summaryrefslogtreecommitdiffstats
path: root/Tests/TestApp/assets/TestComputeShaders.lua
diff options
context:
space:
mode:
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index 3f8c6e4..85cc46b 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -235,8 +235,8 @@ RenderPSO = PipelineState.Create
pPS = RenderPS,
InputLayout =
{
- { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false},
- { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false}
+ { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4},
+ { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4}
},
RTVFormats = {"TEX_FORMAT_RGBA8_UNORM_SRGB"},
PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP"
@@ -264,7 +264,7 @@ function Draw()
Context.SetPipelineState(RenderPSO)
Context.TransitionShaderResources(RenderPSO)
Context.CommitShaderResources()
- Context.SetVertexBuffers(PositionsBuffer, 0, 4*4, TexcoordBuffer, TexcoordDataOffset, 4*4, "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetVertexBuffers(PositionsBuffer, 0, TexcoordBuffer, TexcoordDataOffset, "SET_VERTEX_BUFFERS_FLAG_RESET")
Context.SetIndexBuffer(IndexBuffer)
Context.Draw(DrawAttrs)
end