| Commit message (Collapse) | Author | Age | Files | Lines |
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error
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IShaderResourceBinding::GetVariable
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IPipelineState::BindStaticResources
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and CreateBuffer methods; updated light scattering implementation to not use lua
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DrawAttribs
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StateTransitionMode parameter
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Replaced CLEAR_RENDER_TARGET_TRANSITION_MODE with RESOURCE_STATE_TRANSITION_MODE
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SetRenderTargets()
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DISPATCH_FLAG_VERIFY_STATE flags)
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Added explicit static resource binding initialization in SRB objects
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https://github.com/DiligentGraphics/DiligentEngine/issues/19)
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