From 288e11985fe35efe0125ca3bafb67c6f7eb26ef5 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 11 Aug 2019 23:28:40 -0700 Subject: Updates samples module and readme --- DiligentSamples | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/DiligentSamples b/DiligentSamples index 1f7d7bd..6c2ab15 160000 --- a/DiligentSamples +++ b/DiligentSamples @@ -1 +1 @@ -Subproject commit 1f7d7bdfead766a81fc3f036e7a993c0094cb783 +Subproject commit 6c2ab15d99299618a0a1c5966cc616ba1ece058f diff --git a/README.md b/README.md index 7757bd4..ca3c307 100644 --- a/README.md +++ b/README.md @@ -578,7 +578,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Animation_Small.gif) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | | [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Animation_Small.gif) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | | [13 - Shadow Map](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial13_ShadowMap) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial13_ShadowMap/Animation_Small.gif) | This tutorial demonstrates how to render basic shadows using a shadow map. | -| [14 - Compute Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial14_ComputeShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial14_ComputeShader/Animation_Small.gif) | This tutorial shows how to implement simple particle simulation system using compute shaders. | +| [14 - Compute Shader](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial14_ComputeShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial14_ComputeShader/Animation_Small.gif) | This tutorial shows how to implement a simple particle simulation system using compute shaders. | -- cgit v1.2.3