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* Added 'Diligent-' prefix to project names to avoid name conflicts (fixed ↵Egor Yusov2019-06-093-18/+18
| | | | https://github.com/DiligentGraphics/DiligentEngine/issues/20)
* Updated samples: enabled GLTF Viewer android buildEgor2019-05-112-3/+3
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* Fixed android build; moved NDKHelper from Core module to NativeAppCommonEgor2019-05-112-5/+5
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* Updated submodules (added GLTF Loader, renderer and viewer)Egor Yusov2019-05-041-4/+4
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* Updated math libEgor Yusov2019-04-232-10/+10
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* Updated core; fixed issue with swap chain format in D3D12 Unity emulatorEgor Yusov2019-04-192-1/+4
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* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-072-2/+2
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* Updated API version to 240021Egor Yusov2019-04-061-3/+3
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* Refactored overloaded IPipelineState::GetStaticShaderVariable and ↵Egor Yusov2019-04-052-3/+3
| | | | IShaderResourceBinding::GetVariable
* Fixed window resize in GhostCubeScene d3d12 modeEgor Yusov2019-04-041-0/+1
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* Fixed rotationsEgor Yusov2019-04-041-2/+2
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* Updated command line format; updated submodulesEgor Yusov2019-04-011-2/+2
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* Enabled Vulkan mode on iOS (close ↵Egor Yusov2019-03-301-7/+3
| | | | https://github.com/DiligentGraphics/DiligentCore/issues/46)
* Updates to comply with the new engine factory APIEgor Yusov2019-03-184-4/+4
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* Updated Android build settingsEgor2019-03-082-3/+2
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* Final updates to make GL backend workEgor Yusov2019-03-062-4/+4
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* Updated projects to conform to the update engine factory APIEgor Yusov2019-03-055-11/+10
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* Fixed Unity plugin to comply with the new APIEgor Yusov2019-03-052-38/+40
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* Updated Android build configuration. Fixed ↵Egor2019-02-162-3/+3
| | | | https://github.com/DiligentGraphics/DiligentSamples/issues/3
* Moved NativeApp to Diligent namespaceEgor Yusov2019-02-167-1/+30
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* Replaced reference to initial data parameter with pointer in CreateTexture ↵Egor Yusov2019-02-092-6/+6
| | | | and CreateBuffer methods; updated light scattering implementation to not use lua
* Few minor updates + updated readmeEgor Yusov2019-01-241-5/+0
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* Updated core (improved shared libraries build configuration) and samplesEgor Yusov2019-01-242-3/+3
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* Fixed Unity plugin on MacOSEgor Yusov2019-01-104-8/+118
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* Update platform defition in Unity pluginEgor Yusov2019-01-102-1/+5
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* Updated unity plugin sourceEgor Yusov2019-01-102-17/+16
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* Added cmake options to disable specific back-ends and glslangEgor Yusov2019-01-091-4/+4
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* Updated copyright noticeEgor Yusov2019-01-062-2/+2
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* Updated copyright notice + updated submodulesEgor Yusov2019-01-0213-13/+13
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* Enabled Vulkan mode on Mac (preliminary implementation)Egor Yusov2018-12-251-2/+6
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* Fixed MinGW buildEgor Yusov2018-12-144-15/+20
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* Updated version in appveyor script + checing in file missed in previous commitEgor Yusov2018-12-101-2/+1
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* Updated core & samples submodules. Using convenience constructors for ↵Egor Yusov2018-12-101-5/+1
| | | | DrawAttribs
* Updated SetRenderTargets() and ClearDepthStencil() methods to take ↵Egor Yusov2018-12-044-6/+6
| | | | StateTransitionMode parameter
* Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov2018-12-031-3/+3
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* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-032-2/+2
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* Checking in file missed in last commitEgor Yusov2018-12-021-1/+1
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* Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGSEgor Yusov2018-12-011-1/+1
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* Added state transition mode to ClearRenderTarget()Egor Yusov2018-12-011-1/+1
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* Improved thread safety of enum flags; added explicit state transitions to ↵Egor Yusov2018-12-014-5/+5
| | | | SetRenderTargets()
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-244-3/+7
| | | | Added explicit static resource binding initialization in SRB objects
* Implemented explicit resource state transitionsEgor Yusov2018-11-217-11/+12
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* Enabled Vulkan on Linux (closed ↵Egor2018-11-071-0/+6
| | | | https://github.com/DiligentGraphics/DiligentCore/issues/32)
* Enabled seperate samplersEgor Yusov2018-10-182-0/+2
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* Updated core (updated D3D11 swap chain); Updated ↵Egor Yusov2018-10-072-25/+55
| | | | DiligentGraphicsAdapterD3D11 accordingly
* Updated submodules (main change: refactored release queues in D3D12 and ↵Egor Yusov2018-10-074-19/+31
| | | | Vulkan backends)
* Updated test + core and samples submodulesEgor Yusov2018-09-093-0/+7
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* Added IFence interfaceEgor Yusov2018-07-222-0/+10
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* Updated Math lib tests and render target testEgor Yusov2018-07-031-6/+6
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* Updated unit tests to set DSV format in PSOEgor Yusov2018-07-022-0/+6
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