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* Updated core and samplesassiduous2020-12-301-1/+1
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* test_all.bat: added format validationassiduous2020-10-211-2/+15
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* Updated core & samples (API240078); improved test_all scriptassiduous2020-10-211-1/+8
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* Updated test_all.bat fileassiduous2020-10-121-6/+15
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* Added extended validation test scriptassiduous2020-10-121-0/+70
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* Updated submodules; removed tests folder (tests are now part of every submodule)assiduous2019-12-2593-7457/+0
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* Removed RenderScript & Lua; updated submodulesassiduous2019-12-1312-559/+12
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* Updated submodules (added unit tests). Reworked TestAppassiduous2019-12-12201-12508/+5
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* Updated core & tools. Fixed ↵Egor Yusov2019-12-058-2040/+0
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/67, fixed https://github.com/DiligentGraphics/DiligentEngine/issues/49
* Fixed yet another 32-bit build issueEgor Yusov2019-11-301-1/+1
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* Fixed 32-bit build failureEgor Yusov2019-11-301-1/+1
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* Fixed shader resource layout testEgor Yusov2019-11-282-0/+6
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* Fixed EpipolarLightScattering.h testEgor2019-11-271-1/+1
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* Updated submodules (added install for Tools and FX modules)Egor Yusov2019-11-201-0/+5
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* Updated submodules + added tutorial 17Egor Yusov2019-11-111-1/+0
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* Updated core (API Version 240038)Egor Yusov2019-10-301-1/+1
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* Fixed few compiler warningsEgor Yusov2019-10-292-2/+2
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* Fixed few clang warningsEgor Yusov2019-10-293-9/+11
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* LinuxApp: attempting to initialize in OpenGL mode if Vulkan failsEgor2019-10-281-1/+2
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* Fixed a number of clang warning to reduce the log size and fix travis build ↵Egor Yusov2019-10-2512-19/+113
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* Updated core & samples; added Tutorial 16; updated troubleshootingEgor Yusov2019-10-251-0/+1
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* Updated core (API version 240035) and shader res array testEgor Yusov2019-10-201-1/+1
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* Updated API version to 240034Egor Yusov2019-10-191-0/+5
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* Updated submodules (API version 240033);Egor Yusov2019-10-195-122/+88
| | | | Enabled bindless mode in Asteroid demo
* Fixed test appEgor Yusov2019-10-185-12/+8
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* Updated CS converter test: added RW structured buffersEgor Yusov2019-10-031-2/+19
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* Reworked compute shader convert test to avoid limitation of 8 image uniforms ↵Egor Yusov2019-10-037-473/+582
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* Minor update to TestAppEgor Yusov2019-09-261-2/+0
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* Updated core (added EnableDebugLayer member to EngineD3D12CreateInfo struct)Egor Yusov2019-09-261-0/+3
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* Updated submodules (renamed External->ThirdParty; added licenses install ↵Egor Yusov2019-09-1814-14/+14
| | | | comands)
* Updated copyright noticeEgor Yusov2019-09-17203-203/+203
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* Updated core and added tests for wait* methodsEgor Yusov2019-09-091-5/+31
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* Updated core + fixed issue in shader converter test on D3DEgor Yusov2019-08-171-4/+4
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* Updated core (enabled HLSL Buffer and RWBuffer conversion; fixed issue with ↵Egor Yusov2019-08-105-47/+68
| | | | resource binding)
* Updated core (added HermiteSpline function to math lib)Egor Yusov2019-07-081-0/+3
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* Updated tools module (updated libtiff)Egor Yusov2019-06-281-1/+1
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* Updated smart pointer testEgor Yusov2019-06-151-16/+46
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* Updated core & math lib test (added floor & ceil vector operations)Egor Yusov2019-06-151-0/+9
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* Added 'Diligent-' prefix to project names to avoid name conflicts (fixed ↵Egor Yusov2019-06-094-22/+22
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/20)
* Updated core & mathlib testEgor Yusov2019-06-011-0/+7
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* Updated samples: enabled GLTF Viewer android buildEgor2019-05-112-3/+3
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* Fixed android build; moved NDKHelper from Core module to NativeAppCommonEgor2019-05-113-5/+9
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* Updated submodules (added GLTF Loader, renderer and viewer)Egor Yusov2019-05-041-4/+40
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* Updated math libEgor Yusov2019-04-231-9/+28
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* Updated core & tools (added color conversion utils)Egor Yusov2019-04-201-0/+24
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* Updated submodules and testsEgor Yusov2019-04-162-4/+14
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* Added mip generation tests; updated submodulesEgor Yusov2019-04-123-0/+125
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* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-0713-58/+58
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* Updated API version to 240021Egor Yusov2019-04-0612-29/+54
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* Refactored overloaded IPipelineState::GetStaticShaderVariable and ↵Egor Yusov2019-04-055-212/+212
| | | | IShaderResourceBinding::GetVariable