From 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Sat, 9 Feb 2019 15:06:00 -0800 Subject: Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua --- Tests/TestApp/src/RenderScriptTest.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Tests/TestApp/src/RenderScriptTest.cpp') diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp index 19b81f9..4d8175e 100644 --- a/Tests/TestApp/src/RenderScriptTest.cpp +++ b/Tests/TestApp/src/RenderScriptTest.cpp @@ -53,7 +53,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext TexDesc.Usage = USAGE_DYNAMIC; TexDesc.BindFlags = BIND_SHADER_RESOURCE; TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE; - pRenderDevice->CreateTexture( TexDesc, TextureData(), &pTestGlobalTexture ); + pRenderDevice->CreateTexture( TexDesc, nullptr, &pTestGlobalTexture ); } auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser ) @@ -71,7 +71,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext BuffDesc.Usage = USAGE_DYNAMIC; BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE; RefCntAutoPtr pBuffer; - pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer ); } @@ -84,7 +84,7 @@ RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext BuffDesc.ElementByteStride = 16; BuffDesc.Mode = BUFFER_MODE_STRUCTURED; RefCntAutoPtr pBuffer; - pRenderDevice->CreateBuffer( BuffDesc, Diligent::BufferData(), &pBuffer ); + pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer ); pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer ); auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS ); -- cgit v1.2.3