diff options
Diffstat (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResourceLayout.cpp | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index c6d2194..63b8ddc 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -272,59 +272,59 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pTestPSO); { - //pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static")->Set(pSRVs[0]); - //pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2DArr_Static")->SetArray(pSRVs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_sepTex2D_static")->Set(pSRVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_sepTex2DArr_static")->SetArray(pSRVs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_SamArr_static")->SetArray(pSams, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat")->Set(pUBs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuffArr_Stat")->SetArray(pUBs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "storageBuff_Static")->Set(pSBUAVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "storageBuffArr_Static")->SetArray(pSBUAVs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2DStorageImg_Stat")->Set(pUAVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_UniformTexelBuff")->Set(pUniformTexelBuffSRV); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_StorageTexelBuff")->Set(pStorageTexelBuffUAV); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); - auto* pStaticSam = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_Sam_static"); + //pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Static")->Set(pSRVs[0]); + //pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2DArr_Static")->SetArray(pSRVs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2D_static")->Set(pSRVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2DArr_static")->SetArray(pSRVs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_SamArr_static")->SetArray(pSams, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Stat")->Set(pUBs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "UniformBuffArr_Stat")->SetArray(pUBs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "storageBuff_Static")->Set(pSBUAVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "storageBuffArr_Static")->SetArray(pSBUAVs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2DStorageImg_Stat")->Set(pUAVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_UniformTexelBuff")->Set(pUniformTexelBuffSRV); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_StorageTexelBuff")->Set(pStorageTexelBuffUAV); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); + auto* pStaticSam = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_Sam_static"); VERIFY_EXPR(pStaticSam == nullptr); auto NumVSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_VERTEX); for(Uint32 v=0; v < NumVSVars; ++v) { - auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, v); + auto pVar = pTestPSO->GetStaticVariableByIndex(SHADER_TYPE_VERTEX, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); - auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); + auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } { - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static")->Set(pSRVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DArr_Static")->SetArray(pSRVs, 0, 2); - //pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_sepTex2D_static")->Set(pSRVs[0]); - //pTestPSO->GetStaticShaderVariables(SHADER_TYPE_PIXEL, "g_sepTex2DArr_static")->SetArray(pSRVs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_SamArr_static")->SetArray(pSams, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat")->Set(pUBs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuffArr_Stat")->SetArray(pUBs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "storageBuff_Static")->Set(pSBUAVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "storageBuffArr_Static")->SetArray(pSBUAVs, 0, 2); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DStorageImg_Stat")->Set(pUAVs[0]); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_UniformTexelBuff")->Set(pUniformTexelBuffSRV); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_StorageTexelBuff")->Set(pStorageTexelBuffUAV); - pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "storageBuff_Dyn"); - auto* pStaticSam = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Sam_static"); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static")->Set(pSRVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2DArr_Static")->SetArray(pSRVs, 0, 2); + //pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_sepTex2D_static")->Set(pSRVs[0]); + //pTestPSO->GetStaticVariableByNames(SHADER_TYPE_PIXEL, "g_sepTex2DArr_static")->SetArray(pSRVs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_SamArr_static")->SetArray(pSams, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat")->Set(pUBs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuffArr_Stat")->SetArray(pUBs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Static")->Set(pSBUAVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "storageBuffArr_Static")->SetArray(pSBUAVs, 0, 2); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2DStorageImg_Stat")->Set(pUAVs[0]); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_UniformTexelBuff")->Set(pUniformTexelBuffSRV); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_StorageTexelBuff")->Set(pStorageTexelBuffUAV); + pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Dyn"); + auto* pStaticSam = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Sam_static"); VERIFY_EXPR(pStaticSam == nullptr); auto NumPSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL); for(Uint32 v=0; v < NumPSVars; ++v) { - auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, v); + auto pVar = pTestPSO->GetStaticVariableByIndex(SHADER_TYPE_PIXEL, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); - auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); + auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -334,69 +334,69 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev RefCntAutoPtr<IShaderResourceBinding> pSRB; pTestPSO->CreateShaderResourceBinding(&pSRB, true); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2DArr_static"); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_sepTex2DArr_static"); LOG_INFO_MESSAGE("The above 2 errors about missing shader resources are part of the test"); - //pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut")->Set(pSRVs[0]); - //pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DArr_Mut")->SetArray(pSRVs, 0, 3); - //pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn")->Set(pSRVs[0]); - //pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DArr_Dyn")->SetArray(pSRVs, 0, 4); + //pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut")->Set(pSRVs[0]); + //pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2DArr_Mut")->SetArray(pSRVs, 0, 3); + //pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Dyn")->Set(pSRVs[0]); + //pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2DArr_Dyn")->SetArray(pSRVs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_sepTex2D_mut")->Set(pSRVs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_sepTex2DArr_mut")->SetArray(pSRVs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_sepTex2D_dyn")->Set(pSRVs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_sepTex2DArr_dyn")->SetArray(pSRVs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2D_mut")->Set(pSRVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2DArr_mut")->SetArray(pSRVs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2D_dyn")->Set(pSRVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2DArr_dyn")->SetArray(pSRVs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Sam_mut")->Set(pSams[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_SamArr_dyn")->SetArray(pSams, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_Sam_mut")->Set(pSams[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_SamArr_dyn")->SetArray(pSams, 0, 4); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Mut")->Set(pUBs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuffArr_Mut")->SetArray(pUBs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Dyn")->Set(pUBs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuffArr_Dyn")->SetArray(pUBs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Mut")->Set(pUBs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuffArr_Mut")->SetArray(pUBs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Dyn")->Set(pUBs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuffArr_Dyn")->SetArray(pUBs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "storageBuff_Mut")->Set(pSBUAVs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "storageBuffArr_Mut")->SetArray(pSBUAVs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "storageBuff_Dyn")->Set(pSBUAVs[0]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "storageBuffArr_Dyn")->SetArray(pSBUAVs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "storageBuff_Mut")->Set(pSBUAVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "storageBuffArr_Mut")->SetArray(pSBUAVs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "storageBuff_Dyn")->Set(pSBUAVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "storageBuffArr_Dyn")->SetArray(pSBUAVs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Mut")->SetArray(pUAVs, 0, 2); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs, 0, 2); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Mut")->SetArray(pUAVs, 0, 2); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs, 0, 2); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_UniformTexelBuff_mut")->Set(pUniformTexelBuffSRV); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_StorageTexelBuff_mut")->Set(pStorageTexelBuffUAV); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_UniformTexelBuff_mut")->Set(pUniformTexelBuffSRV); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_StorageTexelBuff_mut")->Set(pStorageTexelBuffUAV); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut")->Set(pSRVs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DArr_Mut")->SetArray(pSRVs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn")->Set(pSRVs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DArr_Dyn")->SetArray(pSRVs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut")->Set(pSRVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DArr_Mut")->SetArray(pSRVs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn")->Set(pSRVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DArr_Dyn")->SetArray(pSRVs, 0, 4); //pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2D_mut")->Set(pSRVs[0]); //pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2DArr_mut")->SetArray(pSRVs, 0, 3); //pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2D_dyn")->Set(pSRVs[0]); //pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2DArr_dyn")->SetArray(pSRVs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Sam_mut")->Set(pSams[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_SamArr_dyn")->SetArray(pSams, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam_mut")->Set(pSams[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_SamArr_dyn")->SetArray(pSams, 0, 4); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Mut")->Set(pUBs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuffArr_Mut")->SetArray(pUBs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Dyn")->Set(pUBs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuffArr_Dyn")->SetArray(pUBs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Mut")->Set(pUBs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuffArr_Mut")->SetArray(pUBs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Dyn")->Set(pUBs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuffArr_Dyn")->SetArray(pUBs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "storageBuff_Mut")->Set(pSBUAVs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "storageBuffArr_Mut")->SetArray(pSBUAVs, 0, 3); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "storageBuff_Dyn")->Set(pSBUAVs[0]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "storageBuffArr_Dyn")->SetArray(pSBUAVs, 0, 4); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Mut")->Set(pSBUAVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "storageBuffArr_Mut")->SetArray(pSBUAVs, 0, 3); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Dyn")->Set(pSBUAVs[0]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "storageBuffArr_Dyn")->SetArray(pSBUAVs, 0, 4); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DStorageImgArr_Mut")->SetArray(pUAVs, 0, 2); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs, 0, 2); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DStorageImgArr_Mut")->SetArray(pUAVs, 0, 2); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs, 0, 2); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_UniformTexelBuff_mut")->Set(pUniformTexelBuffSRV); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_StorageTexelBuff_mut")->Set(pStorageTexelBuffUAV); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_UniformTexelBuff_mut")->Set(pUniformTexelBuffSRV); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_StorageTexelBuff_mut")->Set(pStorageTexelBuffUAV); pSRB->BindResources(SHADER_TYPE_PIXEL | SHADER_TYPE_VERTEX, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC); @@ -406,12 +406,12 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev DrawAttribs DrawAttrs(3, DRAW_FLAG_VERIFY_STATES); pContext->Draw(DrawAttrs); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "storageBuff_Dyn")->Set(pSBUAVs[1]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn")->Set(pSRVs[1]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_sepTex2D_dyn")->Set(pSRVs[1]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_SamArr_dyn")->SetArray(pSams+1, 1, 3); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Dyn")->Set(pUBs[1]); - pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs+1, 1, 1); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "storageBuff_Dyn")->Set(pSBUAVs[1]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Dyn")->Set(pSRVs[1]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_sepTex2D_dyn")->Set(pSRVs[1]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_SamArr_dyn")->SetArray(pSams+1, 1, 3); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Dyn")->Set(pUBs[1]); + pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs+1, 1, 1); pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); pContext->Draw(DrawAttrs); @@ -419,10 +419,10 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev auto NumVSVars = pSRB->GetVariableCount(SHADER_TYPE_VERTEX); for(Uint32 v=0; v < NumVSVars; ++v) { - auto pVar = pSRB->GetVariable(SHADER_TYPE_VERTEX, v); + auto pVar = pSRB->GetVariableByIndex(SHADER_TYPE_VERTEX, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); + auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -431,10 +431,10 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev auto NumPSVars = pSRB->GetVariableCount(SHADER_TYPE_PIXEL); for(Uint32 v=0; v < NumPSVars; ++v) { - auto pVar = pSRB->GetVariable(SHADER_TYPE_PIXEL, v); + auto pVar = pSRB->GetVariableByIndex(SHADER_TYPE_PIXEL, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); + auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } |
