diff options
Diffstat (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResArrays.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index d5fc4ff..08e9448 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -32,7 +32,7 @@ using namespace Diligent; -TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent) : +TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent) : UnitTestBase("Shader resource array test") { m_pRenderDevice = pDevice; @@ -80,7 +80,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; - PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB; + PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat; PSODesc.GraphicsPipeline.NumRenderTargets = 1; PSODesc.GraphicsPipeline.pVS = pVS; PSODesc.GraphicsPipeline.pPS = pPS; |
