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-rw-r--r--Tests/TestApp/assets/TestRenderScripts.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua
index fe2519e..10401d7 100644
--- a/Tests/TestApp/assets/TestRenderScripts.lua
+++ b/Tests/TestApp/assets/TestRenderScripts.lua
@@ -203,15 +203,15 @@ function DrawTris(DrawAttrs)
if( DrawAttrs.NumInstances == 1 ) then
Context.SetPipelineState(PSO)
- Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION", "SET_VERTEX_BUFFERS_FLAG_RESET")
SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"})
Context.TransitionShaderResources(PSO, SRB)
Context.CommitShaderResources(SRB)
Context.Draw(DrawAttrs)
else
Context.SetPipelineState(PSOInst)
- Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
- Context.SetIndexBuffer(IndexBuffer)
+ Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION", "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetIndexBuffer(IndexBuffer, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION")
SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_MUTABLE", "BIND_SHADER_RESOURCES_UPDATE_DYNAMIC"})
Context.TransitionShaderResources(PSOInst, SRBInst)
Context.CommitShaderResources(SRBInst)