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-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 33e259f..28c5c70 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -168,19 +168,19 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
//pVS->BindResources(m_pResourceMapping, 0);
IDeviceObject *ppSRVs[] = {m_pTextures[3]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)};
m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING);
- m_pPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1);
+ m_pPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1);
m_pSRB->InitializeStaticResources();
m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC);
ppSRVs[0] = m_pTextures[4]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE);
- m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1);
+ m_pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1);
}
void TestShaderResArrays::Draw()
{
m_pDeviceContext->SetPipelineState(m_pPSO);
IDeviceObject *ppSRVs[] = {m_pTextures[7]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)};
- m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D")->SetArray(ppSRVs, 1, 1);
+ m_pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D")->SetArray(ppSRVs, 1, 1);
m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);