| Commit message (Collapse) | Author | Age | Files | Lines |
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Enabled bindless mode in Asteroid demo
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per shader
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resource binding)
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IShaderResourceBinding::GetVariable
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IPipelineState::BindStaticResources
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StateTransitionMode parameter
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Replaced CLEAR_RENDER_TARGET_TRANSITION_MODE with RESOURCE_STATE_TRANSITION_MODE
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SetRenderTargets()
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DISPATCH_FLAG_VERIFY_STATE flags)
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Added explicit static resource binding initialization in SRB objects
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but object addresses now
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BlendTexturesPS_GL.glsl
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