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-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index d58b776..4144944 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -42,9 +42,11 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
BasicShaderSourceStreamFactory BasicSSSFactory;
CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
CreationAttrs.Desc.TargetProfile = SHADER_PROFILE_DX_5_0;
+ CreationAttrs.UseCombinedTextureSamplers = true;
RefCntAutoPtr<Diligent::IShader> pVS, pPS;
{
+ CreationAttrs.Desc.Name = "TestShaderResArrays: VS";
CreationAttrs.FilePath = "Shaders\\ShaderResArrayTest.vsh";
CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
@@ -52,13 +54,14 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
}
{
+ CreationAttrs.Desc.Name = "TestShaderResArrays: PS";
CreationAttrs.FilePath = "Shaders\\ShaderResArrayTest.psh";
StaticSamplerDesc StaticSampler;
StaticSampler.Desc.MinFilter = FILTER_TYPE_LINEAR;
StaticSampler.Desc.MagFilter = FILTER_TYPE_LINEAR;
StaticSampler.Desc.MipFilter = FILTER_TYPE_LINEAR;
- StaticSampler.TextureName = "g_tex2DTest";
+ StaticSampler.SamplerOrTextureName = "g_tex2DTest";
CreationAttrs.Desc.NumStaticSamplers = 1;
CreationAttrs.Desc.StaticSamplers = &StaticSampler;
CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL;