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-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 11ae64b..190c13a 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -85,6 +85,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;
+ PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
LayoutElement Elems[] =
{
LayoutElement( 0, 0, 3, Diligent::VT_FLOAT32, false, 0 ),
@@ -185,7 +186,6 @@ void TestShaderResArrays::Draw()
m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET );
Diligent::DrawAttribs DrawAttrs;
- DrawAttrs.Topology = Diligent::PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
DrawAttrs.NumVertices = 4; // Draw quad
m_pDeviceContext->Draw( DrawAttrs );