diff options
Diffstat (limited to 'Tests/TestApp/assets/Shaders/TextureIntTestGL.psh')
| -rw-r--r-- | Tests/TestApp/assets/Shaders/TextureIntTestGL.psh | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/Tests/TestApp/assets/Shaders/TextureIntTestGL.psh b/Tests/TestApp/assets/Shaders/TextureIntTestGL.psh deleted file mode 100644 index 23c3532..0000000 --- a/Tests/TestApp/assets/Shaders/TextureIntTestGL.psh +++ /dev/null @@ -1,33 +0,0 @@ -// Fragment Shader – file "minimal.frag" - -layout(location = 1)in vec2 in_UV; -uniform SAMPLER_TYPE g_tex2DTest; - -layout(location = 0) out vec4 out_Color; - -void main(void) -{ - vec2 TexSize; - - TexSize = vec2(textureSize(g_tex2DTest, 0)); - vec4 texel0 = vec4(texelFetch(g_tex2DTest, ivec2(in_UV*TexSize), 0)); - - TexSize = vec2(textureSize(g_tex2DTest, 2)); - vec4 texel1 = vec4(texelFetch(g_tex2DTest, ivec2(in_UV*TexSize), 2)); - - TexSize = vec2(textureSize(g_tex2DTest, 4)); - vec4 texel2 = vec4(texelFetch(g_tex2DTest, ivec2(in_UV*TexSize), 4)); - - TexSize = vec2(textureSize(g_tex2DTest, 5)); - vec4 texel3 = vec4(texelFetch(g_tex2DTest, ivec2(in_UV*TexSize), 5)); - - if( in_UV.x < 0.5 && in_UV.y < 0.5 ) - out_Color = texel0 / 127.f; - else if( in_UV.x > 0.5 && in_UV.y < 0.5 ) - out_Color = texel1 / 127.f; - else if( in_UV.x < 0.5 && in_UV.y > 0.5 ) - out_Color = texel2 / 127.f; - else - out_Color = texel3 / 127.f; -} - |
