diff options
Diffstat (limited to 'Tests/TestApp/assets/LuaTest.lua')
| -rw-r--r-- | Tests/TestApp/assets/LuaTest.lua | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Tests/TestApp/assets/LuaTest.lua b/Tests/TestApp/assets/LuaTest.lua index eb79cd5..b60daca 100644 --- a/Tests/TestApp/assets/LuaTest.lua +++ b/Tests/TestApp/assets/LuaTest.lua @@ -167,6 +167,7 @@ end TestVS = Shader.Create{ FilePath = GetShaderPath("minimalInst", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX", Name = "TestVS" @@ -177,6 +178,7 @@ assert(TestVS.Desc.Name == "TestVS") TestPS = Shader.Create{ FilePath = GetShaderPath("minimal", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", Name = "TestPS", @@ -187,6 +189,7 @@ assert(TestPS.Desc.Name == "TestPS") TestPS2 = Shader.Create{ FilePath = GetShaderPath("minimal", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = TestPS.Desc.ShaderType, Name = TestPS.Desc.Name .. "2" @@ -197,6 +200,7 @@ assert(TestPS2.Desc.Name == "TestPS2") UniformBuffPS = Shader.Create{ FilePath = GetShaderPath("UniformBuffer", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", Name = "Unifrom buffer PS" |
