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-rw-r--r--Tests/TestApp/src/TestDrawCommands.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp
index c2f9ed8..d64d749 100644
--- a/Tests/TestApp/src/TestDrawCommands.cpp
+++ b/Tests/TestApp/src/TestDrawCommands.cpp
@@ -156,7 +156,7 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
}
- ShaderCreationAttribs CreationAttrs;
+ ShaderCreateInfo CreationAttrs;
BasicShaderSourceStreamFactory BasicSSSFactory;
CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
CreationAttrs.Desc.TargetProfile = bUseGLSL ? SHADER_PROFILE_GL_4_2 : SHADER_PROFILE_DX_5_0;
@@ -256,9 +256,8 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
m_pRenderDevice->CreateResourceMapping( ResMappingDesc, &m_pResMapping );
}
- pVS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED);
- pVSInst->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
- pPS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_ALL);
+ m_pPSO->BindStaticResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED);
+ m_pPSOInst->BindStaticResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
m_pPSO->CreateShaderResourceBinding(&m_pSRB, true);
m_pPSOInst->CreateShaderResourceBinding(&m_pSRBInst, true);
}