From fd56e4c26cd67c3bd9931e97d2e79ce8ea352ce5 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Mon, 11 Mar 2019 18:23:23 -0500 Subject: Updated readme --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 4f6735a..dd38ddc 100644 --- a/README.md +++ b/README.md @@ -73,7 +73,7 @@ Last Stable Release - [v2.4.b](https://github.com/DiligentGraphics/DiligentEngin # Cloning the Repository -This is the master repository that contains three [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command: +This is the master repository that contains four [submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules). To get the repository and all submodules, use the following command: ``` git clone --recursive https://github.com/DiligentGraphics/DiligentEngine.git @@ -510,7 +510,7 @@ Please refer to [this page](https://github.com/DiligentGraphics/DiligentCore#api | [09 - Quads](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial09_Quads/Screenshot.png) | This tutorial shows how to render multiple 2D quads, frequently swithcing textures and blend modes. | | [10 - Data Streaming](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial10_DataStreaming/Screenshot.png) | This tutorial shows dynamic buffer mapping strategy using `MAP_FLAG_DISCARD` and `MAP_FLAG_DO_NOT_SYNCHRONIZE` flags to efficiently stream varying amounts of data to GPU. | | [11 - Resource Updates](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial11_ResourceUpdates) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial11_ResourceUpdates/Screenshot.png) | This tutorial demonstrates different ways to update buffers and textures in Diligent Engine and explains important internal details and performance implications related to each method. | -| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | +| [12 - Render Target](https://github.com/DiligentGraphics/DiligentSamples/tree/master/Tutorials/Tutorial12_RenderTarget) | ![](https://github.com/DiligentGraphics/DiligentSamples/blob/master/Tutorials/Tutorial12_RenderTarget/Screenshot.png) | This tutorial demonstrates how to render a 3d cube into an offscreen render target and do a simple post-processing effect. | -- cgit v1.2.3