diff options
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestComputeShaders.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index 3f8c6e4..85cc46b 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -235,8 +235,8 @@ RenderPSO = PipelineState.Create pPS = RenderPS, InputLayout = { - { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false}, - { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false} + { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4}, + { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4} }, RTVFormats = {"TEX_FORMAT_RGBA8_UNORM_SRGB"}, PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP" @@ -264,7 +264,7 @@ function Draw() Context.SetPipelineState(RenderPSO) Context.TransitionShaderResources(RenderPSO) Context.CommitShaderResources() - Context.SetVertexBuffers(PositionsBuffer, 0, 4*4, TexcoordBuffer, TexcoordDataOffset, 4*4, "SET_VERTEX_BUFFERS_FLAG_RESET") + Context.SetVertexBuffers(PositionsBuffer, 0, TexcoordBuffer, TexcoordDataOffset, "SET_VERTEX_BUFFERS_FLAG_RESET") Context.SetIndexBuffer(IndexBuffer) Context.Draw(DrawAttrs) end |
