| Commit message (Collapse) | Author | Age | Files | Lines |
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and CreateBuffer methods; updated light scattering implementation to not use lua
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DrawAttribs
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StateTransitionMode parameter
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Replaced CLEAR_RENDER_TARGET_TRANSITION_MODE with RESOURCE_STATE_TRANSITION_MODE
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commands
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SetRenderTargets()
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DISPATCH_FLAG_VERIFY_STATE flags)
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Renamed/moved IBuffer::CopyData() to IDeviceContext::CopyTexture()
Updated parameter order of IDeviceContext::CopyBuffer()
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Moved/renamed `IBuffer::CopyData()` to `IDeviceContext::CopyBuffer()`
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Added explicit static resource binding initialization in SRB objects
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https://github.com/DiligentGraphics/DiligentCore/issues/32)
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https://github.com/DiligentGraphics/DiligentEngine/issues/19)
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transition in D3D11)
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in D3D11 and D3D12
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Vulkan backends)
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