From 5c9450e283d0889987e39ebd13b5a29c110d9e88 Mon Sep 17 00:00:00 2001 From: Egor Yusov Date: Wed, 14 Feb 2018 23:22:18 -0800 Subject: Added tests --- Tests/TestApp/src/ShaderConverterTest.cpp | 73 +++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 Tests/TestApp/src/ShaderConverterTest.cpp (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp') diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp new file mode 100644 index 0000000..7173a10 --- /dev/null +++ b/Tests/TestApp/src/ShaderConverterTest.cpp @@ -0,0 +1,73 @@ +/* Copyright 2015-2017 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// + +#include "pch.h" +#include "ShaderConverterTest.h" +#include "FileSystem.h" +#include "Errors.h" +#include "ScriptParser.h" +#include "ConvenienceFunctions.h" +#include "BasicShaderSourceStreamFactory.h" +#include "HLSL2GLSLConverter.h" + +using namespace Diligent; + +ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) +{ + ShaderCreationAttribs CreationAttrs; + CreationAttrs.FilePath = "Shaders\\ConverterTest.fx"; + BasicShaderSourceStreamFactory BasicSSSFactory("Shaders"); + CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory; + CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; + CreationAttrs.Desc.Name = "Test converted shader"; + RefCntAutoPtr pStream; + CreationAttrs.ppConversionStream = pStream.GetRawDblPtr(); + + { + CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL; + CreationAttrs.EntryPoint = "TestPS"; + RefCntAutoPtr pShader; + pRenderDevice->CreateShader( CreationAttrs, &pShader ); + VERIFY_EXPR( pShader ); + } + + { + CreationAttrs.EntryPoint = "TestVS"; + CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX; + RefCntAutoPtr pShader; + pRenderDevice->CreateShader( CreationAttrs, &pShader ); + VERIFY_EXPR( pShader ); + } + + { + CreationAttrs.FilePath = "Shaders\\CSConversionTest.fx"; + CreationAttrs.EntryPoint = "TestCS"; + CreationAttrs.Desc.ShaderType = SHADER_TYPE_COMPUTE; + RefCntAutoPtr pShader; + //pRenderDevice->CreateShader( CreationAttrs, &pShader ); + //VERIFY_EXPR( pShader ); + } +} -- cgit v1.2.3