From b7e685aef7a10cb1c49402e340d7ce499c2a8553 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Tue, 2 Apr 2019 22:22:22 -0700 Subject: Fixed typo in readme --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 25a04f9..3923ba3 100644 --- a/README.md +++ b/README.md @@ -566,7 +566,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [07 - Geometry Shader](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial07_GeometryShader/Animation_Small.gif) | This tutorial shows how to use geometry shader to render smooth wireframe. | | [08 - Tessellation](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial08_Tessellation/Animation_Small.gif) | This tutorial shows how to use hardware tessellation to implement simple adaptive terrain rendering algorithm. | | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Animation_Small.gif) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | -| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gifpng) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | +| [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gif) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Animation_Small.gif) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | | [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | -- cgit v1.2.3