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-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index d5fc4ff..08e9448 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -32,7 +32,7 @@
using namespace Diligent;
-TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent) :
+TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent) :
UnitTestBase("Shader resource array test")
{
m_pRenderDevice = pDevice;
@@ -80,7 +80,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;