From 80bfa52139976bd51b43c58e9576d379fe9f8a14 Mon Sep 17 00:00:00 2001 From: assiduous Date: Thu, 12 Dec 2019 14:41:17 -0800 Subject: Updated submodules (added unit tests). Reworked TestApp --- Tests/TestApp/assets/RasterizerStateTest.lua | 135 --------------------------- 1 file changed, 135 deletions(-) delete mode 100644 Tests/TestApp/assets/RasterizerStateTest.lua (limited to 'Tests/TestApp/assets/RasterizerStateTest.lua') diff --git a/Tests/TestApp/assets/RasterizerStateTest.lua b/Tests/TestApp/assets/RasterizerStateTest.lua deleted file mode 100644 index e220ba0..0000000 --- a/Tests/TestApp/assets/RasterizerStateTest.lua +++ /dev/null @@ -1,135 +0,0 @@ --- Test script file - -TestGlobalRSDesc = TestGlobalPSO.GraphicsPipeline.RasterizerDesc - -assert( TestGlobalPSO.Name == "PSO-TestRS") -assert( TestGlobalRSDesc.FillMode == "FILL_MODE_WIREFRAME") -assert( TestGlobalRSDesc.CullMode == "CULL_MODE_FRONT") -assert( TestGlobalRSDesc.FrontCounterClockwise == true) -assert( TestGlobalRSDesc.DepthBias == 64) -assert( TestGlobalRSDesc.DepthBiasClamp == 98.0) -assert( TestGlobalRSDesc.SlopeScaledDepthBias == 12.5) -assert( TestGlobalRSDesc.DepthClipEnable == false) -assert( TestGlobalRSDesc.ScissorEnable == false) -assert( TestGlobalRSDesc.AntialiasedLineEnable == true) - - -RSDesc = -{ - FillMode = "FILL_MODE_WIREFRAME", - CullMode = "CULL_MODE_BACK", - FrontCounterClockwise = true, - DepthBias = 32, - DepthBiasClamp = 63.0, - SlopeScaledDepthBias = 31.25, - DepthClipEnable = true, - ScissorEnable = false, - AntialiasedLineEnable = true, -} - - -TrivialVS = Shader.Create{ - Source = -[[void VSMain(out float4 pos : SV_Position) -{ - pos = float4(0.0, 0.0, 0.0, 0.0); -}]], - EntryPoint = "VSMain", - SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL", - UseCombinedTextureSamplers = true, - Desc = { - ShaderType = "SHADER_TYPE_VERTEX", - Name = "TrivialVS (RasterizerStateTest.lua)" - } -} - -TrivialPS = Shader.Create{ - Source = -[[void PSMain(out float4 col : SV_TARGET) -{ - col = float4(0.0, 0.0, 0.0, 0.0); -}]], - EntryPoint = "PSMain", - SourceLanguage = "SHADER_SOURCE_LANGUAGE_HLSL", - UseCombinedTextureSamplers = true, - Desc = { - ShaderType = "SHADER_TYPE_PIXEL", - Name = "TrivialPS (RasterizerStateTest.lua)" - } -} - -PSODesc = -{ - GraphicsPipeline = - { - pVS = TrivialVS, - pPS = TrivialPS, - RasterizerDesc = RSDesc, - RTVFormats = "TEX_FORMAT_RGBA8_UNORM", - DSVFormat = "TEX_FORMAT_D32_FLOAT", - PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_LIST" - } -} -TestRS_PSO = PipelineState.Create(PSODesc) ---TestRS2 = RasterizerState.Create(RSDesc) -TestRS = TestRS_PSO.GraphicsPipeline.RasterizerDesc - -assert( TestRS.FillMode == "FILL_MODE_WIREFRAME") -assert( TestRS.CullMode == "CULL_MODE_BACK") -assert( TestRS.FrontCounterClockwise == true) -assert( TestRS.DepthBias == 32) -assert( TestRS.DepthBiasClamp == 63.0) -assert( TestRS.SlopeScaledDepthBias == 31.25) -assert( TestRS.DepthClipEnable == true) -assert( TestRS.ScissorEnable == false) -assert( TestRS.AntialiasedLineEnable == true) - -Context.SetPipelineState(TestRS_PSO) ---Context.SetRasterizerState(TestRS) - - -FillModes = -{ - "FILL_MODE_WIREFRAME", - "FILL_MODE_SOLID" -} - -CullModes = -{ - "CULL_MODE_BACK", - "CULL_MODE_FRONT", - "CULL_MODE_NONE" -} - -for i,v in ipairs(FillModes) do - PSODesc.GraphicsPipeline.RasterizerDesc.FillMode = v - local TestPSO = PipelineState.Create(PSODesc) - assert(TestPSO.GraphicsPipeline.RasterizerDesc.FillMode == v) - assert(TestRS_PSO:IsCompatibleWith(TestPSO) == true) - assert(TestPSO:IsCompatibleWith(TestRS_PSO) == true) - Context.SetPipelineState(TestPSO) -end - -for i,v in ipairs(CullModes) do - PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = v - local TestPSO = PipelineState.Create(PSODesc) - assert(TestRS_PSO:IsCompatibleWith(TestPSO) == true) - assert(TestPSO:IsCompatibleWith(TestRS_PSO) == true) - assert(TestPSO.GraphicsPipeline.RasterizerDesc.CullMode == v) - Context.SetPipelineState(TestPSO) -end - - -function TestRSDescFunc(PSO) - - local RSDesc = PSO.GraphicsPipeline.RasterizerDesc - assert( RSDesc.FillMode == "FILL_MODE_SOLID") - assert( RSDesc.CullMode == "CULL_MODE_BACK") - assert( RSDesc.FrontCounterClockwise == false) - assert( RSDesc.DepthBias == 0) - assert( RSDesc.DepthBiasClamp == 0.0) - assert( RSDesc.SlopeScaledDepthBias == 0.0) - assert( RSDesc.DepthClipEnable == true) - assert( RSDesc.ScissorEnable == false) - assert( RSDesc.AntialiasedLineEnable == false) -end -- cgit v1.2.3