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-rw-r--r--unityplugin/GhostCubeScene/src/GhostCubeScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
index a6f4a07..a2599cd 100644
--- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
+++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
@@ -69,13 +69,13 @@ void GhostCubeScene::OnGraphicsInitialized()
TexDesc.ClearValue.Color[1] = 0.2f;
TexDesc.ClearValue.Color[2] = 0.5f;
TexDesc.ClearValue.Color[3] = 1.0f;
- pDevice->CreateTexture(TexDesc, TextureData(), &m_pRenderTarget);
+ pDevice->CreateTexture(TexDesc, nullptr, &m_pRenderTarget);
TexDesc.Name = "Mirror depth buffer";
TexDesc.Format = TEX_FORMAT_D32_FLOAT;
TexDesc.BindFlags = BIND_DEPTH_STENCIL | BIND_SHADER_RESOURCE;
TexDesc.ClearValue.DepthStencil.Depth = 0.f;
- pDevice->CreateTexture(TexDesc, TextureData(), &m_pDepthBuffer);
+ pDevice->CreateTexture(TexDesc, nullptr, &m_pDepthBuffer);
//auto deviceType = pDevice->GetDeviceCaps().DevType;
{