From 0de87859ae3fbc3bbb1b3080f4fc1eb3e847d9e4 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 9 Mar 2019 09:25:14 -0800 Subject: Updated readme & release history --- DiligentCore | 2 +- ReleaseHistory.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/DiligentCore b/DiligentCore index 69117e7..a61eb66 160000 --- a/DiligentCore +++ b/DiligentCore @@ -1 +1 @@ -Subproject commit 69117e762f7b35e870af87b49826a016a3077207 +Subproject commit a61eb667ae0d4121cf8c10dc23fd21b4ce3fd4ca diff --git a/ReleaseHistory.md b/ReleaseHistory.md index 245c0c1..98bbf5e 100644 --- a/ReleaseHistory.md +++ b/ReleaseHistory.md @@ -26,7 +26,7 @@ * Added `SHADER_RESOURCE_TYPE` enum * Moved shader variable type and static sampler definition from shader creation to PSO creation stage: * Removed `IShader::GetVariable`, `IShader::GetVariableCount`, and `IShader::BindResources` methods - * Added `IPipelineState::BindStaticResoruces`, `IPipelineState::BindStaticResoruces`, `IPipelineState::GetStaticVariableCount`, + * Added `IPipelineState::BindStaticResoruces`, `IPipelineState::GetStaticVariableCount`, and `IPipelineState::GetStaticShaderVariable` methods * Added `PipelineResourceLayoutDesc` structure and `ResourceLayout` member to `PipelineStateDesc` * Added `ShaderResourceDesc` structure -- cgit v1.2.3