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* Updated Shader res layout & shader var access testsEgor Yusov2019-03-052-3/+56
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* Fixed error message in TestShaderResourceLayoutEgor Yusov2019-03-021-2/+2
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* Updated test to compy with the new APIEgor Yusov2019-03-0215-292/+292
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* Updated Core, FX & Samples submodulesEgor Yusov2019-02-241-0/+6
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* Updated input layout element to use explicit AutoOffset and AutoStrideEgor Yusov2019-02-192-4/+4
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* Moved NativeApp to Diligent namespaceEgor Yusov2019-02-167-6/+30
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* Replaced reference to initial data parameter with pointer in CreateTexture ↵Egor Yusov2019-02-0913-81/+83
| | | | and CreateBuffer methods; updated light scattering implementation to not use lua
* Few minor updates + updated readmeEgor Yusov2019-01-241-2/+2
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* Updated mathlib testEgor Yusov2019-01-231-0/+12
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* Updated copyright noticeEgor Yusov2019-01-061-1/+1
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* Updated copyright notice + updated submodulesEgor Yusov2019-01-0239-39/+39
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* Enabled Metal back-end stubEgor Yusov2018-12-301-1/+21
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* Enabled Vulkan mode on Mac (preliminary implementation)Egor Yusov2018-12-252-3/+5
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* Updated core. Updated draw commands test to use split barriersEgor Yusov2018-12-231-5/+17
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* Updated core; added tests for clamp() functionEgor Yusov2018-12-231-1/+20
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* Fixed few minor issues revealed by code analysisEgor Yusov2018-12-162-5/+5
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* Fixed MinGW buildEgor Yusov2018-12-141-1/+8
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* Updated core & samples submodules. Using convenience constructors for ↵Egor Yusov2018-12-109-76/+29
| | | | DrawAttribs
* Updated SetRenderTargets() and ClearDepthStencil() methods to take ↵Egor Yusov2018-12-044-12/+12
| | | | StateTransitionMode parameter
* Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov2018-12-035-49/+57
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* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-038-15/+15
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* Added explicit state transition control to CopyBuffer and CopyTexture methodsEgor Yusov2018-12-027-68/+74
| | | | Replaced CLEAR_RENDER_TARGET_TRANSITION_MODE with RESOURCE_STATE_TRANSITION_MODE
* Added explicit state transition control to UpdateBuffer and UpdateTexture ↵Egor Yusov2018-12-022-3/+3
| | | | commands
* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-012-3/+3
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* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-014-6/+6
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* Improved thread safety of enum flags; added explicit state transitions to ↵Egor Yusov2018-12-018-27/+32
| | | | SetRenderTargets()
* Updated submodules (added DRAW_FLAG_VERIFY_STATES & ↵Egor Yusov2018-11-277-0/+51
| | | | DISPATCH_FLAG_VERIFY_STATE flags)
* Updated core (moved buffer mapping/unmapping to device context + other updates)Egor Yusov2018-11-251-0/+2
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* Renamed/moved ITexture::UpdateData() to IDeviceContext::UpdateTexture()Egor Yusov2018-11-254-13/+19
| | | | | Renamed/moved IBuffer::CopyData() to IDeviceContext::CopyTexture() Updated parameter order of IDeviceContext::CopyBuffer()
* Moved/renamed `IBuffer::UpdateData()` to `IDeviceContext::UpdateBuffer()`Egor Yusov2018-11-242-8/+8
| | | | Moved/renamed `IBuffer::CopyData()` to `IDeviceContext::CopyBuffer()`
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-247-15/+21
| | | | Added explicit static resource binding initialization in SRB objects
* Implemented explicit resource state transitionsEgor Yusov2018-11-219-14/+30
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* Enabled Vulkan on Linux (closed ↵Egor2018-11-072-1/+15
| | | | https://github.com/DiligentGraphics/DiligentCore/issues/32)
* Updated Core & Samples; updated readme (added minimal cmake example - fixed ↵Egor Yusov2018-11-011-0/+1
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/19)
* Updated core (using glslang to compile HLSL directly to SPIRV)Egor Yusov2018-10-302-2/+2
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* Updated core; updated smart pointer testEgor Yusov2018-10-201-0/+14
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* Updated BIND_SHADER_RESOURCES_* flagsEgor Yusov2018-10-193-9/+9
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* Enabled seperate samplersEgor Yusov2018-10-1816-30/+226
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* Added typeless formats to texture creation test; updated coreEgor Yusov2018-10-102-27/+32
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* Fixed CopySubresourceRegion errors in D3D11; updated core (fixed fullscreen ↵Egor Yusov2018-10-091-9/+20
| | | | transition in D3D11)
* Fixed warnings related to RW buffers in TestShaderVarAccess; updated coreEgor Yusov2018-10-081-3/+14
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* Updated Core: added SampleCounts and reworked texture format support checks ↵Egor Yusov2018-10-071-2/+2
| | | | in D3D11 and D3D12
* Updated submodules (main change: refactored release queues in D3D12 and ↵Egor Yusov2018-10-074-4/+175
| | | | Vulkan backends)
* Fixed compiler warningsEgor Yusov2018-09-153-32/+32
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* Updated test + core and samples submodulesEgor Yusov2018-09-093-95/+264
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* Updated core & tools (implemented raw buffers plus other improvements)Egor Yusov2018-08-2710-48/+104
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* Updated core (implemented shader variable access by index)Egor Yusov2018-08-223-37/+33
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* Updated Core submodule & shader var access testEgor Yusov2018-08-031-7/+18
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* Updated core submodule; added shader variable access testsEgor Yusov2018-08-034-47/+625
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* Added IFence interfaceEgor Yusov2018-07-221-0/+13
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