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-rw-r--r--Tests/TestApp/src/TestDrawCommands.cpp918
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diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp
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--- a/Tests/TestApp/src/TestDrawCommands.cpp
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-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "TestDrawCommands.h"
-#include "MapHelper.h"
-
-using namespace Diligent;
-
-void TestDrawCommands::Init(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
-{
- m_pRenderDevice = pDevice;
- m_pDeviceContext = pDeviceContext;
-
- auto DevType = m_pRenderDevice->GetDeviceCaps().DevType;
- bool bUseGLSL = DevType == DeviceType::OpenGL || DevType == DeviceType::OpenGLES || DevType == DeviceType::Vulkan;
-
- std::vector<float> VertexData;
- std::vector<float> VertexData2;
- std::vector<Uint32> IndexData;
- std::vector<float> InstanceData;
- Uint32 Ind = 0;
- for( int iRow = 0; iRow < TriGridSize; ++iRow )
- for( int iCol = 0; iCol < TriGridSize; ++iCol )
- {
- float fTriCenterX = (((float)iCol + 0.5f) / (float)TriGridSize) * fXExtent + fMinXCoord;
- float fTriCenterY = (((float)iRow + 0.5f) / (float)TriGridSize) * fYExtent + fMinYCoord;
- float fTriSizeX = fXExtent / (float)TriGridSize * 0.9f;
- float fTriSizeY = fYExtent / (float)TriGridSize * 0.9f;
- Define2DVertex( VertexData, fTriCenterX - 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 1, 0, 0 );
- Define2DVertex( VertexData, fTriCenterX + 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 0, 1, 0 );
- Define2DVertex( VertexData, fTriCenterX + 0.0f*fTriSizeX, fTriCenterY + 0.5f*fTriSizeY, 0, 0, 1 );
-
- Define2DVertex( VertexData2, fTriCenterX - 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 1, 1, 0 );
- Define2DVertex( VertexData2, fTriCenterX + 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 0, 1, 1 );
- Define2DVertex( VertexData2, fTriCenterX + 0.0f*fTriSizeX, fTriCenterY + 0.5f*fTriSizeY, 1, 0, 1 );
-
- InstanceData.push_back( (float)iCol / (float)TriGridSize * fXExtent );
- InstanceData.push_back( (float)iRow / (float)TriGridSize * fYExtent );
-
- IndexData.push_back( Ind++ );
- IndexData.push_back( Ind++ );
- IndexData.push_back( Ind++ );
- }
-
- {
- BufferDesc BuffDesc;
- BuffDesc.Name = "Test Draw Commands: VertexBuff";
- BuffDesc.uiSizeInBytes = (Uint32)VertexData.size()*sizeof( float );
- BuffDesc.BindFlags = BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_STATIC;
- BufferData BuffData;
- BuffData.pData = VertexData.data();
- BuffData.DataSize = (Uint32)VertexData.size()*sizeof( float );
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pVertexBuff );
- }
-
- {
- BufferDesc BuffDesc;
- BuffDesc.Name = "Test Draw Commands: VertexBuff2";
- BuffDesc.uiSizeInBytes = (Uint32)VertexData2.size()*sizeof( float );
- BuffDesc.BindFlags = BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_STATIC;
- BufferData BuffData;
- BuffData.pData = VertexData2.data();
- BuffData.DataSize = (Uint32)VertexData2.size()*sizeof( float );
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pVertexBuff2 );
- }
-
- {
- BufferDesc BuffDesc;
- BuffDesc.Name = "Test Draw Commands: IndexBuff";
- BuffDesc.uiSizeInBytes = (Uint32)IndexData.size() * sizeof( Uint32 );
- BuffDesc.BindFlags = BIND_INDEX_BUFFER;
- BuffDesc.Usage = USAGE_STATIC;
- BufferData BuffData;
- BuffData.pData = IndexData.data();
- BuffData.DataSize = BuffDesc.uiSizeInBytes;
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pIndexBuff );
- }
-
- {
- BufferDesc BuffDesc;
- BuffDesc.Name = "Test Draw Commands: InstanceData";
- BuffDesc.uiSizeInBytes = (Uint32)InstanceData.size() * sizeof( float );
- BuffDesc.BindFlags = BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_STATIC;
- BufferData BuffData;
- BuffData.pData = InstanceData.data();
- BuffData.DataSize = BuffDesc.uiSizeInBytes;
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pInstanceData );
- }
-
- if( m_pRenderDevice->GetDeviceCaps().bIndirectRenderingSupported )
- {
- //typedef struct {
- // GLuint count;
- // GLuint instanceCount;
- // GLuint first;
- // GLuint baseInstance;
- //} DrawArraysIndirectCommand;
-
- Uint32 IndirectDrawArgs[] = { 3, 2, 0, 0 };
- BufferDesc BuffDesc;
- BuffDesc.uiSizeInBytes = sizeof( IndirectDrawArgs );
- // A buffer cannot be created if no bind flags set. We thus have to set this dummy BIND_VERTEX_BUFFER flag
- // to be able to create the buffer
- BuffDesc.BindFlags = BIND_INDIRECT_DRAW_ARGS | BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_DYNAMIC;
- BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
- m_pRenderDevice->CreateBuffer( BuffDesc, nullptr, &m_pIndirectDrawArgs );
- }
-
- {
- //typedef struct {
- // GLuint count;
- // GLuint instanceCount;
- // GLuint firstIndex;
- // GLuint baseVertex;
- // GLuint baseInstance;
- //} DrawElementsIndirectCommand;
-
- Uint32 IndirectDrawArgs[] = { 3, 2, 0, 0, 0 };
- BufferDesc BuffDesc;
- BuffDesc.uiSizeInBytes = sizeof( IndirectDrawArgs );
- // A buffer cannot be created if no bind flags set. We thus have to set this dummy flag
- // to be able to create the buffer
- BuffDesc.BindFlags = BIND_INDIRECT_DRAW_ARGS | BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_DYNAMIC;
- BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
- m_pRenderDevice->CreateBuffer( BuffDesc, nullptr, &m_pIndexedIndirectDrawArgs );
- }
-
-
- ShaderCreateInfo CreationAttrs;
- RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory;
- pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(nullptr, &pShaderSourceFactory);
- CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory;
- CreationAttrs.UseCombinedTextureSamplers = true;
-
- RefCntAutoPtr<IShader> pVS, pVSInst, pPS;
- {
- CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalGL.vsh" : "Shaders\\minimalDX.vsh";
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
- m_pRenderDevice->CreateShader( CreationAttrs, &pVS );
- }
-
- {
- CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalInstGL.vsh" : "Shaders\\minimalInstDX.vsh";
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
- m_pRenderDevice->CreateShader( CreationAttrs, &pVSInst );
- }
-
- {
- CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalGL.psh" : "Shaders\\minimalDX.psh";
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL;
- m_pRenderDevice->CreateShader( CreationAttrs, &pPS );
- }
-
- PipelineStateDesc PSODesc;
- PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = False;
- PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
- PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
- PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.NumRenderTargets = 1;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
- PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
- PSODesc.GraphicsPipeline.pPS = pPS;
-
- BlendStateDesc &BSDesc = PSODesc.GraphicsPipeline.BlendDesc;
- BSDesc.IndependentBlendEnable = False;
- BSDesc.RenderTargets[0].BlendEnable = True;
- BSDesc.RenderTargets[0].SrcBlend = BLEND_FACTOR_ONE;
- BSDesc.RenderTargets[0].DestBlend = BLEND_FACTOR_ONE;
- BSDesc.RenderTargets[0].BlendOp = BLEND_OPERATION_ADD;
- BSDesc.RenderTargets[0].SrcBlendAlpha = BLEND_FACTOR_ONE;
- BSDesc.RenderTargets[0].DestBlendAlpha = BLEND_FACTOR_ZERO;
- BSDesc.RenderTargets[0].BlendOpAlpha = BLEND_OPERATION_ADD;
-
- PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- {
- PSODesc.GraphicsPipeline.pVS = pVS;
-
- InputLayoutDesc LayoutDesc;
- LayoutElement Elems[] =
- {
- LayoutElement{ 0, 0, 3, VT_FLOAT32, false, 0 },
- LayoutElement{ 1, 0, 3, VT_FLOAT32, false, sizeof( float ) * 3 }
- };
- PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems;
- PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems );
- m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO );
-
- Elems[0].Stride = sizeof(float)*6 * 2;
- m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO_2xStride );
- }
-
- {
- PSODesc.GraphicsPipeline.pVS = pVSInst;
-
- InputLayoutDesc LayoutDesc;
- LayoutElement Elems[] =
- {
- LayoutElement{ 0, 0, 3, VT_FLOAT32, false, 0 },
- LayoutElement{ 1, 0, 3, VT_FLOAT32, false, sizeof( float ) * 3 },
- LayoutElement{ 2, 1, 2, VT_FLOAT32, false, LayoutElement::AutoOffset, LayoutElement::AutoStride, LayoutElement::FREQUENCY_PER_INSTANCE }
- };
- PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems;
- PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems );
- m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSOInst );
- }
-
- {
- BufferDesc BuffDesc;
- float UniformData[16] = { 1, 1, 1, 1 };
- BuffDesc.uiSizeInBytes = sizeof( UniformData );
- BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
- BuffDesc.Usage = USAGE_DEFAULT;
- BuffDesc.CPUAccessFlags = CPU_ACCESS_NONE;
- BufferData BuffData;
- BuffData.pData = UniformData;
- BuffData.DataSize = sizeof( UniformData );
- RefCntAutoPtr<IBuffer> pUniformBuff3, pUniformBuff4;
- BuffDesc.Name = "Test Constant Buffer 3";
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &pUniformBuff3 );
- BuffDesc.Name = "Test Constant Buffer 4";
- m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &pUniformBuff4 );
-
- ResourceMappingDesc ResMappingDesc;
- ResourceMappingEntry pEtries[] = { { "cbTestBlock3", pUniformBuff3 }, { "cbTestBlock4", pUniformBuff4 }, { nullptr, nullptr } };
- ResMappingDesc.pEntries = pEtries;
- m_pRenderDevice->CreateResourceMapping( ResMappingDesc, &m_pResMapping );
- }
-
- m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED);
- m_pPSOInst->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
- m_pPSO_2xStride->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
- m_pPSO->CreateShaderResourceBinding(&m_pSRB, true);
- m_pPSOInst->CreateShaderResourceBinding(&m_pSRBInst, true);
-}
-
-void TestDrawCommands::Draw()
-{
- m_pDeviceContext->SetPipelineState(m_pPSO);
- m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
-
- IBuffer *pBuffs[2] = {m_pVertexBuff, m_pInstanceData};
- Uint32 Strides[] = {sizeof(float)*6, sizeof(float)*2};
- Uint32 Offsets[] = {0, 0};
- m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_TRANSITION, SET_VERTEX_BUFFERS_FLAG_RESET);
-
- StateTransitionDesc Barriers[] =
- {
- {m_pIndirectDrawArgs, m_pIndirectDrawArgs->GetState(), RESOURCE_STATE_INDIRECT_ARGUMENT, false},
- {m_pIndexedIndirectDrawArgs, m_pIndexedIndirectDrawArgs->GetState(), RESOURCE_STATE_INDIRECT_ARGUMENT, false},
- {m_pVertexBuff, m_pVertexBuff->GetState(), RESOURCE_STATE_VERTEX_BUFFER, true},
- {m_pVertexBuff2, m_pVertexBuff2->GetState(), RESOURCE_STATE_VERTEX_BUFFER, true},
- {m_pInstanceData, RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_VERTEX_BUFFER, true},
- {m_pIndexBuff, RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_INDEX_BUFFER, true}
- };
- Barriers[0].TransitionType = STATE_TRANSITION_TYPE_BEGIN;
- Barriers[1].TransitionType = STATE_TRANSITION_TYPE_BEGIN;
- m_pDeviceContext->TransitionResourceStates(_countof(Barriers), Barriers);
-
- Uint32 NumTestTrianglesInRow[TriGridSize] = { 0 };
-
-
- // 1ST ROW: simple non-indexed drawing (glDrawArrays/Draw)
-
- // 0,1: basic drawing
- {
- // Draw 2 triangles
- DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 2,3: test StartVertex
- {
- // Draw 2 triangles
- DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);
- DrawAttrs.StartVertexLocation = 2*3;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 4,5: test buffer offset
- Offsets[0] = 4*3*6*sizeof(float);
- m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- // Draw 2 triangles
- DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 6,7: test buffer offset & StartVertex
- {
- DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);
- DrawAttrs.StartVertexLocation = 2*3;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 8,9: test strides
- Strides[0] *= 2;
- m_pDeviceContext->SetPipelineState(m_pPSO_2xStride);
- m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
- m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles
- DrawAttrs.StartVertexLocation = 4*3/2; // Stride is 2x
- m_pDeviceContext->Draw(DrawAttrs);
- }
- Strides[0] /= 2;
- m_pDeviceContext->SetPipelineState(m_pPSO);
- m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
-
- NumTestTrianglesInRow[0] = 12;
-
-
-
-
- // 2ND ROW: simple indexed rendering (glDrawElements/DrawIndexed)
-
- Offsets[0] = 1*16*3 * 6*sizeof(float);
- m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
-
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 2,3: test index buffer offset
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
-
- {
- DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- NumTestTrianglesInRow[1] = 4;
-
-
-
- // 3RD ROW: indexed rendering with BaseVertex (glDrawElementsBaseVertex/DrawIndexed)
- Offsets[0] = (2*16*3 - 10) * 6*sizeof(float);
- m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
-
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles
- DrawAttrs.BaseVertex = 10;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 2,3: index buffer offset & Base Vertex
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
-
- {
- DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles
- DrawAttrs.BaseVertex = 10;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- NumTestTrianglesInRow[2] = 4;
-
-
- // 4TH ROW: Instanced non-indexed rendering (glDrawArraysInstanced/DrawInstanced)
-
- Barriers[0].TransitionType = STATE_TRANSITION_TYPE_END;
- Barriers[1].TransitionType = STATE_TRANSITION_TYPE_END;
- Barriers[0].UpdateResourceState = true;
- Barriers[1].UpdateResourceState = true;
- m_pDeviceContext->TransitionResourceStates(2, Barriers);
-
- m_pDeviceContext->SetPipelineState(m_pPSOInst);
- m_pDeviceContext->TransitionShaderResources(m_pPSOInst, m_pSRBInst);
- m_pDeviceContext->CommitShaderResources(m_pSRBInst, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
-
- Offsets[0] = 3*16*3 * 6*sizeof(float);
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
-
- // 0,1
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 2,3: Test offset in instance buffer
- Offsets[1] = 2* Strides[1];
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 4,5: test start vertex index
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.StartVertexLocation = 2*3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
- NumTestTrianglesInRow[3] = 6;
-
-
-
-
- // 5TH ROW: instanced rendering with base instance (glDrawArraysInstancedBaseInstance/DrawInstanced)
- Offsets[0] = 4*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- // 0,1
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.FirstInstanceLocation = 0;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 2,3
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 4,5: test vertex buffer offset
- Offsets[0] += 2*3 * Strides[0];
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
-
- // 6,7: test instance buffer offset
- Offsets[1] += 2 * Strides[1];
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->Draw(DrawAttrs);
- }
- NumTestTrianglesInRow[4] = 8;
-
-
-
- // 6TH ROW: instanced indexed rendering (glDrawElementsInstanced/DrawIndexedInstanced)
-
- Offsets[0] = 5*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 2,3: test index buffer offset
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 4,5: test vertex buffer offset
- Offsets[0] += 2*3 * Strides[0];
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 6,7: test instance buffer offset
- Offsets[1] += 2 * Strides[1];
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 8,9: test first index location
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.FirstIndexLocation = 2*3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- NumTestTrianglesInRow[5] = 10;
-
-
-
-
- // 7TH ROW: instanced indexed rendering with base instance (glDrawElementsInstancedBaseInstance/DrawInstanced)
-
- Offsets[0] = 6*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- // 2,3
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 4,5: test index buffer offset
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 6,7: test instance buffer offset
- Offsets[1] += Strides[1] * 2;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 8,9: test first index location
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstInstanceLocation = 2;
- DrawAttrs.FirstIndexLocation = 2*3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- NumTestTrianglesInRow[6] = 10;
-
-
-
- // 8TH ROW: instanced indexed rendering with base vertex (glDrawElementsInstancedBaseVertex/DrawInstanced)
-
- Offsets[0] = 7*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 2,3
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 2*3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 4,5: test index buffer offset
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 2*3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 6,7: test instance buffer offset
- Offsets[1] += Strides[1] * 2;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 2*3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 8,9: Test first index location
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 2*3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstIndexLocation = 2*3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- NumTestTrianglesInRow[7] = 10;
-
-
-
- // 9TH ROW: instanced indexed rendering with base vertex & base instance (glDrawElementsInstancedBaseVertexBaseInstance/DrawInstanced)
-
- Offsets[0] = 8*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- // 0,1
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 2,3
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 3;
- DrawAttrs.FirstInstanceLocation = 1;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 4,5: test index buffer offset
- m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY );
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 3;
- DrawAttrs.FirstInstanceLocation = 1;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 6,7: test instance buffer offset
- Offsets[1] += Strides[1] * 2;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 3;
- DrawAttrs.FirstInstanceLocation = 1;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
-
- // 8,9: test first index location
- {
- DrawIndexedAttribs DrawAttrs;
- DrawAttrs.NumIndices = 3; // Draw 1 triangle
- DrawAttrs.NumInstances = 2; // Draw 2 instances
- DrawAttrs.BaseVertex = 3;
- DrawAttrs.FirstInstanceLocation = 1;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.FirstIndexLocation = 2*3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexed(DrawAttrs);
- }
- NumTestTrianglesInRow[8] = 10;
-
-
-
- if( m_pRenderDevice->GetDeviceCaps().bIndirectRenderingSupported )
- {
- // 10TH ROW: instanced non-indexed indirect rendering (glDrawArraysIndirect/DrawInstancedIndirect)
-
- // Test indirect non-indexed drawing
- Offsets[0] = 9*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
-
- // 0,1
- {
- MapHelper<Uint32, true> MappedData(m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD);
- MappedData[0] = 3; // Vertex count
- MappedData[1] = 2; // Num instances
- MappedData[2] = 0; // Start vertex
- MappedData[3] = 0; // Start instance
- MappedData.Unmap();
-
- DrawIndirectAttribs DrawAttrs(DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
- m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs);
- }
-
- // 2,3: test first vertex location
- {
- MapHelper<Uint32, true> MappedData( m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Vertex count
- MappedData[1] = 2; // Num instances
- MappedData[2] = 3*2; // Start vertex
- MappedData[3] = 0; // Start instance
- MappedData.Unmap();
- DrawIndirectAttribs DrawAttrs(DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
- m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs);
- }
-
- // 4,5: test first instance location
- {
- MapHelper<Uint32, true> MappedData( m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Vertex count
- MappedData[1] = 2; // Num instances
- MappedData[2] = 3*2; // Start vertex
- MappedData[3] = 2; // Start instance
- MappedData.Unmap();
- DrawIndirectAttribs DrawAttrs;
- DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs);
- }
-
- NumTestTrianglesInRow[9] = 6;
-
-
-
-
- // 11TH ROW: instanced indexed indirect rendering (glDrawElementsIndirect/DrawIndexedInstancedIndirect)
-
- Offsets[0] = 10*16*3 * 6*sizeof(float);
- Offsets[1] = 0;
- m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
- m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
-
- // 0,1
- {
- MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Num indices
- MappedData[1] = 2; // Num instances
- MappedData[2] = 0; // Start index
- MappedData[3] = 0; // Base vertex
- MappedData[4] = 0; // Start instance
- MappedData.Unmap();
-
- DrawIndexedIndirectAttribs DrawAttrs(VT_UINT32, DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs);
- }
-
- // 2,3: test start index location
- {
- MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Num indices
- MappedData[1] = 2; // Num instances
- MappedData[2] = 6; // Start index
- MappedData[3] = 0; // Base vertex
- MappedData[4] = 0; // Start instance
- MappedData.Unmap();
-
- DrawIndexedIndirectAttribs DrawAttrs;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs);
- }
-
- // 4,5: test base vertex
- {
- MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Num indices
- MappedData[1] = 2; // Num instances
- MappedData[2] = 6; // Start index
- MappedData[3] = 2*3;// Base vertex
- MappedData[4] = 0; // Start instance
- MappedData.Unmap();
-
- DrawIndexedIndirectAttribs DrawAttrs;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs);
- }
-
- // 6,7: test start instance
- {
- MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD );
- MappedData[0] = 3; // Num indices
- MappedData[1] = 2; // Num instances
- MappedData[2] = 6; // Start index
- MappedData[3] = 2*3;// Base vertex
- MappedData[4] = 2; // Start instance
- MappedData.Unmap();
-
- DrawIndexedIndirectAttribs DrawAttrs;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs);
- }
- NumTestTrianglesInRow[10] = 8;
- }
-
- // Draw end triangles
- Offsets[0] = 0;
- pBuffs[0] = m_pVertexBuff2;
- m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET);
-
- m_pDeviceContext->SetPipelineState(m_pPSO);
- m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
-
- {
- // Draw 1 triangle
- DrawAttribs DrawAttrs(3, DRAW_FLAG_VERIFY_ALL);
-
- for(int iRow=0; iRow < TriGridSize; ++iRow)
- {
- DrawAttrs.StartVertexLocation = 16*3*iRow + 3*(1+NumTestTrianglesInRow[iRow]);
- m_pDeviceContext->Draw(DrawAttrs);
- }
- }
-
- m_pDeviceContext->SetVertexBuffers( 0, 0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET );
-
- SetStatus(TestResult::Succeeded);
-}
-
-
-void TestDrawCommands::Define2DVertex(std::vector<float> &VertexData, float fX, float fY, float fR, float fG, float fB)
-{
- VertexData.push_back(fX);
- VertexData.push_back(fY);
- VertexData.push_back(0.5f);
- VertexData.push_back(fR);
- VertexData.push_back(fG);
- VertexData.push_back(fB);
-}