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Files
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*
Renamed/moved ITexture::Map() to IDeviceContext::MapTextureSubresource()
Egor Yusov
2018-11-25
1
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+0
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Renamed/moved ITexture::UpdateData() to IDeviceContext::UpdateTexture()
Egor Yusov
2018-11-25
1
-0
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+0
*
Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`
Egor Yusov
2018-11-24
1
-0
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+0
*
Added explicit control over resource transitions in draw command
Egor Yusov
2018-11-24
1
-0
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+0
*
Implemented explicit resource state transitions
Egor Yusov
2018-11-21
1
-0
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+0
*
Updated submodules
Egor Yusov
2018-11-11
1
-0
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+0
*
Updated readme and submodules
Egor Yusov
2018-11-11
1
-0
/
+0
*
Updated samples (fixed Tutorial08 on Android)
Egor
2018-11-08
1
-0
/
+0
*
Updated core & samples modules
Egor
2018-11-08
1
-0
/
+0
*
Enabled Vulkan on Linux (closed https://github.com/DiligentGraphics/DiligentC...
Egor
2018-11-07
1
-0
/
+0
*
Updated Core & Samples; updated readme (added minimal cmake example - fixed h...
Egor Yusov
2018-11-01
1
-0
/
+0
*
Updated core & samples modules (fixed VS2015 build issues)
Egor Yusov
2018-10-23
1
-0
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+0
*
Updated BIND_SHADER_RESOURCES_* flags
Egor Yusov
2018-10-19
1
-0
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+0
*
Enabled seperate samplers
Egor Yusov
2018-10-18
1
-0
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+0
*
Fixed compiler warnings
Egor Yusov
2018-09-15
1
-0
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+0
*
Updated samples submodule (minor readme updates)
Egor Yusov
2018-09-11
1
-0
/
+0
*
Updated samples module (readme updates)
Egor Yusov
2018-09-10
1
-0
/
+0
*
Updated readme
Egor Yusov
2018-09-10
1
-0
/
+0
*
Fixing build errors
Egor Yusov
2018-09-09
1
-0
/
+0
*
Fixed build errors
Egor Yusov
2018-09-09
1
-0
/
+0
*
Updated test + core and samples submodules
Egor Yusov
2018-09-09
1
-0
/
+0
*
Updated asteroids demo to call FinishFrame on deferred contexts; updated core...
Egor Yusov
2018-07-31
1
-0
/
+0
*
Fixed mac/iOS build error
Egor Yusov
2018-07-23
1
-0
/
+0
*
Updated Core and Samples submodules (improvements to unsynchronized buffer ma...
Egor Yusov
2018-07-23
1
-0
/
+0
*
Added command line parsing in UWP applications
Egor Yusov
2018-07-10
1
-0
/
+0
*
Updated readme & submodules
Egor Yusov
2018-07-08
1
-0
/
+0
*
Disabled Vulkan on 32-bit Windows
Egor Yusov
2018-07-08
1
-0
/
+0
*
Few minor updates + updated submodules
Egor Yusov
2018-07-07
1
-0
/
+0
*
Updated Asteroids demo to handle minimized window in Vulkan; updated BlendTex...
Egor Yusov
2018-07-06
1
-0
/
+0
*
Updated Math lib tests and render target test
Egor Yusov
2018-07-03
1
-0
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+0
*
Updated unit tests to set DSV format in PSO
Egor Yusov
2018-07-02
1
-0
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+0
*
Updated back buffer format to match the one from the swap chain in the tests
Egor Yusov
2018-05-31
1
-0
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+0
*
Moved Stride to vertex layout desc; updated tests
Egor Yusov
2018-05-29
1
-0
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+0
*
Test app: added shader resource layout initialization test; updated gl shaders
Egor Yusov
2018-05-07
1
-0
/
+0
*
Few updates (restricted minimal window size on Win32, updated RawPtr() method...
Egor Yusov
2018-04-21
1
-0
/
+0
*
Fixed error in HelloLinux tutorial
Egor Yusov
2018-04-14
1
-0
/
+0
*
Moved primitive topology to pipeline state
Egor Yusov
2018-04-14
1
-0
/
+0
*
Merged master
Egor Yusov
2018-04-01
1
-0
/
+0
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*
Fixed issue with d3d11 swap chain faling to resize due to command lists not b...
Egor Yusov
2018-04-01
1
-0
/
+0
|
*
Updated readme
Egor Yusov
2018-04-01
1
-0
/
+0
|
*
Updated readme
Egor Yusov
2018-04-01
1
-0
/
+0
|
*
Implemented switching to fullscreen on shift+enter in UWP
Egor Yusov
2018-04-01
1
-0
/
+0
|
*
Added sync interval to Present.
Egor Yusov
2018-03-31
1
-0
/
+0
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*
Updated samples submodule (implemented switching to fullscreen in sample apps)
Egor Yusov
2018-03-31
1
-0
/
+0
|
*
Updated submodules; enabled fullscreen mode
Egor Yusov
2018-03-30
1
-0
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+0
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*
Updated submodules: reworked debug output to allow user-specified callbacks
Egor Yusov
2018-03-27
1
-0
/
+0
*
|
Updated Samples submodule: fixed issue with VULKAN_SUPPORTED macro
Egor Yusov
2018-03-16
1
-0
/
+0
*
|
Added initialization in vulkan mode
Egor Yusov
2018-03-16
1
-0
/
+0
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/
*
Udated reamde and submodules
Egor Yusov
2018-03-12
1
-0
/
+0
*
Implemened PSO compatibility: updated tests and submodules
Egor Yusov
2018-03-12
1
-0
/
+0
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