From c7db634ec3e350b9cf665ec0f75455189a8eaace Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sun, 2 Dec 2018 15:44:56 -0800 Subject: Added explicit state transition control to CopyBuffer and CopyTexture methods Replaced CLEAR_RENDER_TARGET_TRANSITION_MODE with RESOURCE_STATE_TRANSITION_MODE --- Projects/Asteroids/src/asteroids_DE.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Projects') diff --git a/Projects/Asteroids/src/asteroids_DE.cpp b/Projects/Asteroids/src/asteroids_DE.cpp index 3725beb..0279985 100644 --- a/Projects/Asteroids/src/asteroids_DE.cpp +++ b/Projects/Asteroids/src/asteroids_DE.cpp @@ -760,7 +760,7 @@ void Asteroids::Render(float frameTime, const OrbitCamera& camera, const Setting // Clear the render target float clearcol[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; mDeviceCtxt->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); - mDeviceCtxt->ClearRenderTarget(nullptr, clearcol, CLEAR_RENDER_TARGET_VERIFY_STATE); + mDeviceCtxt->ClearRenderTarget(nullptr, clearcol, RESOURCE_STATE_TRANSITION_MODE_VERIFY); mDeviceCtxt->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG, 0.0f, 0); LONG64 currCounter; -- cgit v1.2.3