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Diffstat (limited to 'Tests/TestApp/src/TestDrawCommands.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestDrawCommands.cpp | 918 |
1 files changed, 0 insertions, 918 deletions
diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp deleted file mode 100644 index 2fdbd76..0000000 --- a/Tests/TestApp/src/TestDrawCommands.cpp +++ /dev/null @@ -1,918 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -#include "pch.h" -#include "TestDrawCommands.h" -#include "MapHelper.h" - -using namespace Diligent; - -void TestDrawCommands::Init(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent ) -{ - m_pRenderDevice = pDevice; - m_pDeviceContext = pDeviceContext; - - auto DevType = m_pRenderDevice->GetDeviceCaps().DevType; - bool bUseGLSL = DevType == DeviceType::OpenGL || DevType == DeviceType::OpenGLES || DevType == DeviceType::Vulkan; - - std::vector<float> VertexData; - std::vector<float> VertexData2; - std::vector<Uint32> IndexData; - std::vector<float> InstanceData; - Uint32 Ind = 0; - for( int iRow = 0; iRow < TriGridSize; ++iRow ) - for( int iCol = 0; iCol < TriGridSize; ++iCol ) - { - float fTriCenterX = (((float)iCol + 0.5f) / (float)TriGridSize) * fXExtent + fMinXCoord; - float fTriCenterY = (((float)iRow + 0.5f) / (float)TriGridSize) * fYExtent + fMinYCoord; - float fTriSizeX = fXExtent / (float)TriGridSize * 0.9f; - float fTriSizeY = fYExtent / (float)TriGridSize * 0.9f; - Define2DVertex( VertexData, fTriCenterX - 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 1, 0, 0 ); - Define2DVertex( VertexData, fTriCenterX + 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 0, 1, 0 ); - Define2DVertex( VertexData, fTriCenterX + 0.0f*fTriSizeX, fTriCenterY + 0.5f*fTriSizeY, 0, 0, 1 ); - - Define2DVertex( VertexData2, fTriCenterX - 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 1, 1, 0 ); - Define2DVertex( VertexData2, fTriCenterX + 0.5f*fTriSizeX, fTriCenterY - 0.5f*fTriSizeY, 0, 1, 1 ); - Define2DVertex( VertexData2, fTriCenterX + 0.0f*fTriSizeX, fTriCenterY + 0.5f*fTriSizeY, 1, 0, 1 ); - - InstanceData.push_back( (float)iCol / (float)TriGridSize * fXExtent ); - InstanceData.push_back( (float)iRow / (float)TriGridSize * fYExtent ); - - IndexData.push_back( Ind++ ); - IndexData.push_back( Ind++ ); - IndexData.push_back( Ind++ ); - } - - { - BufferDesc BuffDesc; - BuffDesc.Name = "Test Draw Commands: VertexBuff"; - BuffDesc.uiSizeInBytes = (Uint32)VertexData.size()*sizeof( float ); - BuffDesc.BindFlags = BIND_VERTEX_BUFFER; - BuffDesc.Usage = USAGE_STATIC; - BufferData BuffData; - BuffData.pData = VertexData.data(); - BuffData.DataSize = (Uint32)VertexData.size()*sizeof( float ); - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pVertexBuff ); - } - - { - BufferDesc BuffDesc; - BuffDesc.Name = "Test Draw Commands: VertexBuff2"; - BuffDesc.uiSizeInBytes = (Uint32)VertexData2.size()*sizeof( float ); - BuffDesc.BindFlags = BIND_VERTEX_BUFFER; - BuffDesc.Usage = USAGE_STATIC; - BufferData BuffData; - BuffData.pData = VertexData2.data(); - BuffData.DataSize = (Uint32)VertexData2.size()*sizeof( float ); - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pVertexBuff2 ); - } - - { - BufferDesc BuffDesc; - BuffDesc.Name = "Test Draw Commands: IndexBuff"; - BuffDesc.uiSizeInBytes = (Uint32)IndexData.size() * sizeof( Uint32 ); - BuffDesc.BindFlags = BIND_INDEX_BUFFER; - BuffDesc.Usage = USAGE_STATIC; - BufferData BuffData; - BuffData.pData = IndexData.data(); - BuffData.DataSize = BuffDesc.uiSizeInBytes; - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pIndexBuff ); - } - - { - BufferDesc BuffDesc; - BuffDesc.Name = "Test Draw Commands: InstanceData"; - BuffDesc.uiSizeInBytes = (Uint32)InstanceData.size() * sizeof( float ); - BuffDesc.BindFlags = BIND_VERTEX_BUFFER; - BuffDesc.Usage = USAGE_STATIC; - BufferData BuffData; - BuffData.pData = InstanceData.data(); - BuffData.DataSize = BuffDesc.uiSizeInBytes; - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &m_pInstanceData ); - } - - if( m_pRenderDevice->GetDeviceCaps().bIndirectRenderingSupported ) - { - //typedef struct { - // GLuint count; - // GLuint instanceCount; - // GLuint first; - // GLuint baseInstance; - //} DrawArraysIndirectCommand; - - Uint32 IndirectDrawArgs[] = { 3, 2, 0, 0 }; - BufferDesc BuffDesc; - BuffDesc.uiSizeInBytes = sizeof( IndirectDrawArgs ); - // A buffer cannot be created if no bind flags set. We thus have to set this dummy BIND_VERTEX_BUFFER flag - // to be able to create the buffer - BuffDesc.BindFlags = BIND_INDIRECT_DRAW_ARGS | BIND_VERTEX_BUFFER; - BuffDesc.Usage = USAGE_DYNAMIC; - BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; - m_pRenderDevice->CreateBuffer( BuffDesc, nullptr, &m_pIndirectDrawArgs ); - } - - { - //typedef struct { - // GLuint count; - // GLuint instanceCount; - // GLuint firstIndex; - // GLuint baseVertex; - // GLuint baseInstance; - //} DrawElementsIndirectCommand; - - Uint32 IndirectDrawArgs[] = { 3, 2, 0, 0, 0 }; - BufferDesc BuffDesc; - BuffDesc.uiSizeInBytes = sizeof( IndirectDrawArgs ); - // A buffer cannot be created if no bind flags set. We thus have to set this dummy flag - // to be able to create the buffer - BuffDesc.BindFlags = BIND_INDIRECT_DRAW_ARGS | BIND_VERTEX_BUFFER; - BuffDesc.Usage = USAGE_DYNAMIC; - BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; - m_pRenderDevice->CreateBuffer( BuffDesc, nullptr, &m_pIndexedIndirectDrawArgs ); - } - - - ShaderCreateInfo CreationAttrs; - RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory; - pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(nullptr, &pShaderSourceFactory); - CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory; - CreationAttrs.UseCombinedTextureSamplers = true; - - RefCntAutoPtr<IShader> pVS, pVSInst, pPS; - { - CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalGL.vsh" : "Shaders\\minimalDX.vsh"; - CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX; - m_pRenderDevice->CreateShader( CreationAttrs, &pVS ); - } - - { - CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalInstGL.vsh" : "Shaders\\minimalInstDX.vsh"; - CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX; - m_pRenderDevice->CreateShader( CreationAttrs, &pVSInst ); - } - - { - CreationAttrs.FilePath = bUseGLSL ? "Shaders\\minimalGL.psh" : "Shaders\\minimalDX.psh"; - CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL; - m_pRenderDevice->CreateShader( CreationAttrs, &pPS ); - } - - PipelineStateDesc PSODesc; - PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; - PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; - PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; - PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.NumRenderTargets = 1; - PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; - PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat; - PSODesc.GraphicsPipeline.pPS = pPS; - - BlendStateDesc &BSDesc = PSODesc.GraphicsPipeline.BlendDesc; - BSDesc.IndependentBlendEnable = False; - BSDesc.RenderTargets[0].BlendEnable = True; - BSDesc.RenderTargets[0].SrcBlend = BLEND_FACTOR_ONE; - BSDesc.RenderTargets[0].DestBlend = BLEND_FACTOR_ONE; - BSDesc.RenderTargets[0].BlendOp = BLEND_OPERATION_ADD; - BSDesc.RenderTargets[0].SrcBlendAlpha = BLEND_FACTOR_ONE; - BSDesc.RenderTargets[0].DestBlendAlpha = BLEND_FACTOR_ZERO; - BSDesc.RenderTargets[0].BlendOpAlpha = BLEND_OPERATION_ADD; - - PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - { - PSODesc.GraphicsPipeline.pVS = pVS; - - InputLayoutDesc LayoutDesc; - LayoutElement Elems[] = - { - LayoutElement{ 0, 0, 3, VT_FLOAT32, false, 0 }, - LayoutElement{ 1, 0, 3, VT_FLOAT32, false, sizeof( float ) * 3 } - }; - PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; - PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); - m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO ); - - Elems[0].Stride = sizeof(float)*6 * 2; - m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO_2xStride ); - } - - { - PSODesc.GraphicsPipeline.pVS = pVSInst; - - InputLayoutDesc LayoutDesc; - LayoutElement Elems[] = - { - LayoutElement{ 0, 0, 3, VT_FLOAT32, false, 0 }, - LayoutElement{ 1, 0, 3, VT_FLOAT32, false, sizeof( float ) * 3 }, - LayoutElement{ 2, 1, 2, VT_FLOAT32, false, LayoutElement::AutoOffset, LayoutElement::AutoStride, LayoutElement::FREQUENCY_PER_INSTANCE } - }; - PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; - PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); - m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSOInst ); - } - - { - BufferDesc BuffDesc; - float UniformData[16] = { 1, 1, 1, 1 }; - BuffDesc.uiSizeInBytes = sizeof( UniformData ); - BuffDesc.BindFlags = BIND_UNIFORM_BUFFER; - BuffDesc.Usage = USAGE_DEFAULT; - BuffDesc.CPUAccessFlags = CPU_ACCESS_NONE; - BufferData BuffData; - BuffData.pData = UniformData; - BuffData.DataSize = sizeof( UniformData ); - RefCntAutoPtr<IBuffer> pUniformBuff3, pUniformBuff4; - BuffDesc.Name = "Test Constant Buffer 3"; - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &pUniformBuff3 ); - BuffDesc.Name = "Test Constant Buffer 4"; - m_pRenderDevice->CreateBuffer( BuffDesc, &BuffData, &pUniformBuff4 ); - - ResourceMappingDesc ResMappingDesc; - ResourceMappingEntry pEtries[] = { { "cbTestBlock3", pUniformBuff3 }, { "cbTestBlock4", pUniformBuff4 }, { nullptr, nullptr } }; - ResMappingDesc.pEntries = pEtries; - m_pRenderDevice->CreateResourceMapping( ResMappingDesc, &m_pResMapping ); - } - - m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED); - m_pPSOInst->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); - m_pPSO_2xStride->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC); - m_pPSO->CreateShaderResourceBinding(&m_pSRB, true); - m_pPSOInst->CreateShaderResourceBinding(&m_pSRBInst, true); -} - -void TestDrawCommands::Draw() -{ - m_pDeviceContext->SetPipelineState(m_pPSO); - m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - - IBuffer *pBuffs[2] = {m_pVertexBuff, m_pInstanceData}; - Uint32 Strides[] = {sizeof(float)*6, sizeof(float)*2}; - Uint32 Offsets[] = {0, 0}; - m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_TRANSITION, SET_VERTEX_BUFFERS_FLAG_RESET); - - StateTransitionDesc Barriers[] = - { - {m_pIndirectDrawArgs, m_pIndirectDrawArgs->GetState(), RESOURCE_STATE_INDIRECT_ARGUMENT, false}, - {m_pIndexedIndirectDrawArgs, m_pIndexedIndirectDrawArgs->GetState(), RESOURCE_STATE_INDIRECT_ARGUMENT, false}, - {m_pVertexBuff, m_pVertexBuff->GetState(), RESOURCE_STATE_VERTEX_BUFFER, true}, - {m_pVertexBuff2, m_pVertexBuff2->GetState(), RESOURCE_STATE_VERTEX_BUFFER, true}, - {m_pInstanceData, RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_VERTEX_BUFFER, true}, - {m_pIndexBuff, RESOURCE_STATE_UNKNOWN, RESOURCE_STATE_INDEX_BUFFER, true} - }; - Barriers[0].TransitionType = STATE_TRANSITION_TYPE_BEGIN; - Barriers[1].TransitionType = STATE_TRANSITION_TYPE_BEGIN; - m_pDeviceContext->TransitionResourceStates(_countof(Barriers), Barriers); - - Uint32 NumTestTrianglesInRow[TriGridSize] = { 0 }; - - - // 1ST ROW: simple non-indexed drawing (glDrawArrays/Draw) - - // 0,1: basic drawing - { - // Draw 2 triangles - DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL); - m_pDeviceContext->Draw(DrawAttrs); - } - - // 2,3: test StartVertex - { - // Draw 2 triangles - DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL); - DrawAttrs.StartVertexLocation = 2*3; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 4,5: test buffer offset - Offsets[0] = 4*3*6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - // Draw 2 triangles - DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL); - m_pDeviceContext->Draw(DrawAttrs); - } - - // 6,7: test buffer offset & StartVertex - { - DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL); - DrawAttrs.StartVertexLocation = 2*3; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 8,9: test strides - Strides[0] *= 2; - m_pDeviceContext->SetPipelineState(m_pPSO_2xStride); - m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawAttribs DrawAttrs(2*3, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles - DrawAttrs.StartVertexLocation = 4*3/2; // Stride is 2x - m_pDeviceContext->Draw(DrawAttrs); - } - Strides[0] /= 2; - m_pDeviceContext->SetPipelineState(m_pPSO); - m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - - NumTestTrianglesInRow[0] = 12; - - - - - // 2ND ROW: simple indexed rendering (glDrawElements/DrawIndexed) - - Offsets[0] = 1*16*3 * 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - - // 0,1 - { - DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 2,3: test index buffer offset - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - - { - DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - NumTestTrianglesInRow[1] = 4; - - - - // 3RD ROW: indexed rendering with BaseVertex (glDrawElementsBaseVertex/DrawIndexed) - Offsets[0] = (2*16*3 - 10) * 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - - // 0,1 - { - DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles - DrawAttrs.BaseVertex = 10; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 2,3: index buffer offset & Base Vertex - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - - { - DrawIndexedAttribs DrawAttrs(2*3, VT_UINT32, DRAW_FLAG_VERIFY_ALL);// Draw 2 triangles - DrawAttrs.BaseVertex = 10; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - NumTestTrianglesInRow[2] = 4; - - - // 4TH ROW: Instanced non-indexed rendering (glDrawArraysInstanced/DrawInstanced) - - Barriers[0].TransitionType = STATE_TRANSITION_TYPE_END; - Barriers[1].TransitionType = STATE_TRANSITION_TYPE_END; - Barriers[0].UpdateResourceState = true; - Barriers[1].UpdateResourceState = true; - m_pDeviceContext->TransitionResourceStates(2, Barriers); - - m_pDeviceContext->SetPipelineState(m_pPSOInst); - m_pDeviceContext->TransitionShaderResources(m_pPSOInst, m_pSRBInst); - m_pDeviceContext->CommitShaderResources(m_pSRBInst, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - - Offsets[0] = 3*16*3 * 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - - // 0,1 - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 2,3: Test offset in instance buffer - Offsets[1] = 2* Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 4,5: test start vertex index - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.StartVertexLocation = 2*3; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - NumTestTrianglesInRow[3] = 6; - - - - - // 5TH ROW: instanced rendering with base instance (glDrawArraysInstancedBaseInstance/DrawInstanced) - Offsets[0] = 4*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - // 0,1 - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.FirstInstanceLocation = 0; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 2,3 - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 4,5: test vertex buffer offset - Offsets[0] += 2*3 * Strides[0]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - - // 6,7: test instance buffer offset - Offsets[1] += 2 * Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawAttribs DrawAttrs; - DrawAttrs.NumVertices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->Draw(DrawAttrs); - } - NumTestTrianglesInRow[4] = 8; - - - - // 6TH ROW: instanced indexed rendering (glDrawElementsInstanced/DrawIndexedInstanced) - - Offsets[0] = 5*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - // 0,1 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 2,3: test index buffer offset - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 4,5: test vertex buffer offset - Offsets[0] += 2*3 * Strides[0]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 6,7: test instance buffer offset - Offsets[1] += 2 * Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 8,9: test first index location - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.FirstIndexLocation = 2*3; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - NumTestTrianglesInRow[5] = 10; - - - - - // 7TH ROW: instanced indexed rendering with base instance (glDrawElementsInstancedBaseInstance/DrawInstanced) - - Offsets[0] = 6*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - // 0,1 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - // 2,3 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 4,5: test index buffer offset - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 6,7: test instance buffer offset - Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 8,9: test first index location - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstInstanceLocation = 2; - DrawAttrs.FirstIndexLocation = 2*3; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - NumTestTrianglesInRow[6] = 10; - - - - // 8TH ROW: instanced indexed rendering with base vertex (glDrawElementsInstancedBaseVertex/DrawInstanced) - - Offsets[0] = 7*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - // 0,1 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 2,3 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 2*3; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 4,5: test index buffer offset - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 2*3; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 6,7: test instance buffer offset - Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 2*3; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 8,9: Test first index location - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 2*3; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstIndexLocation = 2*3; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - NumTestTrianglesInRow[7] = 10; - - - - // 9TH ROW: instanced indexed rendering with base vertex & base instance (glDrawElementsInstancedBaseVertexBaseInstance/DrawInstanced) - - Offsets[0] = 8*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - // 0,1 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 2,3 - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 3; - DrawAttrs.FirstInstanceLocation = 1; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 4,5: test index buffer offset - m_pDeviceContext->SetIndexBuffer( m_pIndexBuff, 2 * 3 * sizeof( Uint32 ), RESOURCE_STATE_TRANSITION_MODE_VERIFY ); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 3; - DrawAttrs.FirstInstanceLocation = 1; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 6,7: test instance buffer offset - Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 3; - DrawAttrs.FirstInstanceLocation = 1; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - - // 8,9: test first index location - { - DrawIndexedAttribs DrawAttrs; - DrawAttrs.NumIndices = 3; // Draw 1 triangle - DrawAttrs.NumInstances = 2; // Draw 2 instances - DrawAttrs.BaseVertex = 3; - DrawAttrs.FirstInstanceLocation = 1; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.FirstIndexLocation = 2*3; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexed(DrawAttrs); - } - NumTestTrianglesInRow[8] = 10; - - - - if( m_pRenderDevice->GetDeviceCaps().bIndirectRenderingSupported ) - { - // 10TH ROW: instanced non-indexed indirect rendering (glDrawArraysIndirect/DrawInstancedIndirect) - - // Test indirect non-indexed drawing - Offsets[0] = 9*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - - // 0,1 - { - MapHelper<Uint32, true> MappedData(m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD); - MappedData[0] = 3; // Vertex count - MappedData[1] = 2; // Num instances - MappedData[2] = 0; // Start vertex - MappedData[3] = 0; // Start instance - MappedData.Unmap(); - - DrawIndirectAttribs DrawAttrs(DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs); - } - - // 2,3: test first vertex location - { - MapHelper<Uint32, true> MappedData( m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Vertex count - MappedData[1] = 2; // Num instances - MappedData[2] = 3*2; // Start vertex - MappedData[3] = 0; // Start instance - MappedData.Unmap(); - DrawIndirectAttribs DrawAttrs(DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs); - } - - // 4,5: test first instance location - { - MapHelper<Uint32, true> MappedData( m_pDeviceContext, m_pIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Vertex count - MappedData[1] = 2; // Num instances - MappedData[2] = 3*2; // Start vertex - MappedData[3] = 2; // Start instance - MappedData.Unmap(); - DrawIndirectAttribs DrawAttrs; - DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndirect(DrawAttrs, m_pIndirectDrawArgs); - } - - NumTestTrianglesInRow[9] = 6; - - - - - // 11TH ROW: instanced indexed indirect rendering (glDrawElementsIndirect/DrawIndexedInstancedIndirect) - - Offsets[0] = 10*16*3 * 6*sizeof(float); - Offsets[1] = 0; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - - // 0,1 - { - MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Num indices - MappedData[1] = 2; // Num instances - MappedData[2] = 0; // Start index - MappedData[3] = 0; // Base vertex - MappedData[4] = 0; // Start instance - MappedData.Unmap(); - - DrawIndexedIndirectAttribs DrawAttrs(VT_UINT32, DRAW_FLAG_VERIFY_ALL, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs); - } - - // 2,3: test start index location - { - MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Num indices - MappedData[1] = 2; // Num instances - MappedData[2] = 6; // Start index - MappedData[3] = 0; // Base vertex - MappedData[4] = 0; // Start instance - MappedData.Unmap(); - - DrawIndexedIndirectAttribs DrawAttrs; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs); - } - - // 4,5: test base vertex - { - MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Num indices - MappedData[1] = 2; // Num instances - MappedData[2] = 6; // Start index - MappedData[3] = 2*3;// Base vertex - MappedData[4] = 0; // Start instance - MappedData.Unmap(); - - DrawIndexedIndirectAttribs DrawAttrs; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs); - } - - // 6,7: test start instance - { - MapHelper<Uint32> MappedData( m_pDeviceContext, m_pIndexedIndirectDrawArgs, MAP_WRITE, MAP_FLAG_DISCARD ); - MappedData[0] = 3; // Num indices - MappedData[1] = 2; // Num instances - MappedData[2] = 6; // Start index - MappedData[3] = 2*3;// Base vertex - MappedData[4] = 2; // Start instance - MappedData.Unmap(); - - DrawIndexedIndirectAttribs DrawAttrs; - DrawAttrs.IndexType = VT_UINT32; - DrawAttrs.IndirectAttribsBufferStateTransitionMode = RESOURCE_STATE_TRANSITION_MODE_VERIFY; - DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL; - m_pDeviceContext->DrawIndexedIndirect(DrawAttrs, m_pIndexedIndirectDrawArgs); - } - NumTestTrianglesInRow[10] = 8; - } - - // Draw end triangles - Offsets[0] = 0; - pBuffs[0] = m_pVertexBuff2; - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET); - - m_pDeviceContext->SetPipelineState(m_pPSO); - m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - - { - // Draw 1 triangle - DrawAttribs DrawAttrs(3, DRAW_FLAG_VERIFY_ALL); - - for(int iRow=0; iRow < TriGridSize; ++iRow) - { - DrawAttrs.StartVertexLocation = 16*3*iRow + 3*(1+NumTestTrianglesInRow[iRow]); - m_pDeviceContext->Draw(DrawAttrs); - } - } - - m_pDeviceContext->SetVertexBuffers( 0, 0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_VERIFY, SET_VERTEX_BUFFERS_FLAG_RESET ); - - SetStatus(TestResult::Succeeded); -} - - -void TestDrawCommands::Define2DVertex(std::vector<float> &VertexData, float fX, float fY, float fR, float fG, float fB) -{ - VertexData.push_back(fX); - VertexData.push_back(fY); - VertexData.push_back(0.5f); - VertexData.push_back(fR); - VertexData.push_back(fG); - VertexData.push_back(fB); -} |
