesPerSecond() const { return m_framesPerSecond; }
-
- // Set whether to use fixed or variable timestep mode.
- void SetFixedTimeStep(bool isFixedTimestep) { m_isFixedTimeStep = isFixedTimestep; }
-
- // Set how often to call Update when in fixed timestep mode.
- void SetTargetElapsedTicks(uint64 targetElapsed) { m_targetElapsedTicks = targetElapsed; }
- void SetTargetElapsedSeconds(double targetElapsed) { m_targetElapsedTicks = SecondsToTicks(targetElapsed); }
-
- // Integer format represents time using 10,000,000 ticks per second.
- static const uint64 TicksPerSecond = 10000000;
-
- static double TicksToSeconds(uint64 ticks) { return static_cast<double>(ticks) / TicksPerSecond; }
- static uint64 SecondsToTicks(double seconds) { return static_cast<uint64>(seconds * TicksPerSecond); }
-
- // After an intentional timing discontinuity (for instance a blocking IO operation)
- // call this to avoid having the fixed timestep logic attempt a set of catch-up
- // Update calls.
-
- void ResetElapsedTime()
- {
- if (!QueryPerformanceCounter(&m_qpcLastTime))
- {
- throw ref new Platform::FailureException();
- }
-
- m_leftOverTicks = 0;
- m_framesPerSecond = 0;
- m_framesThisSecond = 0;
- m_qpcSecondCounter = 0;
- }
-
- // Update timer state, calling the specified Update function the appropriate number of times.
- template<typename TUpdate>
- void Tick(const TUpdate& update)
- {
- // Query the current time.
- LARGE_INTEGER currentTime;
-
- if (!QueryPerformanceCounter(&currentTime))
- {
- throw ref new Platform::FailureException();
- }
-
- uint64 timeDelta = currentTime.QuadPart - m_qpcLastTime.QuadPart;
-
- m_qpcLastTime = currentTime;
- m_qpcSecondCounter += timeDelta;
-
- // Clamp excessively large time deltas (e.g. after paused in the debugger).
- if (timeDelta > m_qpcMaxDelta)
- {
- timeDelta = m_qpcMaxDelta;
- }
-
- // Convert QPC units into a canonical tick format. This cannot overflow due to the previous clamp.
- timeDelta *= TicksPerSecond;
- timeDelta /= m_qpcFrequency.QuadPart;
-
- uint32 lastFrameCount = m_frameCount;
-
- if (m_isFixedTimeStep)
- {
- // Fixed timestep update logic
-
- // If the app is running very close to the target elapsed time (within 1/4 of a millisecond) just clamp
- // the clock to exactly match the target value. This prevents tiny and irrelevant errors
- // from accumulating over time. Without this clamping, a game that requested a 60 fps
- // fixed update, running with vsync enabled on a 59.94 NTSC display, would eventually
- // accumulate enough tiny errors that it would drop a frame. It is better to just round
- // small deviations down to zero to leave things running smoothly.
-
- if (abs(static_cast<int64>(timeDelta - m_targetElapsedTicks)) < TicksPerSecond / 4000)
- {
- timeDelta = m_targetElapsedTicks;
- }
-
- m_leftOverTicks += timeDelta;
-
- while (m_leftOverTicks >= m_targetElapsedTicks)
- {
- m_elapsedTicks = m_targetElapsedTicks;
- m_totalTicks += m_targetElapsedTicks;
- m_leftOverTicks -= m_targetElapsedTicks;
- m_frameCount++;
-
- update();
- }
- }
- else
- {
- // Variable timestep update logic.
- m_elapsedTicks = timeDelta;
- m_totalTicks += timeDelta;
- m_leftOverTicks = 0;
- m_frameCount++;
-
- update();
- }
-
- // Track the current framerate.
- if (m_frameCount != lastFrameCount)
- {
- m_framesThisSecond++;
- }
-
- if (m_qpcSecondCounter >= static_cast<uint64>(m_qpcFrequency.QuadPart))
- {
- m_framesPerSecond = m_framesThisSecond;
- m_framesThisSecond = 0;
- m_qpcSecondCounter %= m_qpcFrequency.QuadPart;
- }
- }
-
- private:
- // Source timing data uses QPC units.
- LARGE_INTEGER m_qpcFrequency;
- LARGE_INTEGER m_qpcLastTime;
- uint64 m_qpcMaxDelta;
-
- // Derived timing data uses a canonical tick format.
- uint64 m_elapsedTicks;
- uint64 m_totalTicks;
- uint64 m_leftOverTicks;
-
- // Members for tracking the framerate.
- uint32 m_frameCount;
- uint32 m_framesPerSecond;
- uint32 m_framesThisSecond;
- uint64 m_qpcSecondCounter;
-
- // Members for configuring fixed timestep mode.
- bool m_isFixedTimeStep;
- uint64 m_targetElapsedTicks;
- };
-}
diff --git a/Common/NativeApp/src/UWP/UWPAppBase.cpp b/Common/NativeApp/src/UWP/UWPAppBase.cpp
deleted file mode 100644
index 346b2bd..0000000
--- a/Common/NativeApp/src/UWP/UWPAppBase.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-/* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "UWPAppBase.h"
-
-namespace Diligent
-{
-
-UWPAppBase::UWPAppBase()
-{
- // TODO: Change the timer settings if you want something other than the default variable timestep mode.
- // e.g. for 60 FPS fixed timestep update logic, call:
- /*
- m_timer.SetFixedTimeStep(true);
- m_timer.SetTargetElapsedSeconds(1.0 / 60);
- */
-}
-
-void UWPAppBase::Update()
-{
- // Update scene objects.
- m_timer.Tick([&]()
- {
- auto CurrTime = m_timer.GetTotalSeconds();
- auto ElapsedTime = m_timer.GetElapsedSeconds();
- Update(CurrTime, ElapsedTime);
- });
-}
-
-}
diff --git a/Common/NativeApp/src/UWP/dummy.cpp b/Common/NativeApp/src/UWP/dummy.cpp
deleted file mode 100644
index 5caae53..0000000
--- a/Common/NativeApp/src/UWP/dummy.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "AppBase.h"
-
-// This dummy file is only required for the NativeAppBase.lib to be created,
-// which is required to avoid linker error
-
-// We cannot add real source to this library because Windows Runtime types cannot
-// be included into static libraries \ No newline at end of file
diff --git a/Common/NativeApp/src/Win32/WinMain.cpp b/Common/NativeApp/src/Win32/WinMain.cpp
deleted file mode 100644
index 8f63460..0000000
--- a/Common/NativeApp/src/Win32/WinMain.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include <memory>
-#include <iomanip>
-#include <Windows.h>
-#include <crtdbg.h>
-#include "NativeAppBase.h"
-#include "StringTools.h"
-#include "Timer.h"
-
-using namespace Diligent;
-
-std::unique_ptr<NativeAppBase> g_pTheApp;
-
-LRESULT CALLBACK MessageProc(HWND, UINT, WPARAM, LPARAM);
-// Main
-int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int cmdShow)
-{
-#if defined(_DEBUG) || defined(DEBUG)
- _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
-#endif
-
- g_pTheApp.reset( CreateApplication() );
-
- const auto* cmdLine = GetCommandLineA();
- g_pTheApp->ProcessCommandLine(cmdLine);
-
- const auto* AppTitle = g_pTheApp->GetAppTitle();
-
-#ifdef UNICODE
- const auto* const WindowClassName = L"SampleApp";
-#else
- const auto* const WindowClassName = "SampleApp";
-#endif
-
- // Register our window class
- WNDCLASSEX wcex = { sizeof(WNDCLASSEX), CS_HREDRAW|CS_VREDRAW, MessageProc,
- 0L, 0L, instance, NULL, NULL, NULL, NULL, WindowClassName, NULL };
- RegisterClassEx(&wcex);
-
- int DesiredWidth = 0;
- int DesiredHeight = 0;
- g_pTheApp->GetDesiredInitialWindowSize(DesiredWidth, DesiredHeight);
- // Create a window
- LONG WindowWidth = DesiredWidth > 0 ? DesiredWidth : 1280;
- LONG WindowHeight = DesiredHeight > 0 ? DesiredHeight : 1024;
- RECT rc = { 0, 0, WindowWidth, WindowHeight };
- AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, FALSE);
- HWND wnd = CreateWindowA("SampleApp", AppTitle,
- WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
- rc.right-rc.left, rc.bottom-rc.top, NULL, NULL, instance, NULL);
- if (!wnd)
- {
- MessageBoxA(NULL, "Cannot create window", "Error", MB_OK|MB_ICONERROR);
- return 0;
- }
- ShowWindow(wnd, cmdShow);
- UpdateWindow(wnd);
-
- g_pTheApp->OnWindowCreated(wnd, WindowWidth, WindowHeight);
- AppTitle = g_pTheApp->GetAppTitle();
-
- Diligent::Timer Timer;
- auto PrevTime = Timer.GetElapsedTime();
- double filteredFrameTime = 0.0;
-
- // Main message loop
- MSG msg = {0};
- while (WM_QUIT != msg.message)
- {
- if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else
- {
- auto CurrTime = Timer.GetElapsedTime();
- auto ElapsedTime = CurrTime - PrevTime;
- PrevTime = CurrTime;
- g_pTheApp->Update(CurrTime, ElapsedTime);
-
- g_pTheApp->Render();
-
- g_pTheApp->Present();
-
- double filterScale = 0.2;
- filteredFrameTime = filteredFrameTime * (1.0 - filterScale) + filterScale * ElapsedTime;
- std::stringstream fpsCounterSS;
- fpsCounterSS << AppTitle << " - " << std::fixed << std::setprecision(1) << filteredFrameTime * 1000;
- fpsCounterSS << " ms (" << 1.0 / filteredFrameTime << " fps)";
- SetWindowTextA(wnd, fpsCounterSS.str().c_str());
- }
- }
-
- g_pTheApp.reset();
-
- return (int)msg.wParam;
-}
-
-// Called every time the NativeNativeAppBase receives a message
-LRESULT CALLBACK MessageProc(HWND wnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- if(g_pTheApp)
- {
- auto res = g_pTheApp->HandleWin32Message(wnd, message, wParam, lParam);
- if (res != 0)
- return res;
- }
-
- switch (message)
- {
- case WM_PAINT:
- {
- PAINTSTRUCT ps;
- BeginPaint(wnd, &ps);
- EndPaint(wnd, &ps);
- return 0;
- }
- case WM_SIZE: // Window size has been changed
- if( g_pTheApp )
- {
- g_pTheApp->WindowResize(LOWORD(lParam), HIWORD(lParam));
- }
- return 0;
-
- case WM_CHAR:
- if (wParam == VK_ESCAPE)
- PostQuitMessage(0);
- return 0;
-
- case WM_DESTROY:
- PostQuitMessage(0);
- return 0;
-
- case WM_GETMINMAXINFO:
- {
- LPMINMAXINFO lpMMI = (LPMINMAXINFO)lParam;
- lpMMI->ptMinTrackSize.x = 320;
- lpMMI->ptMinTrackSize.y = 240;
- return 0;
- }
-
- default:
- return DefWindowProc(wnd, message, wParam, lParam);
- }
-}