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Diffstat (limited to 'Projects/Asteroids/src/asteroids_DE.cpp')
-rw-r--r--Projects/Asteroids/src/asteroids_DE.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp
index 9f4cd69..6494e49 100644
--- a/Projects/Asteroids/src/asteroids_DE.cpp
+++ b/Projects/Asteroids/src/asteroids_DE.cpp
@@ -698,7 +698,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum,
Uint32 startIdx,
Uint32 numAsteroids)
{
- pCtx->SetRenderTargets(0, nullptr, nullptr);
+ pCtx->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_VERIFY_STATES);
// Frame data
auto staticAsteroidData = mAsteroids->StaticData();
@@ -709,7 +709,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum,
{
IBuffer* ia_buffers[] = { mVertexBuffer };
Uint32 ia_offsets[] = { 0 };
- pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0);
+ pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
pCtx->SetIndexBuffer(mIndexBuffer, 0);
}
@@ -759,7 +759,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
// Clear the render target
float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr);
+ mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
mDeviceCtxt->ClearRenderTarget(nullptr, clearcol);
mDeviceCtxt->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 0.0f, 0);
@@ -828,7 +828,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
QueryPerformanceCounter((LARGE_INTEGER*)&currCounter);
mRenderTicks = currCounter-mRenderTicks;
- mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr);
+ mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
// Draw skybox
{
{
@@ -838,7 +838,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
IBuffer* ia_buffers[] = { mSkyboxVertexBuffer };
UINT ia_offsets[] = { 0 };
- mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0);
+ mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
mDeviceCtxt->SetPipelineState(mSkyboxPSO);
mDeviceCtxt->CommitShaderResources(mSkyboxSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);
@@ -867,7 +867,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting
IBuffer* ia_buffers[] = { mSpriteVertexBuffer };
Uint32 ia_offsets[] = { 0 };
- mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0);
+ mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE);
// Draw
UINT vertexStart = 0;