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Diffstat (limited to 'Tests/TestApp/assets/DepthStencilStateTest.lua')
-rw-r--r--Tests/TestApp/assets/DepthStencilStateTest.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/Tests/TestApp/assets/DepthStencilStateTest.lua b/Tests/TestApp/assets/DepthStencilStateTest.lua
index 8c143ae..c0697ba 100644
--- a/Tests/TestApp/assets/DepthStencilStateTest.lua
+++ b/Tests/TestApp/assets/DepthStencilStateTest.lua
@@ -35,13 +35,13 @@ TrivialVS = Shader.Create{
Source =
[[void VSMain(out float4 pos : SV_Position)
{
- pos = float4(0,0,0,0);
+ pos = float4(0.0, 0.0, 0.0, 0.0);
}]],
EntryPoint = "VSMain",
SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL",
Desc = {
ShaderType = "SHADER_TYPE_VERTEX",
- Name = "TrivialVS"
+ Name = "TrivialVS (DepthStencilStateTest.lua)"
}
}
@@ -49,13 +49,13 @@ TrivialPS = Shader.Create{
Source =
[[void PSMain(out float4 col : SV_TARGET)
{
- col = float4(0,0,0,0);
+ col = float4(0.0, 0.0, 0.0, 0.0);
}]],
EntryPoint = "PSMain",
SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL",
Desc = {
ShaderType = "SHADER_TYPE_PIXEL",
- Name = "TrivialPS"
+ Name = "TrivialPS (DepthStencilStateTest.lua)"
}
}