From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/assets/LuaTest.lua | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Tests/TestApp/assets/LuaTest.lua') diff --git a/Tests/TestApp/assets/LuaTest.lua b/Tests/TestApp/assets/LuaTest.lua index eb79cd5..b60daca 100644 --- a/Tests/TestApp/assets/LuaTest.lua +++ b/Tests/TestApp/assets/LuaTest.lua @@ -167,6 +167,7 @@ end TestVS = Shader.Create{ FilePath = GetShaderPath("minimalInst", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX", Name = "TestVS" @@ -177,6 +178,7 @@ assert(TestVS.Desc.Name == "TestVS") TestPS = Shader.Create{ FilePath = GetShaderPath("minimal", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", Name = "TestPS", @@ -187,6 +189,7 @@ assert(TestPS.Desc.Name == "TestPS") TestPS2 = Shader.Create{ FilePath = GetShaderPath("minimal", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = TestPS.Desc.ShaderType, Name = TestPS.Desc.Name .. "2" @@ -197,6 +200,7 @@ assert(TestPS2.Desc.Name == "TestPS2") UniformBuffPS = Shader.Create{ FilePath = GetShaderPath("UniformBuffer", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", Name = "Unifrom buffer PS" -- cgit v1.2.3