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-rw-r--r--Tests/TestApp/src/TestBrokenShader.cpp61
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diff --git a/Tests/TestApp/src/TestBrokenShader.cpp b/Tests/TestApp/src/TestBrokenShader.cpp
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+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+// EngineSandbox.cpp : Defines the entry point for the application.
+//
+
+#include "pch.h"
+#include "TestBrokenShader.h"
+
+using namespace Diligent;
+
+static const char g_BrokenShaderSource[] =
+R"(
+void VSMain(out float4 pos : SV_POSITION)
+{
+ pos = float3(0.0, 0.0, 0.0, 0.0);
+}
+)";
+
+TestBrokenShader::TestBrokenShader(IRenderDevice *pDevice) :
+ UnitTestBase("Broken shader test")
+{
+ ShaderCreationAttribs Attrs;
+ Attrs.Source = g_BrokenShaderSource;
+ Attrs.EntryPoint = "VSMain";
+ Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ Attrs.Desc.Name = "Broken shader test";
+ Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ RefCntAutoPtr<IShader> pBrokenShader;
+ IDataBlob *pErrors = nullptr;
+ Attrs.ppCompilerOutput = &pErrors;
+ LOG_INFO_MESSAGE("No worries, testing broken shader...");
+ pDevice->CreateShader(Attrs, &pBrokenShader);
+ VERIFY_EXPR(!pBrokenShader);
+ VERIFY_EXPR(pErrors != nullptr);
+ const char* Msg = reinterpret_cast<const char*>(pErrors->GetDataPtr());
+ LOG_INFO_MESSAGE("Compiler output:\n", Msg);
+ pErrors->Release();
+
+ SetStatus(TestResult::Succeeded);
+}