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-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index 8b74103..efd6bae 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -290,12 +290,12 @@ RenderPSO = PipelineState.Create
}
}
-UpdateVertBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"} )
-UpdateIndBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
-UpdateDrawArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
-UpdateDispatchArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
-RenderVS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
-RenderPS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
+UpdateVertBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} )
+UpdateIndBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"})
+UpdateDrawArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+UpdateDispatchArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+RenderVS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+RenderPS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
DrawAttrs = DrawAttribs.Create{