From e2ab1dc2bb52975fb1b47ccc5a2844ce76d2ba89 Mon Sep 17 00:00:00 2001 From: DiligentGraphics Date: Sun, 4 Feb 2018 15:04:46 -0800 Subject: Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 427401e..52b4ff7 100644 --- a/README.md +++ b/README.md @@ -19,8 +19,7 @@ as a graphics subsystem in a standalone game engine, Unity native plugin or any * Exact same HLSL shaders run on all platforms and all backends * Modular design * Components are clearly separated logically and physically and can be used as needed - * Do not want to keep samples and tutorials in your codebase - simply remove Samples submodule - * Only need core functionality - use only Core submodule + * Only take what you need for your project (do not want to keep samples and tutorials in your codebase? Simply remove [Samples](https://github.com/DiligentGraphics/DiligentSamples) submodule. Only need core functionality? Use only [Core](https://github.com/DiligentGraphics/DiligentCore) submodule) * No 15000 lines-of-code files * Clear object-based interface * No global states -- cgit v1.2.3