From e5d030cb921f4b967485eaea9cff9e54ff24232a Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Thu, 18 Oct 2018 08:52:52 -0700 Subject: Enabled seperate samplers --- Tests/TestApp/assets/TestRenderTargets.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'Tests/TestApp/assets/TestRenderTargets.lua') diff --git a/Tests/TestApp/assets/TestRenderTargets.lua b/Tests/TestApp/assets/TestRenderTargets.lua index 591c69a..fb539af 100644 --- a/Tests/TestApp/assets/TestRenderTargets.lua +++ b/Tests/TestApp/assets/TestRenderTargets.lua @@ -274,24 +274,27 @@ end QuadVS = Shader.Create{ FilePath = GetShaderPath("RTTest\\QuadVS"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_VERTEX"} } RenderToTexturesPS = Shader.Create{ FilePath = GetShaderPath("RTTest\\RenderToTexturesPS"), + UseCombinedTextureSamplers = true, Desc = {ShaderType = "SHADER_TYPE_PIXEL"} } BlendTexturesPS = Shader.Create{ FilePath = GetShaderPath("RTTest\\BlendTexturesPS"), + UseCombinedTextureSamplers = true, Desc = { ShaderType = "SHADER_TYPE_PIXEL", StaticSamplers = { { - TextureName = "g_tex2DTest0", + SamplerOrTextureName = "g_tex2DTest0", Desc = { MinFilter = "FILTER_TYPE_LINEAR", @@ -301,7 +304,7 @@ BlendTexturesPS = Shader.Create{ } }, { - TextureName = "g_tex2DTest2", + SamplerOrTextureName = "g_tex2DTest2", Desc = { MinFilter = "FILTER_TYPE_LINEAR", @@ -314,7 +317,7 @@ BlendTexturesPS = Shader.Create{ } } assert(BlendTexturesPS.Desc.StaticSamplers[1].Desc.MipFilter == "FILTER_TYPE_POINT"); -assert(BlendTexturesPS.Desc.StaticSamplers[2].TextureName == "g_tex2DTest2"); +assert(BlendTexturesPS.Desc.StaticSamplers[2].SamplerOrTextureName == "g_tex2DTest2"); QuadVS:BindResources(ResMapping) RenderToTexturesPS:BindResources(ResMapping) -- cgit v1.2.3