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Diffstat (limited to 'Tests/TestApp/src/RenderScriptTest.cpp')
| -rw-r--r-- | Tests/TestApp/src/RenderScriptTest.cpp | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp new file mode 100644 index 0000000..abe65e7 --- /dev/null +++ b/Tests/TestApp/src/RenderScriptTest.cpp @@ -0,0 +1,424 @@ +/* Copyright 2015-2017 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// + +#include "pch.h" +#include "RenderScriptTest.h" +#include "FileSystem.h" +#include "Errors.h" +#include "ScriptParser.h" +#include "ConvenienceFunctions.h" + +using namespace Diligent; + +RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) +{ + RefCntAutoPtr<ITexture> pTestGlobalTexture; + { + TextureDesc TexDesc; + TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Name = "Test Global Texture 2D"; + TexDesc.Width = 1024; + TexDesc.Height = 512; + TexDesc.MipLevels = 1; + TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; + TexDesc.Usage = USAGE_DYNAMIC; + TexDesc.BindFlags = BIND_SHADER_RESOURCE; + TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE; + pRenderDevice->CreateTexture( TexDesc, TextureData(), &pTestGlobalTexture ); + } + + auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser ) + { + pScriptParser->SetGlobalVariable( "TestGlobalBool", True ); + pScriptParser->SetGlobalVariable( "TestGlobalInt", (Int32)19 ); + pScriptParser->SetGlobalVariable( "TestGlobalFloat", (Float32)139.25 ); + pScriptParser->SetGlobalVariable( "TestGlobalString", "Test Global String" ); + + { + Diligent::BufferDesc BuffDesc; + BuffDesc.Name = "TestGlobalBuff"; + BuffDesc.uiSizeInBytes = 256; + BuffDesc.BindFlags = BIND_UNIFORM_BUFFER; + BuffDesc.Usage = USAGE_DYNAMIC; + BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; + RefCntAutoPtr<IBuffer> pBuffer; + pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer ); + } + + { + Diligent::BufferDesc BuffDesc; + BuffDesc.Name = "TestGlobalBuff2"; + BuffDesc.uiSizeInBytes = 64; + BuffDesc.BindFlags = BIND_VERTEX_BUFFER | BIND_UNORDERED_ACCESS; + BuffDesc.Usage = USAGE_DEFAULT; + BuffDesc.Format.ValueType = VT_UINT16; + BuffDesc.Format.NumComponents = 4; + BuffDesc.Format.IsNormalized = true; + BuffDesc.Mode = BUFFER_MODE_FORMATTED; + RefCntAutoPtr<IBuffer> pBuffer; + pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer ); + + auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS ); + pScriptParser->SetGlobalVariable( "TestGlobalBuffer2UAV", pUAV ); + } + + { + SamplerDesc SamplerDesc; + SamplerDesc.Name = "Test Sampler"; + SamplerDesc.MinFilter = FILTER_TYPE_COMPARISON_POINT; + SamplerDesc.MagFilter = FILTER_TYPE_COMPARISON_LINEAR; + SamplerDesc.MipFilter = FILTER_TYPE_COMPARISON_LINEAR; + SamplerDesc.AddressU = TEXTURE_ADDRESS_WRAP; + SamplerDesc.AddressV = TEXTURE_ADDRESS_MIRROR; + SamplerDesc.AddressW = TEXTURE_ADDRESS_CLAMP; + SamplerDesc.MipLODBias = 4; + SamplerDesc.MinLOD = 1.5f; + SamplerDesc.MaxLOD = 4; + SamplerDesc.MaxAnisotropy = 2; + SamplerDesc.ComparisonFunc = COMPARISON_FUNC_LESS; + SamplerDesc.BorderColor[0] = 1.5f; + SamplerDesc.BorderColor[1] = 2.25f; + SamplerDesc.BorderColor[2] = 3.125f; + SamplerDesc.BorderColor[3] = 4.0625f; + RefCntAutoPtr<ISampler> pSampler; + pRenderDevice->CreateSampler( SamplerDesc, &pSampler ); + pScriptParser->SetGlobalVariable( "TestGlobalSampler", pSampler ); + } + + { + pScriptParser->SetGlobalVariable( "TestGlobalTexture", pTestGlobalTexture ); + } + + { + DrawAttribs GlobalDrawAttribs; + GlobalDrawAttribs.Topology = PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; + GlobalDrawAttribs.NumVertices = 123; + GlobalDrawAttribs.IndexType = VT_UINT16; + GlobalDrawAttribs.IsIndexed = True; + GlobalDrawAttribs.NumInstances = 19; + GlobalDrawAttribs.IsIndirect = True; + GlobalDrawAttribs.BaseVertex = 97; + GlobalDrawAttribs.IndirectDrawArgsOffset = 120; + GlobalDrawAttribs.StartVertexLocation = 98; + pScriptParser->SetGlobalVariable( "TestGlobalDrawAttribs", GlobalDrawAttribs ); + } + + auto DevType = pRenderDevice->GetDeviceCaps().DevType; + if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 ) + { + TextureViewDesc TestTexViewDesc; + TestTexViewDesc.Name = "TestTextureSRV2"; + TestTexViewDesc.ViewType = TEXTURE_VIEW_SHADER_RESOURCE; + TestTexViewDesc.TextureDim = RESOURCE_DIM_TEX_2D; + TestTexViewDesc.Format = TEX_FORMAT_RGBA8_UNORM; + RefCntAutoPtr<ITextureView> pTestTextureView; + pTestGlobalTexture->CreateView( TestTexViewDesc, &pTestTextureView ); + pScriptParser->SetGlobalVariable( "TestGlobalTextureView", pTestTextureView ); + } + + { + ResourceMappingEntry Entries[] = { + { "TestGlobalTextureSRV", pTestGlobalTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}, + ResourceMappingEntry() + }; + ResourceMappingDesc ResMappingDesc; + ResMappingDesc.pEntries= Entries; + RefCntAutoPtr<IResourceMapping> pResMapping; + pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping ); + pScriptParser->SetGlobalVariable( "TestGlobalResourceMapping", pResMapping ); + } + } ); + + { + RefCntAutoPtr<ISampler> pTestSampler; + pScript->GetSamplerByName( "TestSampler", &pTestSampler ); + const auto &SamplerDesc = pTestSampler->GetDesc(); + assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0 ); + assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT ); + assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR ); + assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT ); + assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP ); + assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR ); + assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP ); + assert( SamplerDesc.MipLODBias == 2 ); + assert( SamplerDesc.MinLOD == 0.5f ); + assert( SamplerDesc.MaxLOD == 10 ); + assert( SamplerDesc.MaxAnisotropy == 6 ); + assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL ); + assert( SamplerDesc.BorderColor[0] == 0.5f ); + assert( SamplerDesc.BorderColor[1] == 0.25f ); + assert( SamplerDesc.BorderColor[2] == 0.125f ); + assert( SamplerDesc.BorderColor[3] == 0.0625f ); + } + + { + RefCntAutoPtr<ISampler> pTestSampler3; + pScript->GetSamplerByName( "TestSampler3", &pTestSampler3 ); + const auto &SamplerDesc = pTestSampler3->GetDesc(); + assert( SamplerDesc.BorderColor[0] == 0.5f * 2.f); + assert( SamplerDesc.BorderColor[1] == 0.25f * 2.f ); + assert( SamplerDesc.BorderColor[2] == 0.125f * 2.f ); + assert( SamplerDesc.BorderColor[3] == 0.0625f * 2.f ); + } + + { + RefCntAutoPtr<ISampler> pTestSampler2; + pScript->GetSamplerByName( "TestSampler2", &pTestSampler2 ); + const auto &SamplerDesc = pTestSampler2->GetDesc(); + assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0); + assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT ); + assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR ); + assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT ); + assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP ); + assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR ); + assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP ); + assert( SamplerDesc.MipLODBias == 2 ); + assert( SamplerDesc.MinLOD == 0.5f ); + assert( SamplerDesc.MaxLOD == 10 ); + assert( SamplerDesc.MaxAnisotropy == 6 ); + assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL ); + assert( SamplerDesc.BorderColor[0] == 0.5f ); + assert( SamplerDesc.BorderColor[1] == 0.25f ); + assert( SamplerDesc.BorderColor[2] == 0.125f ); + assert( SamplerDesc.BorderColor[3] == 0.0625f ); + } + + + { + RefCntAutoPtr<ISampler> pTestSampler4; + pScript->GetSamplerByName( "TestSampler4", &pTestSampler4 ); + const auto &SamDesc = pTestSampler4->GetDesc(); + assert( strcmp(SamDesc.Name, "") == 0 ); + assert( SamDesc.MinFilter == SamplerDesc().MinFilter ); + assert( SamDesc.MagFilter == SamplerDesc().MagFilter ); + assert( SamDesc.MipFilter == SamplerDesc().MipFilter ); + assert( SamDesc.AddressU == SamplerDesc().AddressU ); + assert( SamDesc.AddressV == SamplerDesc().AddressV ); + assert( SamDesc.AddressW == SamplerDesc().AddressW ); + assert( SamDesc.MipLODBias == SamplerDesc().MipLODBias ); + assert( SamDesc.MinLOD == SamplerDesc().MinLOD ); + assert( SamDesc.MaxLOD == SamplerDesc().MaxLOD ); + assert( SamDesc.MaxAnisotropy == SamplerDesc().MaxAnisotropy ); + assert( SamDesc.ComparisonFunc == SamplerDesc().ComparisonFunc ); + assert( SamDesc.BorderColor[0] == SamplerDesc().BorderColor[0] ); + assert( SamDesc.BorderColor[1] == SamplerDesc().BorderColor[1] ); + assert( SamDesc.BorderColor[2] == SamplerDesc().BorderColor[2] ); + assert( SamDesc.BorderColor[3] == SamplerDesc().BorderColor[3] ); + } + + for( int iVertLayout = 0; iVertLayout < 3; ++iVertLayout ) + { + std::stringstream ss1; + ss1 << "TestVertexLayoutPSO"; + if( iVertLayout > 0 ) + { + ss1 << (iVertLayout + 1); + } + String VariableName = ss1.str(); + + RefCntAutoPtr<IPipelineState> pTestPSO; + pScript->GetPipelineStateByName( VariableName.c_str(), &pTestPSO ); + const auto &Desc = pTestPSO->GetDesc().GraphicsPipeline.InputLayout; + assert( Desc.NumElements == 3 ); + assert( Desc.LayoutElements[0].InputIndex == 0 ); + assert( Desc.LayoutElements[0].BufferSlot == 0 ); + assert( Desc.LayoutElements[0].NumComponents == 3 ); + assert( Desc.LayoutElements[0].ValueType == VT_FLOAT32 ); + assert( Desc.LayoutElements[0].IsNormalized == false ); + + assert( Desc.LayoutElements[1].InputIndex == 1 ); + assert( Desc.LayoutElements[1].BufferSlot == 1 ); + assert( Desc.LayoutElements[1].NumComponents == 4 ); + assert( Desc.LayoutElements[1].ValueType == VT_UINT8 ); + assert( Desc.LayoutElements[1].IsNormalized == true ); + + assert( Desc.LayoutElements[2].InputIndex == 2 ); + assert( Desc.LayoutElements[2].BufferSlot == 2 ); + assert( Desc.LayoutElements[2].NumComponents == 2 ); + assert( Desc.LayoutElements[2].ValueType == VT_FLOAT32 ); + assert( Desc.LayoutElements[2].IsNormalized == false ); + assert( Desc.LayoutElements[2].Frequency == LayoutElement::FREQUENCY_PER_INSTANCE ); + assert( Desc.LayoutElements[2].InstanceDataStepRate == 1 ); + } + + { + RefCntAutoPtr<IShader> pTestVS; + pScript->GetShaderByName( "TestVS", &pTestVS ); + const auto &Desc = pTestVS->GetDesc(); + assert( strcmp(Desc.Name, "TestVS") == 0 ); + assert( Desc.ShaderType == SHADER_TYPE_VERTEX ); + } + + { + RefCntAutoPtr<IShader> pTestPS; + pScript->GetShaderByName( "TestPS", &pTestPS ); + const auto &Desc = pTestPS->GetDesc(); + assert( strcmp(Desc.Name, "TestPS") == 0 ); + assert( Desc.ShaderType == SHADER_TYPE_PIXEL ); + } + + { + RefCntAutoPtr<IShader> pTestPS2; + pScript->GetShaderByName( "TestPS2", &pTestPS2 ); + const auto &Desc = pTestPS2->GetDesc(); + assert( strcmp(Desc.Name, "TestPS2") == 0 ); + assert( Desc.ShaderType == SHADER_TYPE_PIXEL ); + } + + Int32 MagicNumber1 = 123; + float MagicNumber2 = 345.5f; + String MagicString = "Magic String"; + pScript->Run( "TestRenderScriptParams", True, MagicNumber1, MagicNumber2, False, MagicString ); + + { + RefCntAutoPtr<ISampler> pTestSampler; + pScript->GetSamplerByName( "TestSampler", &pTestSampler ); + pScript->Run( "TestSamplerArg", pTestSampler ); + } + + { + RefCntAutoPtr<IPipelineState> pTestPSO; + pScript->GetPipelineStateByName( "TestVertexLayoutPSO", &pTestPSO ); + pScript->Run( "TestVertexDescInPSO", pTestPSO ); + } + + { + RefCntAutoPtr<IShader> pTestVS; + pScript->GetShaderByName( "TestVS", &pTestVS ); + pScript->Run( "TestShaderArg", pTestVS ); + } + + { + RefCntAutoPtr<IBuffer> pTestBuffer; + pScript->GetBufferByName( "TestBuffer", &pTestBuffer ); + const auto &Desc = pTestBuffer->GetDesc(); + assert( strcmp(Desc.Name, "Test Buffer") == 0 ); + assert( Desc.Usage == USAGE_DEFAULT ); + assert( Desc.BindFlags == (BIND_VERTEX_BUFFER | BIND_SHADER_RESOURCE) ); + + pScript->Run( "TestBufferArg", pTestBuffer ); + } + + { + pScript->Run( "TestTextureArg", pTestGlobalTexture ); + } + + { + DrawAttribs DrawAttribs; + DrawAttribs.Topology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + DrawAttribs.NumVertices = 34; + DrawAttribs.IndexType = VT_UINT16; + DrawAttribs.IsIndexed = True; + DrawAttribs.NumInstances = 139; + DrawAttribs.IsIndirect = True; + DrawAttribs.BaseVertex = 937; + DrawAttribs.IndirectDrawArgsOffset = 1205; + DrawAttribs.StartVertexLocation = 198; + pScript->Run( "TestDrawAttribsArg", DrawAttribs ); + } + + { + RefCntAutoPtr<ITextureView> pDefaultTestTextureSRV; + pScript->GetTextureViewByName( "DefaultTestSRV", &pDefaultTestTextureSRV ); + assert( pDefaultTestTextureSRV ); + RefCntAutoPtr<ITexture> pTestTestTexture; + pScript->GetTextureByName( "TestTexture", &pTestTestTexture ); + assert(pTestTestTexture ); + assert( pDefaultTestTextureSRV == pTestTestTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) ); + } + + auto DevType = pRenderDevice->GetDeviceCaps().DevType; + if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 ) + { + { + RefCntAutoPtr<ITextureView> pTestTestTextureView; + pScript->GetTextureViewByName( "TestTextureView", &pTestTestTextureView ); + const auto &Desc = pTestTestTextureView->GetDesc(); + assert( strcmp(Desc.Name, "TestTextureSRV") == 0 ); + assert( Desc.ViewType == TEXTURE_VIEW_SHADER_RESOURCE ); + assert( Desc.TextureDim == RESOURCE_DIM_TEX_2D_ARRAY ); + assert( Desc.Format == TEX_FORMAT_RGBA8_UNORM ); + assert( Desc.MostDetailedMip == 1 ); + assert( Desc.NumMipLevels == 2 ); + assert( Desc.FirstArraySlice == 3 ); + assert( Desc.NumArraySlices == 4 ); + + pScript->Run( "TestTextureViewArg", pTestTestTextureView ); + } + } + + { + RefCntAutoPtr<IResourceMapping> pResMapping; + pScript->GetResourceMappingByName( "TestResourceMapping", &pResMapping ); + RefCntAutoPtr<IDeviceObject> pSRV, pBuff; + pResMapping->GetResource( "TestShaderName", &pSRV ); + assert( pSRV != nullptr ); + pResMapping->GetResource( "TestBufferName", &pBuff ); + assert( pBuff != nullptr ); + } + + { + { + ResourceMappingEntry Entries[] = { + { "TestGlobalTextureSRV2", pTestGlobalTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) }, + ResourceMappingEntry() + }; + ResourceMappingDesc ResMappingDesc; + ResMappingDesc.pEntries = Entries; + RefCntAutoPtr<IResourceMapping> pResMapping; + pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping ); + pScript->Run( "TestResourceMappingArg", pResMapping ); + RefCntAutoPtr<IDeviceObject> pRes; + pResMapping->GetResource( "TestBufferName", &pRes ); + assert( pRes != nullptr ); + } + } + + { + RefCntAutoPtr<IBuffer> pBuffer; + pScript->GetBufferByName( "TestGlobalBufferWithUAV", &pBuffer ); + RefCntAutoPtr<IBufferView> pBuffUAV; + BufferViewDesc BuffViewDesc; + BuffViewDesc.Name = "TestGlobalBuff2UAV"; + BuffViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS; + BuffViewDesc.ByteOffset = 0; + BuffViewDesc.ByteWidth = 32; + pBuffer->CreateView(BuffViewDesc, &pBuffUAV); + + pScript->Run( "TestBufferViewArg", pBuffUAV ); + } + + { + RefCntAutoPtr<IShaderVariable> pShaderVar; + pScript->GetShaderVariableByName( "svTestBlock", &pShaderVar ); + assert( pShaderVar ); + + pScript->SetGlobalVariable( "svTestBlock", pShaderVar ); + pScript->Run( "TestShaderVariable", pShaderVar ); + } +} |
