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-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 00efe34..606f3b3 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -554,7 +554,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
m_pDeviceContext->SetRenderTargets(1, &pRTV, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float Zero[4] = {};
- m_pDeviceContext->ClearRenderTarget(pRTV, Zero, CLEAR_RENDER_TARGET_VERIFY_STATE);
+ m_pDeviceContext->ClearRenderTarget(pRTV, Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG);
pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);