diff options
Diffstat (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResourceLayout.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index a6a28d1..27871f0 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -297,6 +297,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); + (void)pVar2; } } @@ -316,7 +317,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Dyn"); auto* pStaticSam = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Sam_static"); VERIFY_EXPR(pStaticSam == nullptr); - + (void)pStaticSam; auto NumPSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL); for(Uint32 v=0; v < NumPSVars; ++v) @@ -326,6 +327,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); + (void)pVar2; } } @@ -424,6 +426,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); + (void)pVar2; } } @@ -436,6 +439,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); + (void)pVar2; } } |
