diff options
Diffstat (limited to 'Tests/TestApp/assets/TestRenderScripts.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestRenderScripts.lua | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua index fe2519e..10401d7 100644 --- a/Tests/TestApp/assets/TestRenderScripts.lua +++ b/Tests/TestApp/assets/TestRenderScripts.lua @@ -203,15 +203,15 @@ function DrawTris(DrawAttrs) if( DrawAttrs.NumInstances == 1 ) then Context.SetPipelineState(PSO) - Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "SET_VERTEX_BUFFERS_FLAG_RESET") + Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION", "SET_VERTEX_BUFFERS_FLAG_RESET") SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) Context.TransitionShaderResources(PSO, SRB) Context.CommitShaderResources(SRB) Context.Draw(DrawAttrs) else Context.SetPipelineState(PSOInst) - Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET") - Context.SetIndexBuffer(IndexBuffer) + Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION", "SET_VERTEX_BUFFERS_FLAG_RESET") + Context.SetIndexBuffer(IndexBuffer, "RESOURCE_STATE_TRANSITION_MODE_TRANSITION") SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_MUTABLE", "BIND_SHADER_RESOURCES_UPDATE_DYNAMIC"}) Context.TransitionShaderResources(PSOInst, SRBInst) Context.CommitShaderResources(SRBInst) |
