From e18d3a47271cf9d6a76ffcb12fcecbe9c0f4dfc5 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 3 Apr 2019 23:53:29 -0700 Subject: Reworked Tutorial 12 --- DiligentSamples | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/DiligentSamples b/DiligentSamples index 4f505e3..eb9f62f 160000 --- a/DiligentSamples +++ b/DiligentSamples @@ -1 +1 @@ -Subproject commit 4f505e36831f3af7d526af1a7fbe5640d0935fb2 +Subproject commit eb9f62fa7602b737d581c461566c840d1d9e5b07 diff --git a/README.md b/README.md index 1135394..72d87d6 100644 --- a/README.md +++ b/README.md @@ -568,7 +568,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Animation_Small.gif) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Animation_Small.gif) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Animation_Small.gif) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | -| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | +| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Animation_Small.gif) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | -- cgit v1.2.3