From 2dea7a0f12bd361f32f7b5ef05a7a33cd41e38a7 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 23:13:49 -0700 Subject: Updated readme --- DiligentCore | 2 +- README.md | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/DiligentCore b/DiligentCore index f932881..0a21ddc 160000 --- a/DiligentCore +++ b/DiligentCore @@ -1 +1 @@ -Subproject commit f93288162c398987d238e4ead5186d8b2000fc5a +Subproject commit 0a21ddc2fb2c64ac11970fbf978f845f3beff56b diff --git a/README.md b/README.md index 34ab955..35a3f61 100644 --- a/README.md +++ b/README.md @@ -378,7 +378,7 @@ endfunction() * Replaced `PRIMITIVE_TOPOLOGY_TYPE GraphicsPipelineDesc::PrimitiveTopologyType` with `PRIMITIVE_TOPOLOGY GraphicsPipelineDesc::PrimitiveTopology` * Removed `DrawAttribs::Topology` - * Removed `pStrides` prarameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined + * Removed `pStrides` parameter from `IDeviceContext::SetVertexBuffers()`. Strides are now defined through vertex layout. * API Changes: * Math library functions `SetNearFarClipPlanes()`, `GetNearFarPlaneFromProjMatrix()`, `Projection()`, @@ -390,7 +390,7 @@ endfunction() * Added fullscreen mode selection dialog box * Implemented fullscreen mode toggle on UWP with shift + enter * Implemented fullscreen window toggle on Win32 with alt + enter - * Added tutorial 09 - Quads + * Added Tutorial 09 - Quads * Fixed the following issues: * [Add option to redirect diligent error messages](https://github.com/DiligentGraphics/DiligentEngine/issues/9) * [Add ability to run in exclusive fullscreen/vsync mode](https://github.com/DiligentGraphics/DiligentEngine/issues/10) @@ -404,7 +404,7 @@ endfunction() * [Messy #include structure?](https://github.com/DiligentGraphics/DiligentEngine/issues/3) * [Move GetEngineFactoryXXXType and LoadGraphicsEngineXXX to Diligent namespace](https://github.com/DiligentGraphics/DiligentEngine/issues/5) * [Customizable build scripts](https://github.com/DiligentGraphics/DiligentEngine/issues/6) - * [Win32FileSystem releated functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7) + * [Win32FileSystem related functions should use wchar_t (UTF-16)](https://github.com/DiligentGraphics/DiligentEngine/issues/7) ## v2.2 @@ -429,7 +429,7 @@ endfunction() * Interoperability with native API * Accessing internal objects and handles - * Createing diligent engine buffers/textures from native resources + * Creating diligent engine buffers/textures from native resources * Attaching to existing D3D11/D3D12 device or GL context * Resource state and command queue synchronization for D3D12 * Integraion with Unity -- cgit v1.2.3