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+/* Copyright 2015-2017 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+// EngineSandbox.cpp : Defines the entry point for the application.
+//
+
+#include "pch.h"
+#include "ShaderConverterTest.h"
+#include "FileSystem.h"
+#include "Errors.h"
+#include "ScriptParser.h"
+#include "ConvenienceFunctions.h"
+#include "BasicShaderSourceStreamFactory.h"
+#include "HLSL2GLSLConverter.h"
+
+using namespace Diligent;
+
+ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext )
+{
+ ShaderCreationAttribs CreationAttrs;
+ CreationAttrs.FilePath = "Shaders\\ConverterTest.fx";
+ BasicShaderSourceStreamFactory BasicSSSFactory("Shaders");
+ CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
+ CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ CreationAttrs.Desc.Name = "Test converted shader";
+ RefCntAutoPtr<IHLSL2GLSLConversionStream> pStream;
+ CreationAttrs.ppConversionStream = pStream.GetRawDblPtr();
+
+ {
+ CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL;
+ CreationAttrs.EntryPoint = "TestPS";
+ RefCntAutoPtr<IShader> pShader;
+ pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ VERIFY_EXPR( pShader );
+ }
+
+ {
+ CreationAttrs.EntryPoint = "TestVS";
+ CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ RefCntAutoPtr<IShader> pShader;
+ pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ VERIFY_EXPR( pShader );
+ }
+
+ {
+ CreationAttrs.FilePath = "Shaders\\CSConversionTest.fx";
+ CreationAttrs.EntryPoint = "TestCS";
+ CreationAttrs.Desc.ShaderType = SHADER_TYPE_COMPUTE;
+ RefCntAutoPtr<IShader> pShader;
+ //pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ //VERIFY_EXPR( pShader );
+ }
+}