From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/assets/TestRenderScripts.lua | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Tests/TestApp/assets/TestRenderScripts.lua') diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua index 7b53735..65e0f6f 100644 --- a/Tests/TestApp/assets/TestRenderScripts.lua +++ b/Tests/TestApp/assets/TestRenderScripts.lua @@ -36,6 +36,7 @@ end MinimalVS = Shader.Create{ FilePath = GetShaderPath("minimal", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX", Name = "MinimalVS" @@ -44,6 +45,7 @@ MinimalVS = Shader.Create{ MinimalInstVS = Shader.Create{ FilePath = GetShaderPath("minimalInst", "vsh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_VERTEX", Name = "MinimalInstVS" @@ -52,6 +54,7 @@ MinimalInstVS = Shader.Create{ UniformBufferPS = Shader.Create{ FilePath = GetShaderPath("UniformBuffer", "psh"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", Name = "UniformBufferPS" -- cgit v1.2.3