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* Updated CMake version to 3.13.2 in build scripts to fix build issues with ins...Egor Yusov2018-12-175-3/+3
* Updated submodules (install steps); added note about PythonEgor Yusov2018-12-173-0/+1
* Updated cmake files to use get_supported_backends functionEgor Yusov2018-12-164-45/+2
* Fixed few minor issues revealed by code analysisEgor Yusov2018-12-1612-25/+25
* cmake is back online - removed noticeEgor Yusov2018-12-161-2/+0
* Added temporary note about build failureEgor Yusov2018-12-151-0/+2
* Disabled copying engine dlls when building tutorials on mingwEgor Yusov2018-12-151-0/+0
* Updated build rules to copy assets to the target folderEgor Yusov2018-12-153-2/+10
* Updated release historyEgor Yusov2018-12-142-0/+2
* Updated readme: added note about MinGWDiligentGraphics2018-12-141-2/+6
* Fixed MinGW buildEgor Yusov2018-12-1415-74/+100
* Merge pull request #25 from kkulling/patch-1DiligentGraphics2018-12-121-1/+1
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| * Update README.mdkkulling2018-12-121-1/+1
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* Updated readmeEgor Yusov2018-12-121-5/+3
* Updated release versionEgor Yusov2018-12-101-2/+2
* Updated version in appveyor script + checing in file missed in previous commitEgor Yusov2018-12-103-3/+2
* Updated core & samples submodules. Using convenience constructors for DrawAtt...Egor Yusov2018-12-1014-102/+69
* Added cmd line option to select render backend in asteroids demoEgor Yusov2018-12-062-7/+17
* Updated coreEgor Yusov2018-12-051-0/+0
* Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov2018-12-0413-41/+41
* Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov2018-12-0314-70/+82
* Fixed linux buildEgor Yusov2018-12-031-0/+0
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-0316-27/+27
* Fixed linux build errorEgor Yusov2018-12-031-0/+0
* Checking in file missed in last commitEgor Yusov2018-12-021-1/+1
* Added explicit state transition control to CopyBuffer and CopyTexture methodsEgor Yusov2018-12-0212-75/+81
* Brought back MapType paramter to UnmapBuffer() function.Egor Yusov2018-12-021-0/+0
* Added explicit state transition control to UpdateBuffer and UpdateTexture com...Egor Yusov2018-12-024-3/+3
* Fixed linux build errorEgor Yusov2018-12-011-0/+0
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-018-6/+6
* Fixed minor issueEgor Yusov2018-12-011-1/+1
* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-019-13/+13
* Updated coreEgor Yusov2018-12-011-0/+0
* Fixed macOS build failureEgor Yusov2018-12-011-0/+0
* Fixed linux build errorEgor Yusov2018-12-011-0/+0
* Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov2018-12-0117-56/+61
* Updated submodules (added DRAW_FLAG_VERIFY_STATES & DISPATCH_FLAG_VERIFY_STAT...Egor Yusov2018-11-2711-1/+52
* Updated coreEgor Yusov2018-11-251-0/+0
* Updated core (moved buffer mapping/unmapping to device context + other updates)Egor Yusov2018-11-252-0/+2
* Moved ITextureView::GenerateMips() to IDeviceContext::GenerateMips()Egor Yusov2018-11-252-0/+0
* Renamed/moved ITexture::Map() to IDeviceContext::MapTextureSubresource()Egor Yusov2018-11-252-0/+0
* Renamed/moved ITexture::UpdateData() to IDeviceContext::UpdateTexture()Egor Yusov2018-11-256-13/+19
* Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`Egor Yusov2018-11-244-8/+8
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-2421-38/+69
* Updated core (fixed state transiton issue in D3D11)Egor Yusov2018-11-221-0/+0
* Attempt #4 to fix linux/mac buildEgor Yusov2018-11-221-0/+0
* Attempt #3 to fix linux/mac buildEgor Yusov2018-11-221-0/+0
* Attempting to fix linux buildEgor Yusov2018-11-221-0/+0
* Fixing linux buildEgor Yusov2018-11-211-0/+0
* Implemented explicit resource state transitionsEgor Yusov2018-11-2125-50/+78