From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/assets/TestComputeShaders.lua | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'Tests/TestApp/assets/TestComputeShaders.lua') diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index 22b9301..8b74103 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -167,6 +167,7 @@ end FillTextureCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\FillTexture", "csh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_COMPUTE", @@ -178,31 +179,37 @@ assert(FillTextureCS.Desc.VariableDesc[1].Type == "SHADER_VARIABLE_TYPE_DYNAMIC" UpdateVertBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateVertBuff", "csh", true), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateIndBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateIndBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateDrawArgsBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateDrawArgsBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } UpdateDispatchArgsBuffCS = Shader.Create{ FilePath = GetShaderPath("CSTest\\UpdateDispatchArgsBuff", "csh"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_COMPUTE"} } RenderVS = Shader.Create{ FilePath = GetShaderPath("TextureTest", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX" } } RenderPS = Shader.Create{ FilePath = GetShaderPath("TextureTest", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL" } } -- cgit v1.2.3