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-rw-r--r--unityplugin/GhostCubeScene/src/GhostCubeScene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
index abd3a26..4aad6f5 100644
--- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
+++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp
@@ -25,7 +25,6 @@
#include "PlatformDefinitions.h"
#include "BasicMath.h"
#include <algorithm>
-#include "BasicShaderSourceStreamFactory.h"
#include "GraphicsUtilities.h"
#include "MapHelper.h"
#include "CommonlyUsedStates.h"
@@ -94,8 +93,9 @@ void GhostCubeScene::OnGraphicsInitialized()
PSODesc.GraphicsPipeline.DepthStencilDesc.DepthFunc = UseReverseZ ? COMPARISON_FUNC_GREATER_EQUAL : COMPARISON_FUNC_LESS_EQUAL;
ShaderCreateInfo ShaderCI;
- BasicShaderSourceStreamFactory BasicSSSFactory("shaders");
- ShaderCI.pShaderSourceStreamFactory = &BasicSSSFactory;
+ RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory;
+ pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("shaders", &pShaderSourceFactory);
+ ShaderCI.pShaderSourceStreamFactory = pShaderSourceFactory;
ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
ShaderCI.UseCombinedTextureSamplers = true;