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-rw-r--r--Tests/TestApp/src/TestComputeShaders.cpp64
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diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp
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--- a/Tests/TestApp/src/TestComputeShaders.cpp
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-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "TestComputeShaders.h"
-#include "GraphicsUtilities.h"
-
-using namespace Diligent;
-
-TestComputeShaders::TestComputeShaders() :
- UnitTestBase("Compute shader test")
-{
-}
-
-void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext, ISwapChain *pSwapChain )
-{
- if(!pDevice->GetDeviceCaps().bComputeShadersSupported)
- {
- SetStatus(TestResult::Skipped, "Compute shaders are not supported");
- return;
- }
-#if 0
- m_pRenderDevice = pDevice;
- m_pDeviceContext = pContext;
- const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name;
- const auto* DepthBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().DepthBufferFormat).Name;
- m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt, DepthBufferFmt]( ScriptParser *pScriptParser )
- {
- pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt );
- pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt );
- } );
-#endif
-}
-
-void TestComputeShaders::Draw()
-{
-#if 0
- if(!m_pDeviceContext)
- return;
-
- m_pRenderScript->Run( m_pDeviceContext, "Render" );
- SetStatus(TestResult::Succeeded);
-#endif
-}