From 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 9 Feb 2019 15:06:00 -0800 Subject: Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua --- Tests/TestApp/src/MTResourceCreationTest.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Tests/TestApp/src/MTResourceCreationTest.cpp') diff --git a/Tests/TestApp/src/MTResourceCreationTest.cpp b/Tests/TestApp/src/MTResourceCreationTest.cpp index 9f7f4fa..eab0888 100644 --- a/Tests/TestApp/src/MTResourceCreationTest.cpp +++ b/Tests/TestApp/src/MTResourceCreationTest.cpp @@ -112,12 +112,12 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread) BuffData.DataSize = BuffDesc.uiSizeInBytes; BuffData.pData = RawBufferData; - m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer1); + m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer1); BuffDesc.Mode = BUFFER_MODE_FORMATTED; BuffDesc.ElementByteStride = 16; BuffDesc.BindFlags = BIND_SHADER_RESOURCE|BIND_UNORDERED_ACCESS; - m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer2); + m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer2); BufferViewDesc ViewDesc; ViewDesc.ViewType = BUFFER_VIEW_SHADER_RESOURCE; @@ -128,13 +128,13 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread) pBuffer2->CreateView(ViewDesc, &pBufferSRV); BuffDesc.BindFlags = BIND_VERTEX_BUFFER | BIND_UNORDERED_ACCESS; - m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer3); + m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer3); ViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS; pBuffer3->CreateView(ViewDesc, &pBufferUAV); BuffDesc.Mode = BUFFER_MODE_RAW; BuffDesc.BindFlags = BIND_INDEX_BUFFER|BIND_UNORDERED_ACCESS; - m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer4); + m_pDevice->CreateBuffer(BuffDesc, &BuffData, &pBuffer4); m_NumBuffersCreated += 4; @@ -175,7 +175,7 @@ void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread) TexData.NumSubresources = 1; TexData.pSubResources = &SubResData; - m_pDevice->CreateTexture(TexDesc, TexData, &pTexture); + m_pDevice->CreateTexture(TexDesc, &TexData, &pTexture); ++m_NumTexturesCreated; ++m_NumThreadsCompleted; -- cgit v1.2.3