From 82d59de0d193554e1231b06347078d41ed8ec8d3 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Fri, 30 Nov 2018 23:15:55 -0800 Subject: Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets() --- Projects/Asteroids/src/asteroids_DE.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Projects') diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp index 9f4cd69..6494e49 100644 --- a/Projects/Asteroids/src/asteroids_DE.cpp +++ b/Projects/Asteroids/src/asteroids_DE.cpp @@ -698,7 +698,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum, Uint32 startIdx, Uint32 numAsteroids) { - pCtx->SetRenderTargets(0, nullptr, nullptr); + pCtx->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_VERIFY_STATES); // Frame data auto staticAsteroidData = mAsteroids->StaticData(); @@ -709,7 +709,7 @@ void Asteroids::RenderSubset(Diligent::Uint32 SubsetNum, { IBuffer* ia_buffers[] = { mVertexBuffer }; Uint32 ia_offsets[] = { 0 }; - pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + pCtx->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); pCtx->SetIndexBuffer(mIndexBuffer, 0); } @@ -759,7 +759,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting // Clear the render target float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr); + mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); mDeviceCtxt->ClearRenderTarget(nullptr, clearcol); mDeviceCtxt->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 0.0f, 0); @@ -828,7 +828,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting QueryPerformanceCounter((LARGE_INTEGER*)&currCounter); mRenderTicks = currCounter-mRenderTicks; - mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr); + mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); // Draw skybox { { @@ -838,7 +838,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting IBuffer* ia_buffers[] = { mSkyboxVertexBuffer }; UINT ia_offsets[] = { 0 }; - mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); mDeviceCtxt->SetPipelineState(mSkyboxPSO); mDeviceCtxt->CommitShaderResources(mSkyboxSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); @@ -867,7 +867,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting IBuffer* ia_buffers[] = { mSpriteVertexBuffer }; Uint32 ia_offsets[] = { 0 }; - mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, 0); + mDeviceCtxt->SetVertexBuffers(0, 1, ia_buffers, ia_offsets, SET_VERTEX_BUFFERS_FLAG_NONE); // Draw UINT vertexStart = 0; -- cgit v1.2.3